Aroghin Paragon (3.5e Racial Paragon Class)

Aroghin Paragon

A stalwart and noble warrior deeply connected to his people. He strives to show the best traits of his people and lead by example. He is rugged and stubborn and remains true to his ideals and the ideals of his people to his end.

Making an Aroghin Paragon

An aroghin paragon leads in a battle, so he's gotta be tough, armored and careful not to get himself into something he can't get out of alive.

Abilities: With any martial class, Strength is important, though, an aroghin paragon also relies on his physical Constitution to get him through a battle.

Races: Any aroghin may take this class. Granlings, as aroghin, may also take this class.

Alignment: Any.

Starting Gold: 6d4 ×10 gp (150 gp).

Starting Age: Moderate, as fighter, when taken for 1st-level characters.

Table: The Aroghin Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+0+0 Enduring Might, Nonlethal Damage Reduction 1/-
2nd+2+3+0+0 Restored Body and Soul
3rd+3+3+1+1 +2 Constitution, Brute Will

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features

Aroghin paragons become tougher and more resilient as well as overcoming their failings. All of the following are class features of the aroghin paragon.

Weapon and Armor Proficiency: An aroghin paragon is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Enduring Might (Ex): Able to outlast all others, the aroghin paragon gains a bonus equal to 0.5 ½ his character level on all checks he would use with the Endurance feat.

Nonlethal Damage Reduction (Ex): Toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores the first point of nonlethal damage from attacks. This resistance increases by one again at his 4th character level, 8th, 12th, 16th, 20th and so on.

Restored Body and Soul (Ex): Through an intense connection to his people, an aroghin paragon's soul is healed. He looses the Wounded Soul racial quality and the Slow Healing racial quality.

Brute Will (Ex): An aroghin paragon is massively tough and stubborn, resisting all temptation. He gains his Constitution bonus (if any) as a bonus to his Will save.

Aroghin Paragon Starting Package

Weapons: warhammer, gauntlets.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
Climb4Str6
Craft4Int
Handle Animal4Cha
Intimidate4Cha
Jump4Str6
Ride4Dex
Swim4Str12
Listen (cc)2Wis
Search (cc)2Int
Spot (cc)2Wis

Feat: Weapon Focus (warhammer).

Gear: scale mail, heavy steel shield, Backpack, 2 days rations, flint and steel.

Gold: 62 gp.

Playing an Aroghin Paragon

Religion: Aroghin paragons pay homage to their God King, though, they also worship deities with the Death domain.

Other Classes: Whenever someone needs a big tough guy to step forward and get his job done, they are glad to have an aroghin paragon around.

Combat: An aroghin paragon takes point, wearing his opponents down with his resilience. Often, he serves as his group's martial warrior.

Advancement: Most aroghin paragons stick with martial classes, most commonly fighter and ranger, though Granlings are likely to become barbarians. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as clerics, monks and paladins.

Aroghin Paragons in the World

So this is war? … I can do this all day.
—Ahkmagg Ahzooth, aroghin paragon, from the frontlines of The First and Last War

Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even Granlings are respected for their strength and fortitude, though, they are still seen as second class citizens, they are often royal guards or revered gladiators.

Daily Life: Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command.

Notables: Ahmahroque Cahleethou, a noblewoman, foiled several assassination attempts on her aging husband, ensuring that the aroghin nation remained stable until his successor could be named. He chose to name his wife, and she went on to rule in the senate where she later became head judge and led raiding squads against heretics, slaughtering a great many before she finally retired. After her death, she was taken up the great mountain and buried under the great God King's palace.

Organizations: Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.

NPC Reactions: Aroghin paragons are often treated with respect and admiration, viewed as heros with near celebrity. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.

Aroghin Paragon Lore

Characters with ranks in Knowledge (local) can research aroghin paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (local)
DCResult
5Aroghin paragons can take a lot of punches in a fist fight.
10Aroghin paragons are rugged, and can take a lot of physical abuse.
15Aroghin paragons have overcome the weaknesses of their bretheren.
20Aroghin paragons continue to develop the power of the aroghin race long after they have gone onto other careers.

Aroghin Paragons in the Game

Aroghin paragons fill the role of the warrior, the elite bodyguard, the noble knight, the military leader or any such position that requires a big tough guy who can take a hit.

Adaptation: Replace the 3rd level Constitution bonus with a Strength bonus for an aroghin paragon who relies on his muscles to pound his enemies and get the job done.

Sample Encounter: Three aroghin temple guards on a patrol stumble across the PCs in a restricted area, they call out in Aroghin as they attack head on, spaced 10 feet apart.

EL 5:

Aroghin Temple Guard

CR 3

Aroghin Paragon 3
NE Medium Humanoid (Aroghin)
Init/Senses +5/Listen +1, Spot +1
Languages Aroghin
AC 19, touch 11, flat-footed 18
(+8 armor (full plate), +1 Dexterity)
Miss Chance Nonlethal Damage Reduction 1/-
hp 28 (3 HD)
Fort/Ref/Will +6/+2/+2
Speed 20 ft. (4 squares) in full plate, base speed 30 ft.
Melee halberd (mwk) +8/ (1d10+4/×3) or
Melee gauntlets +6/(1d3+3)
Ranged light crossbow (mwk)+4/ (1d8/19-20)
Base Atk/Grp +3/+6
Abilities Str 16, Dex 13, Con 17, Int 10, Wis 12, Cha 8
SQ Cursed Bloodline, Anger Mastery, Enduring Might, Nonlethal Damage Reduction 1/-, Brute Will
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Tower Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Weapon Focus (Halberd), Improved Initiative
Skills +3 Climb (Str), +7 Intimidate (Cha)
Advancement
Possessions 20 bolts, acid (flask) ×2, alchemist’s fire (flask) ×2, smokestick, tanglefoot bag, potion of mage armor, potion of cure light wounds ×3, 40 gp



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