Wing Commander: Prophecy

Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was released in 1997, produced by Origin Systems and Italy-based Raylight Studios for the GBA, and distributed by Electronic Arts.

Wing Commander: Prophecy
Developer(s)Origin Systems
Raylight Studios (GBA)
Publisher(s)Electronic Arts
Destination Software (GBA)
Director(s)Frank Roan
Producer(s)David Downing
Mark Day
Designer(s)Billy Joe Cain
Programmer(s)Peter Shelus
Artist(s)Mark Vearrier
Writer(s)David Carren
J. Larry Carroll
Composer(s)George Oldziey
Bill Munyon
SeriesWing Commander 
Platform(s)Windows, Game Boy Advance
ReleaseWindows
Game Boy Advance
  • NA: June 4, 2003
  • EU: July 17, 2003
Genre(s)Space combat simulation
Mode(s)Single-player
multiplayer (GBA only)

The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV: The Price of Freedom and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.

A standalone expansion pack, Secret Operations, was released by Origin in 1998 solely over the Internet and for no charge. The large initial file challenged the dial-up connections of that day. Secret Operations was later released for sale in combination with Prophecy in the Wing Commander: Prophecy – Gold package. A Game Boy Advance port of Prophecy with added multiplayer was released in 2003.[2]

Gameplay

Controls are available in two modes: basic, catering for new and casual players, and advanced, aiming to give a more realistic feeling of space combat. The two modes leverage the same flight dynamics engine but in basic mode turning the ship around is assisting the player by coupling pitch, yaw, and roll (emulating airplane flight dynamics), while in advanced mode each axis is made independent for more complex but increased control, especially when using a HOTAS setup. There is also the possibility to temporarily disable the coupling system that assists the player in keeping thrust forward as the player pivots along the axes as if the spacecraft was an airplane: when this assisting system is disabled it is therefore possible to tilt the spacecraft using thrusters while keeping movement constant through inertia, as is realistic in space, and allowing for advanced offensive and defensive maneuvers, such as drifting sideways alongside a capital ship while shooting at it or quickly pivoting 180 degrees around and shooting at a chasing fighter.

Missions are played in sequence, and while the core scenario is constant, it is possible to fail missions and keep going forward in the game. Subsequent missions may become increasingly harder as the enemy gains an upper hand on the operational theater. As is traditional for the Wing Commander franchise, the player is placed in command of a flight of fighters, piloted by various non-player characters. Some of them may be killed during missions, resulting in a KIA in the leaderboard; however, others are plot-critical and will make use of their ejection seat to escape an exploding craft.

In between missions, the player may explore the TCS Midway, the carrier vehicle upon which they are stationed, and engage various characters in conversation. These conversations were filmed in full motion video, with Mark Hamill, Tom Wilson, Ginger Lynn Allen and others reprising their roles from prior games.

Synopsis

Lt. Casey is assigned to the TCS Midway during her shakedown cruise. The brainchild of Commodore Christopher Blair, who is in command. As the ship is put through her paces, the crew encounter destroyed Kilrathi vessels and evidence that a threat foretold by their prophecies, the "Nephilim," have returned. Casey, alongside the rest of the Midway pilots, must fight through their forces to the wormhole through which they have emerged, and attempt to stifle their threat.

Development

Wing Commander: Prophecy was the first Wing Commander game made after series creator Chris Roberts left Origin, though the game engine was taken from Roberts' last project with Origin, the unfinished game "Silverheart".[3]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 81%[4]
(GBA) 63%[5]
Metacritic(GBA) 70/100[6]
Review scores
PublicationScore
Next Generation[7]
PC Gamer (US)89%[8]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Wing Commander Prophecy offers enough solid gameplay and eye-catching graphics to satisfy even the most demanding space combat fan."[7]

PC Data, which tracked computer game sales in the United States, reported that Wing Commander: Prophecy earned $6.7 million and sold roughly 195,000 copies by October 1999. Its revenue in the country represented a drop from Wing Commander IV.[9]

Wing Commander: Prophecy was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category "Computer Action Game of the Year".[10]

The editors of Computer Games Strategy Plus named Wing Commander: Prophecy the best "Sci-Fi Simulation" of 1997.[11]

gollark: For network switching purposes.
gollark: Just get MANY FPGAs, attach them to cheap microcontrollery things with ethernet or something, obtain network switch, [DATA EXPUNGED], parallelism, profit?
gollark: Well, for massively parallel tasks it doesn't matter.
gollark: The cost scales nonlinearly, I think.
gollark: But they have !!LIMITED LOGIC UNITS!!.

References

  1. Staff (December 11, 1997). "Now Shipping". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 6, 2019.
    "Origin's Wing Commander Prophecy is now officially in stores..."
  2. "Wing Commander: Prophecy for Game Boy Advance - Series Background - Wing Commander CIC". www.wcnews.com. Retrieved July 12, 2019.
  3. "NG Alphas: Wing Commander Prophecy". Next Generation. No. 34. Imagine Media. October 1997. p. 129.
  4. "Wing Commander: Prophecy for PC - GameRankings". Retrieved March 1, 2016.
  5. "Wing Commander: Prophecy for Game Boy Advanced - GameRankings". Retrieved March 1, 2016.
  6. "Wing Commander: Prophecy for Game Boy Advanced". Retrieved March 1, 2016.
  7. "Finals". Next Generation. No. 40. Imagine Media. April 1998. p. 106.
  8. "PC Gamer Online". pcgamer.com. Archived from the original on February 26, 2000. Retrieved August 6, 2015.
  9. Asher, Mark (October 29, 1999). "Game Spin: Crunching Numbers". CNET Gamecenter. Archived from the original on October 15, 2000.
  10. "1998 1st Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1998. Retrieved December 29, 2011.
  11. Staff (January 19, 1998). "The winners of the 1997 Computer Games Awards". Computer Games Strategy Plus. Archived from the original on February 6, 2005.
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