Wing Commander Arena

Wing Commander Arena is a space combat video game developed by independent software developer Gaia Industries for the Xbox 360's Xbox Live Arcade service. It is a spin-off of the popular Wing Commander series of games.[1] The game was released on July 25, 2007.[2][3]

Wing Commander Arena
Developer(s)Gaia Industries
Publisher(s)Electronic Arts
SeriesWing Commander 
Platform(s)Xbox 360
ReleaseJuly 25, 2007
Genre(s)Space combat simulator
Mode(s)Single player, Multiplayer

Gameplay

Players engage in dogfights that take place in one of nine environments, and they are able to choose from 18 ships, half being Terran, and the other half Kilrathi. There can be up to 16 players in a single match.[4]

The game is separated into single-player and multiplayer modes. Multiplayer modes include eight-on-eight teamplay or 16 player free-for-all,[5] capship battles allowing two teams to launch an organized assault on each other's ship while defending their own,[6] "Satellite", which is a variation of capture the flag,[6] and one-on-one duels.[6] There is also a "Bearpit" where one-on-one duels can be watched from the sidelines by other players who can take potshots at the duelers.[7]

Single player modes include Asteroids, Training Modes and Melees. Playing through the single player modes will unlock the various ship types.[7]

Relation to previous Wing Commander games

Arena's gameplay differs from previous Wing Commander installments.[5] Rather than using a first-person perspective cockpit used throughout the series, Arena is played from a top-down perspective on a 2D plane with the third axis reserved for special maneuvers, using a control scheme that resembles a first-person shooter.[5]

The producer, Sean Penney, is a longtime fan of the franchise.[8] Early in development, Electronic Arts sought input from members of the original Wing Commander development team, such as Chris Roberts, and from the Wing Commander online community.[9]

Reception

gollark: Old phones have built-in long-duration battery backups, very low power draw, integrated screens for status monitoring, processors generally as good as or better as Raspberry Pis, and decently fast cellular modems.
gollark: I don't see why you would need *two* UPSes for two things.
gollark: Why spend money on expensive UPSes when you could run your servers on old phones?
gollark: My important stuff is replicated to my laptop, which is *relatively* portable.
gollark: USB sticks are quite easy to lose, and not hugely reliable.

References

  1. Handy, Alex (2007-02-23). "EA's Sean Penney On Wing Commander's Comeback". Gamasutra. Gamasutra. Retrieved 2007-08-04.
  2. Burg, Dustin (2007-07-21). "Wing Commander Arena flies in next week". XBOX 360 Fanboy. XBOX 360 Fanboy. Retrieved 2007-08-04.
  3. Lesnick, Ben (2007-05-25). "Arena Pricing Announced". WCNews. WCNews. Retrieved 2007-08-04.
  4. Eddy, Andy (2007-02-23). "Wing Commander Arena Hands-On Preview (Xbox 360)". Team XBOX. Team XBOX. Retrieved 2007-08-04.
  5. Berghammer, Billy (2007-05-08). "Wing Commander Arena: The Sean Penney Interview". Game Informer. Game Informer. Archived from the original on 2007-06-16. Retrieved 2007-08-04.
  6. Balistrieri, Emily (2007-05-11). "Previews: Wing Commander Arena". 1Up. 1Up. Retrieved 2007-08-05.
  7. Lesnick, Ben (2007-02-26). "Video Interview Transcript". WCNews. WCNews. Retrieved 2007-08-04.
  8. Ben Lesnick. "But Is It Ours?". WCNews. WCNews. Retrieved 2007-08-04.
  9. Remo, Chris (2007-02-23). "Preview: Wing Commander Arena". Shacknews. Shacknews. Retrieved 2007-08-04.
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