WarGames: Defcon 1

WarGames: Defcon 1 (known simply as WarGames on PC) is a video game for the PlayStation and Microsoft Windows developed by Interactive Studios and co-published by MGM Interactive and Electronic Arts (in North America, MGM Interactive solely published the game). Although both versions possess the same missions and content, the PlayStation version is a tactical vehicle-shooting game while the PC version is a real-time strategy game (similar to Jeff Wayne's The War of the Worlds). The game is loosely based on the movie WarGames; one of the story consultants was John Badham, director of the original film.[1]

WarGames: Defcon 1
European cover box
Developer(s)Interactive Studios
Publisher(s)MGM Interactive
Producer(s)Robb Alvey
Jim Banting
Robert Rader
Sean Wilson
Composer(s)Tommy Tallarico
Fabian Del Priore
Platform(s)PlayStation, Windows
ReleasePlayStation
  • EU: June 1998
  • NA: 30 June 1998
Windows
  • NA: 31 July 1998
  • EU: 21 August 1998
Genre(s)Tactical shooter, Real-time strategy
Mode(s)Single-player, multiplayer

PlayStation version

The player plays as NORAD or WOPR. According to the game's cover box, the story takes place 20 years after the film: WOPR attempts to exterminate humanity and NORAD tries to stop it.[2] During a mission the player takes control of a vehicle and can change the controls of any vehicle the team has - for example, while NORAD has heavily armored and armed tanks and aircraft, WOPR possesses exotically futuristic mechs and hovercraft. Vehicles can recharge ammo by obtaining powers. The player can command their team to send resupply on ammos, repair damage units, attack, or follow the player's main vehicle.

Multiplayer

WarGames: Defcon 1 features 2-player split screen VS. or Co-op. The Co-op allows the players to play all single player levels with a partner.

PC version

Unlike the PlayStation version, the PC version is a real-time strategy game,[3] in which the player can control different units at once. The missions are identical to the PlayStation version.

Earlier copies contained the Marburg computer virus.[4]

Reception

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "In the end, Defcon 1 is a fun romp that is, unfortunately, a bit on the short side. A two-player combat option alleviates this problem somewhat."[5]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "WarGames is a fairly competent and well-crafted game. It just doesn't take the genre in any new direction and feels like little more than a me-too effort."[6]

gollark: It was an awful experiment.
gollark: They didn't implement it.
gollark: I think the UK has some law requiring you to turn over encryption keys if the government asks, which is utterly bee.
gollark: So why did you suggest it, if it would not be "unlockable with a warrant" but "unlockable by basically anyone" or at best "unlockable by people with a secret key"?
gollark: A cryptosystem can't tell "is this a valid, legally authorized warrant", only "did someone sign/encrypt something with some key".

References

  1. "John Badham". IMDb. Retrieved 7 January 2018.
  2. "WarGames: Defcon 1". Retrieved 7 January 2018.
  3. "In the Studio". Next Generation. No. 32. Imagine Media. August 1997. p. 19. MGM Interactive is the most recent publisher to catch the real-time strategy bug. ... A PlayStation strategy title of the same name is following, but will be distinctly different in design.
  4. https://www.ign.com/articles/1998/08/14/wargames-plagued-by-virus
  5. "Finals". Next Generation. No. 46. Imagine Media. October 1998. p. 130.
  6. "Finals". Next Generation. No. 46. Imagine Media. October 1998. p. 134.
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