The Elder Scrolls III: Bloodmoon

The Elder Scrolls III: Bloodmoon is the second expansion pack for The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios. It was originally released as an expansion set for Microsoft Windows and is included within the Morrowind: Game of the Year edition for Xbox.

The Elder Scrolls III: Bloodmoon
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
SeriesThe Elder Scrolls
EngineGamebryo
Platform(s)Microsoft Windows
Xbox
ReleaseMicrosoft Windows
  • NA: June 3, 2003
  • UK: June 27, 2003
Xbox (GOTY Edition)
  • NA: October 31, 2003
  • EU: February 20, 2004
Genre(s)Action role-playing
Mode(s)Single-player

Unlike the first expansion Tribunal, which added a city separate from the world map consisting of interior cells, Bloodmoon adds a large new island to the original world map, a cold northern territory named Solstheim. Rather than the Dunmer (dark elves) that are the indigenous race in the nearby Vvardenfell, Solstheim is populated largely by the Nord race. This is largely because the island sits more or less astride the border between Morrowind and the Nord homeland of Skyrim.

This expansion adds new enemies, the East Empire Company as a joinable guild, and the possibility to become a werewolf, akin to the inclusion of vampires seen in Morrowind. Bloodmoon also uses larger and more detailed environments, including snowfall, thus raising the computer hardware requirements, though the ash storms of the original game are much more graphically demanding than the snow of Bloodmoon.

As with Morrowind and Tribunal, Bloodmoon has many side-quests to finish and many caves to explore aside from its main quest. Unlike Tribunal, which is intended to be played after the completion of Morrowind's main quest, Bloodmoon's main-quest is self-contained within the expansion.

Plot

Setting

Bloodmoon takes place on the island of Solstheim, northwest of Morrowind, the main landmass of its eponymous game, and north-east of Skyrim. It is disputed territory, with both provinces claiming the island.

Story

In the Bloodmoon main quest, the player starts by doing odd jobs for the Imperials' Fort Frostmoth on Solstheim. When the fort is attacked by werewolves, the player must travel to the Nord village of the Skaal at the north of the island. The player must then perform several rituals to be accepted into the village. The player is informed of the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine. The Daedric Prince takes the four greatest champions on Solstheim, including the player, to his glacier home. He tells them that they must fight until only one is still living; if the player survives, they must fight one of Hircine's aspects - strength (a bear), speed (an elk), or guile (his own form). If the player wins, they must then escape from the crumbling glacier, thereby completing the main quest.

The Elder Scrolls V: Skyrim is also set in the land of Skyrim, another Nordic territory. The Dragonborn DLC also takes place on the island of Solstheim, 200 years after the events of Bloodmoon.

gollark: And as we all know Windows is the best thing to base your own OS on.
gollark: Good to know. I seem to have mostly fixed the potatOS compatibility issues, so it should work sensibly now.
gollark: 2.2.6, it's the version the AUR has.
gollark: It seems like two potatOS things trigger timeouts when they don't in CCEmuX: CRCing the potatOS source code, and some font library. I'll try turning it up to 2000ms then.
gollark: Is it "abortTimeout"? If so, what unit is that?
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.