The Elder Scrolls Renewal Project

The Elder Scrolls Renewal Project (TESRenewal) is a fan volunteer effort to recreate and remaster the video games in The Elder Scrolls series. The team is best known for its Skywind project, which seeks to recreate the 2002 The Elder Scrolls III: Morrowind on the 2016 The Elder Scrolls V: Skyrim: Special Edition game engine, known as the Creation Engine.[1]

History

The Renewal Project began with Morroblivion, a Morrowind remaster on the 2006 The Elder Scrolls IV: Oblivion engine, prior to Skyrim's release. Coordinated through the Morroblivion website's forums, [2] the mod was publicly available on the team's website in 2008.[3]

In 2012 after the release of Skyrim, forum members began work on Skywind, intending to begin the same result in the Skyrim engine.[4]

Another volunteer team works separately on Skyblivion, a similar but separate project to remaster Oblivion on the more advanced Skyrim engine.

Skywind

Skywind is a recreation of Morrowind (2002) in the Skyrim - Special Edition game engine (2016).[5] The original game developers, Bethesda Softworks, have given project volunteers their approval.[1] All original game assets, including textures, music, quests and gameplay, were planned to be redesigned.[6] The remastering team involves over 70 volunteers in artist, composer, designer, developer and voice acting roles, who released several videos highlighting their development progress. In November 2014, the team reported to have finished half of the remaster's environment, over 10,000 new dialogue lines and three hours of series-inspired soundtrack. Players were able to download and play an unfinished version of the release until late 2014, when the volunteer team chose to divert assets to development instead of user support.

A March 2015 update showed updated levels. The developers wrote that they were not close to a release despite technical indications from their project's version number.[7] In mid-2015, the team released its public alpha, an unfinished test version, but it was soon withdrawn.[1] After a year, the project team released its fourth update, which was designed to solicit volunteers for the remaining work.[8] In October 2018, a further major trailer was released[9], and another in July 2019 and January 2020.[10]

Skyblivion

Skyblivion is a recreation of The Elder Scrolls IV: Oblivion (2006) within the engine for The Elder Scrolls V: Skyrim - Special Edition (2016).[11] Like its sister project, it involves an overhaul of most aspects of the original game, including landscaping, weapons, and armors.[12]

As of mid-2014, the project sought outside help from visual artists and declined voice actors, as Oblivion already featured a full voice cast.[13] The team released a development trailer in May 2014 that showed the remaster in early development[14] and a gameplay trailer a year later. As of 2015, the game lacked navmesh, a mechanism by which non-player characters wander an environment without becoming lost in other assets.[15] In the month of November 2016, Rebelzize started to send out invites on Nexus Mods in the hope of more volunteers. More people joined and not much later the "Skyblivion – Return To Cyrodiil" trailer was published resulting into an influx of new volunteers.[16]

By August 2019, the project started to near its completion, with the exterior map in its final stages of development, 3D assets being implemented at a rapid rate, and debugging being done for the quests.[17][18]

gollark: At an admittedly optimistic data rate of 1Gbps, I could use up my entire data cap in 64 seconds.
gollark: I just don't think that stupidly high bandwidth and low latency is particularly necessary on mobile internet connections and worth the extra cost, especially with data caps.
gollark: eBay.
gollark: More seriously, 5G isn't *just* the mmWave thing with terrible range, IIRC it can use existing spectrum a bit better.
gollark: I use a 100km Ethernet cable with my phone, it works fine. I don't understand people's obsession with "wireless".

See also

  • Enderal – a total conversion mod sequel to Nehrim, created in the Skyrim engine
  • Skyrim mods

References

  1. Owen S. Good. "Fans remastering Morrowind give another glimpse of its landscape". Polygon.com.
  2. Jason Schreier. "Morrowind Modded Into Skyrim Is Something You Must See". Kotaku. Gawker Media.
  3. Mike Fahey. "Morroblivion - You Got Your Morrowind In My Oblivion". Kotaku. Gawker Media.
  4. Alexa Ray Corriea. "Skywind project mods 'Morrowind' into 'Skyrim'". Polygon.
  5. Craig Pearson (January 1, 2014). "Ten top fan-remade classics you can play for free right now". PC Gamer.
  6. Rainer Sigl (February 1, 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes" (in German). Der Standard.
  7. "Ambitious The Elder Scrolls V: Skyrim and Morrowind Crossover Mod Gets a New Trailer". GameSpot.
  8. Owen S. Good. "Fan-made Morrowind remaster gives another look at the progress they've made". Polygon.
  9. Skywind - The Fall of House Dagoth Story Teaser Trailer - IGN, retrieved July 2, 2019
  10. "New Skywind trailer introduces a haunting remix of the Morrowind theme". PCGamesN. Retrieved July 2, 2019.
  11. "Making Skyblivion: Bringing Oblivion To Skyrim". GameSpot. Retrieved July 2, 2019.
  12. Senior, Tom (November 2, 2018). "Beautiful, familiar scenery on show in Skyblivion video update". PC Gamer. Retrieved July 2, 2019.
  13. Owen S. Good. "'Skyblivion' seeks to recreate The Elder Scrolls 4: Oblivion with Skyrim's engine". Polygon.
  14. "Skyblivion trailer shows Oblivion's opening locations recreated in Skyrim". PC Gamer.
  15. "Tour the world of Skyblivion in new 45-minute gameplay trailer". PC Gamer.
  16. https://www.youtube.com/watch?v=68uUeZGppXw
  17. https://www.gamespot.com/articles/the-elder-scrolls-skyblivion-fan-mod-shows-off-lat/1100-6469122/
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