The Chasm of Doom

The Chasm of Doom is the fourth book in the award-winning Lone Wolf book series created by Joe Dever and illustrated by Gary Chalk.

The Chasm of Doom
American cover, original release
AuthorJoe Dever
IllustratorGary Chalk
Cover artistGary Chalk (UK)
uncredited (UK)
Brian Salmon (UK)
Peter Andrew Jones (UK
Richard Corben (USA)
CountryUnited Kingdom
LanguageEnglish
SeriesLone Wolf
GenreFantasy
PublisherSparrow Books (UK)
Beaver Books (UK)
Red Fox (UK)
Berkley / Pacer (USA)
Publication date
1985
Media typePrint (Paperback)
ISBN0-425-08419-1
OCLC12857402
Preceded byThe Caverns of Kalte 
Followed byShadow on the Sand 

Gameplay

Lone Wolf books rely on a combination of thought and luck. Certain statistics such as combat skill and endurance attributes are determined randomly before play. The player is then allowed to choose which Kai disciplines or skills he or she possess. This number depends directly on how many books in the series have been completed ("Kai rank"). With each additional book completed, the player chooses one additional Kai discipline. Since this is the fourth book in the series, players who have completed all three of the previous books will now be at the rank of "Warmarn" or "Journeyman". This potentially gives access to 8 out of the 10 total Kai disciplines.

Plot

In this book, Lone Wolf is charged by the King of Sommerlund to investigate the disappearance of a troop of cavalry. The cavalry, led by a man named Captain D'Val, themselves disappeared under mysterious circumstances while investigating a disruption in the flow of mined resources from the province of Ruanon. Lone Wolf, along with the fifty Sommlending soldiers who accompany him, must uncover the truth surrounding the missing men and stop the resurrection of an ancient and terrible evil.

gollark: ```javascriptconst roll = ({ numDice, die, offset }) => { let sum = offset for (let i = 0; i < numDice; i++) { sum += Math.floor(Math.random() * die) + 1 } return sum}```
gollark: The actual relevant dice rolling bit is about 10 lines.
gollark: I think the basic idea is that while rolling a single die results in each result having the same probability, with multiple dice more than one different individual roll combinations can add up to some results. So the distribution is spikier.
gollark: I don't. I just made a convenient thing to graph the probability of rolling each number a while ago.
gollark: How much of it, anyway?


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