The Cauldron of Fear

The Cauldron of Fear is the ninth book in the Lone Wolf book series created by Joe Dever. Starting with this book, long-time illustrator Gary Chalk was replaced with Brian Williams.

The Cauldron of Fear
American cover, original release
AuthorJoe Dever
IllustratorBrian Williams
Cover artistFred Gambino (UK)
Peter Andrew Jones (UK)
Neal McPheeters (USA)
CountryUnited Kingdom
LanguageEnglish
SeriesLone Wolf
GenreFantasy
PublisherBeaver Books (UK)
Red Fox (UK)
Berkley / Pacer (USA)
Publication date
1987
Media typePrint (Paperback)
ISBN0-425-10848-1
OCLC17950744
Preceded byThe Jungle of Horrors 
Followed byThe Dungeons of Torgar 

Gameplay

Lone Wolf books rely on a combination of thought and luck. Certain statistics such as combat skill and endurance attributes are determined randomly before play (reading). The player is then allowed to choose which Magnakai disciplines or skills he or she possess. This number depends directly on how many books in the series have been completed ("Magnakai rank"). With each additional book completed, the player chooses one additional Magnakai discipline.

This book is arguably more linear than some of the previous books, including some sections which offer relatively little choice to the user (i.e. no real branches in the text). It also has arguably the hardest encounter for characters who have gone through the entire series to this point.

Plot

As Lone Wolf races against time to recover the remaining Lorestones, he learns that the next one resides deep underground, beneath the streets of the city of Tahou. Unfortunately, the war against the Darklords has not been going at all well for the freeland nations, and Tahou is now in danger of falling before Lone Wolf even reaches it. If it falls to the Darklords and their Vassagonian allies before the Lorestone is recovered, the hopes of Lone Wolf completing the Magnakai quest will be thwarted forever.

gollark: It only has to have ~10 times the side length, conveniently enough.
gollark: I don't want to be apocalypsed, so no.
gollark: Functional programming does NOT guarantee correctly working code.
gollark: Also, unrelatedly, my possibly-broken MCTS implementation keeps beating me at a 3D tic-tac-toe game I'm implementing for good* reasons.
gollark: It doesn't matter if it's "not real intelligence" if it is a very effective paperclip-making tool and turns you into paperclips.


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