Thalamy
Thalamy is a commune in the Corrèze department in central France.
Thalamy | |
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![]() Coat of arms | |
Location of Thalamy ![]() | |
![]() ![]() Thalamy ![]() ![]() Thalamy | |
Coordinates: 45°30′51″N 2°27′37″E | |
Country | France |
Region | Nouvelle-Aquitaine |
Department | Corrèze |
Arrondissement | Ussel |
Canton | Haute-Dordogne |
Intercommunality | Haute-Corrèze Communauté |
Government | |
• Mayor (2020–2026) | Gérard Arnaud |
Area 1 | 11.84 km2 (4.57 sq mi) |
Population (2017-01-01)[1] | 97 |
• Density | 8.2/km2 (21/sq mi) |
Time zone | UTC+01:00 (CET) |
• Summer (DST) | UTC+02:00 (CEST) |
INSEE/Postal code | 19266 /19200 |
Elevation | 632–768 m (2,073–2,520 ft) |
1 French Land Register data, which excludes lakes, ponds, glaciers > 1 km2 (0.386 sq mi or 247 acres) and river estuaries. |
Population
Year | Pop. | ±% |
---|---|---|
1962 | 120 | — |
1968 | 128 | +6.7% |
1975 | 117 | −8.6% |
1982 | 98 | −16.2% |
1990 | 92 | −6.1% |
1999 | 85 | −7.6% |
2008 | 95 | +11.8% |
gollark: ```rusttype Items = HashMap<ItemType, u32>;fn quantity(items: &Items, desired: &ItemType) -> u32 { if let Some(available_quantity) = items.get(desired) { *available_quantity } else { 0 }}fn contains(items: &Items, desired: &Item) -> bool { quantity(items, &to_item_type(desired)) >= desired.quantity}fn satisfies(available: &Items, desired: &Items) -> bool { for (typ, desired_quantity) in desired.iter() { if quantity(available, typ) < *desired_quantity { return false } } true}fn to_map(is: &Vec<Item>) -> Items { let out = HashMap::new(); for i in is.iter() { out.entry(to_item_type_clone(i)) .and_modify(|e| { *e += 1 }) .or_insert(0); } out}fn one_item(i: Item) -> Items { let out = HashMap::new(); out.insert(to_item_type(&i), i.quantity); out}#[derive(Debug, Deserialize, PartialEq, Eq, Serialize, Clone)]pub struct CraftingResult { pub tasks: Vec<Recipe>, pub costs: Items, pub outputs: Items}fn solve(desired: Item, available: Items, recipes: &MultiMap<ItemType, Recipe>) -> CraftingResult { if contains(&available, &desired) { // If our available items list already contains the desired item, yay, we can just do nothing return CraftingResult { tasks: vec![], costs: one_item(desired), outputs: one_item(desired) } } if let Some(recipes) = recipes.get_vec(&to_item_type(&desired)) { for recipe in recipes.iter() { let result = solve() // ??? } } else { CraftingResult { tasks: vec![], costs: HashMap::new(), outputs: HashMap::new() } }}```My code, or at least part of it.
gollark: That is NOT THE HARD PART.
gollark: (I'm still confused though)
gollark: People have already given helpful suggestions how to, soo...
gollark: Parsing a recipe dump and figuring out the steps to autocraft an item.
See also
References
- "Populations légales 2017". INSEE. Retrieved 6 January 2020.
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