Teamfight Tactics

Teamfight Tactics (TFT) is an auto battler game developed and published by Riot Games. The game takes place in the League of Legends universe and is based on Dota Auto Chess, where players compete online against seven other opponents by building a team to be the last one standing. The game released as a League of Legends game mode for Microsoft Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020, featuring cross-platform play between them.

Teamfight Tactics
Developer(s)Riot Games
Publisher(s)Riot Games
Producer(s)Dax Andrus
SeriesLeague of Legends
Platform(s)
Release
  • Windows, macOS
  • June 26, 2019
  • Android, iOS
  • March 19, 2020
Genre(s)Auto battler
Mode(s)Multiplayer

Gameplay

Based on Dota Auto Chess, a mod for Dota 2, the game centers around eight players who construct teams to fight one another and be the last player standing.[1] The battlefield consists of hexagons, where players can strategically place champions on the hexagons on their side of the game board between rounds. Each round, a short battle automatically commences, with two players matched randomly for that round, or else paired against computer-controlled enemies. In the rounds against computer-controlled enemies, each enemy has a chance to drop gold, champions, or items that the player can use.[2] The number of champions the winner has remaining determines how much health the loser has deducted.

Through a feature called the "Shared Draft", every few rounds players have access to a free rotation of champions with random equipped items to select from. During these shared rounds, the two players with the lowest health are able to choose their champions first, followed by the next two players with the lowest health, and so on. [3]

Players accumulate gold during rounds and can save it to build interest, which further increases their income per round. Players can also gain additional income per round by either winning multiple rounds in a row or losing multiple rounds in a row.[2] With this gold, they can either reroll the five champions offered to them in their shop or purchase experience points to increase their level. The higher a player's level, the more champions they can place on the board, which can also be augmented by certain items, and the higher the average rarity of champions in the shop. Each champion is able to be upgraded if additional copies of the same champion are found in the shop or Shared Draft. These upgraded champions have the same abilities but can deal and take more damage.[2]

Individual champions will have both a health bar and a mana bar. Taking damage from enemy attacks or abilities will lower a champion's health but increase a champion's mana. When a champion's health reaches zero, they are effectively removed from the round. When a champion's mana bar is full, they cast a unique ability. Some champions may start the round with some percentage of their mana bar full but champions generally start the round with no mana.[2]

Synergies are activated by a team composition that makes use of one or multiple champions with the same trait. Each champion has two or three traits and the effective combination of champions will activate synergies that benefit the player. Synergies will usually fall into three categories: effects that strengthen allies, effects that weaken enemies, and miscellaneous effects. Each "set" of Teamfight Tactics corresponds to a unique champion pool, collection of synergies, and usable items.[4] Some champions, items, or synergies may be repeated across sets with slight adjustments or changes.

Development and release

Teamfight Tactics was based on Dota Auto Chess, which in turn was inspired by Mahjong, where players pick up tiles and discard tiles in order to complete a hand by forming a pair and sets such as a sequence, or three or four identical tiles, while preventing other players to complete a hand.[5][6] The game was released within the League of Legends client for Microsoft Windows and macOS on June 26, 2019, and as a standalone app for Android and iOS on March 19, 2020.[7][8] By September 2019, the game had over 33 million monthly players with 1.72 billion hours of accumulated game time.[9]

gollark: I mean, excluding the instances which self-replicate onto all reachable computers.
gollark: *Have* they adopted blattidus?
gollark: It doesn't matter if it is useful or sane, as machine learning → trendy → good.
gollark: Idea: what if blattidus is to incorporate machine learning™ somehow?
gollark: It still says osmarks.tk.

References

  1. Goslin, Austen (October 15, 2019). "Teamfight Tactics will get 50 new units with set two". Polygon. Retrieved October 17, 2019.
  2. Mobalytics (June 30, 2019). "Step By Step Beginners Guide to Teamfight Tactics". Mobalytics. Retrieved April 8, 2020.
  3. "Teamfight Tactics | League of Legends Auto-Battler Game Mode". na.leagueoflegends.com. Retrieved April 16, 2020.
  4. "Teamfight Tactics | League of Legends Auto-Battler Game Mode - Teamfight Tactics". teamfighttactics.leagueoflegends.com. Retrieved April 8, 2020.
  5. "How Dota 2 fans created an Artifact rival with Dota Auto Chess". PCGamesN. Retrieved May 27, 2020.
  6. Whitney, Eleanor (2012). A Mah Jong Handbook : How to Play, Score, and Win. Boston, MA: Tuttle Publishing. ISBN 9781462905003.
  7. Messner, Steven (October 16, 2019). "League of Legends and Teamfight Tactics both coming to mobile next year". PC Gamer. Retrieved October 17, 2019.
  8. Jones, Gary (March 18, 2020). "Teamfight Tactics Mobile release date: TFT Mobile launch time latest for Android and iOS". Express.co.uk. Retrieved March 22, 2020.
  9. "Teamfight Tactics hits 33 million monthly players, making Riot Games happy". VentureBeat. September 25, 2019. Retrieved October 15, 2019.
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