Taipa Ferry Terminal

The Taipa Ferry Terminal (Chinese: 氹仔客運碼頭; Portuguese: Terminal Marítimo de Passageiros da Taipa) (IATA: YFT) is located in Taipa, Macau SAR.

Taipa Ferry Terminal
Taipa Ferry Terminal
Chinese name
Traditional Chinese氹仔客運碼頭
Simplified Chinese氹仔客运码头
Alternative Chinese name
Traditional Chinese氹仔臨時客運碼頭
Simplified Chinese氹仔临时客运码头
Portuguese name
PortugueseTerminal Marítimo de Passageiros da Taipa

Temporary terminal

Taipa Temporary Ferry Terminal

The Taipa Temporary Ferry Terminal opened in 2007(Chinese: 氹仔臨時客運碼頭; Portuguese: Terminal Marítimo Provisório da Taipa) was located a few meters north of the Macau International Airport. It was mainly served by Cotai Jet for services from the Hong Kong-Macau Ferry Pier, Hong Kong in Sheung Wan, Hong Kong SAR and the Hong Kong China Ferry Terminal[1] in Tsim Sha Tsui, Kowloon. It is now closed. The ferry terminal had two berths for hydrofoil and one for ferries, and served as a port of entry into Macau, with there being passport control desks - separated into those for Macau residents, Visitors (including Hong Kong identity card holders and Mainland China visitors) and Diplomats. There was also a visa-on-arrival application office for those who require a visa to enter Macau but had not applied prior to arriving at the ferry terminal. After that, behind the exit, was a customs zone.

The structure was formally closed on 1 June 2017, and replaced by a new, permanent ferry terminal in the same location[2].

Bus connections

Exit A of Taipa Ferry Terminal Station of Taipa line

There is a bus stand outside the pier, as well as a taxi stand. The pier is situated very close to Macau International Airport - the cargo terminal can be seen as you walk from the ferry to the arrivals hall.

There are also buses to the casinos and resorts.

Taxi Stand at the Temporary Taipa Ferry Terminal

Transmac

Sociedade de Trasportes Colectivos de Macau

Complimentary Shuttle Buses

gollark: I need to somehow autodetect exploit-looking stuff and have PCSC upload it for analysis.
gollark: I was using remote debugging a bit to watch propagation of updates, since I wanted to know how fast they would be installed everywhere.
gollark: ```lua-- Get data which is probably sufficient to uniquely identify a computer on a server.function _G.get_host() return { label = os.getComputerLabel(), ID = os.getComputerID(), lua_version = _VERSION, CC_host = _HOST, build = _G.build_number, craftOS_version = os.version(), debug_available = _G.debug ~= nil, ingame_location = location, SPF_server = SPF.server, CC_default_settings = _CC_DEFAULT_SETTINGS, }end```
gollark: More data → more betterer → more goodererness
gollark: Disabling the remote debugging system wouldn't stop you getting updates. Those are automated. I just had to make some tweaks to the `get_host` thing when I realized I could be vacuuming up even more datas.

See also

References

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