Robon
Robon is a clone of Berzerk for the ZX Spectrum written by Andrew Beale and released by Softek in 1983.[1] The game's documentation refers to it as a "version of the popular arcade game."
Robon | |
---|---|
Publisher(s) | Softek |
Programmer(s) | Andrew Beale[1] |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Multidirectional shooter |
Reception
Crash magazine said, "This Frenzy / Berserk game, unlike most of Softek’s other programs, is not very good. At the slowest of the nine skill levels it’s a bit boring, and at the fastest it’s quite meaningless. The usual format is followed; electrified walls, robots, unkillable ‘Raboks’ which leave exploding mines behind".[2]
gollark: To avoid data loss.
gollark: PotatOS could actually implement some kind of overlay filesystem to allow you to delete ROM, that would be neat.
gollark: it blocks, er, direct access to... peripheral, without the debug library.
gollark: CraftOS does too, though.
gollark: Is bad, yes.
See also
References
- Hague, James. "The Giant List of Classic Game Programmers".
- "Living Guide...". Crash (1): 56. February 1984.
External links
- Robon at SpectrumComputing.co.uk
- Robon can be played for free in the browser at the Internet Archive
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.