Repulsar

Repulsar is a ZX Spectrum video game programmed by Andrew Beale and published by Softek in 1983.[1] It is a clone of the 1980 Atari, Inc. arcade game Missile Command.

Repulsar
Developer(s)Andrew Beale[1]
Publisher(s)Softek
Platform(s)ZX Spectrum
Release
Genre(s)Shoot 'em up

Reception

"This is Softek’s version of missile defence and it is a close copy of the original. Its graphics are nowhere near as good as Ocean’s ‘Armageddon’. On the other hand, it does have the extra feature of plenty of enemy planes buzzing around to destroy as well as the missiles, themselves and the explosions are satisfactory. It is also faster to play than Ocean's version, but somehow less fun" [2]

gollark: "Why do I have tetrahedrite? What *is* tetrahedrite? I'll just check JEI... it's copper ore, but I need 5000 GTCE machines to use it."
gollark: It's worse with Gregtech CE.
gollark: Someone did that.
gollark: I'll probably take that, remove a bit to trim it down, and add a few mods I like.
gollark: It's a pretty nice modpack.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Living Guide...". Crash (1): 56. February 1984.


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