Repulsar

Repulsar is a ZX Spectrum video game programmed by Andrew Beale and published by Softek in 1983.[1] It is a clone of the 1980 Atari, Inc. arcade game Missile Command.

Repulsar
Developer(s)Andrew Beale[1]
Publisher(s)Softek
Platform(s)ZX Spectrum
Release
Genre(s)Shoot 'em up

Reception

"This is Softek’s version of missile defence and it is a close copy of the original. Its graphics are nowhere near as good as Ocean’s ‘Armageddon’. On the other hand, it does have the extra feature of plenty of enemy planes buzzing around to destroy as well as the missiles, themselves and the explosions are satisfactory. It is also faster to play than Ocean's version, but somehow less fun" [2]

gollark: Also, I'm *pretty* sure you can't just try and stick a bigger/higher antenna onto a phone and have it *work*, anyway.
gollark: You can't just make an antenna bigger and expect it to work better, since that affects the frequencies of radio waves/microwaves it works best with.
gollark: Increasing the power to a radio makes it easier to receive, which can create all kinds of problems, so there are *regulations* about this.
gollark: Clearly not.
gollark: <@!202992030685724675> So it's been a while; how's your plan to increase CC popularity gone?

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Living Guide...". Crash (1): 56. February 1984.


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