Megapede
Megapede is a Centipede clone for the ZX Spectrum programmed by Andrew Beale and published by Softek in 1983.[1] Beale also wrote a Berzerk clone, Robon, for the Spectrum.
Megapede | |
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Publisher(s) | Softek |
Programmer(s) | Andrew Beale[1] |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Fixed shooter |
Reception
CRASH magazine: "Softek’s version of the noble creepy-crawlie game is just about as good as any. Here the scorpion lends to drop fleas rather as though they were bombs, which makes an interesting variation. Machine Code, nice graphics, nine skill levels. Good" [2]
gollark: They do not have exploitable backdoors, because we use concurrency-safe blazing Rust.
gollark: I would say you're using a counterfeit GTech™ all particle information reader™, but we remove all those, so you must simply be wrong.
gollark: Only if you have the "axiomatic set theory" checkbox enabled, and who runs them with that?
gollark: "Jamming" a GTech™ all particle information reader™? What a hilarious concept.
gollark: (I checked using a GTech™ all particle information reader™)
References
- Hague, James. "The Giant List of Classic Game Programmers".
- "Living Guide...". Crash (1): 53. February 1984.
External links
- Megapede at SpectrumComputing.co.uk
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