Rick Krebs

Richard S. "Rick" Krebs (born October 9, 1949 in Reading, Pennsylvania) is a role-playing game and simulation game designer. His initial game design was in the early 1960s when he created simulation games using toothpicks, American plastic bricks, cardboard chits, bingo chips and the box-like design of his bed quilt (buildings). The periods covered by these rules began with medieval & fantasy knights, through gangster wars, and continued into modern warfare. His mother frequently commented that Rick used to get in trouble with the neighborhood kids, as he was always changing or making up new rules.[1] Briefly, putting aside his toys and games, Krebs trained as a social/cultural/intellectual historian, and received a B.A. from Albright College in 1971. His senior thesis was on the biographer/journalist/historian, Burton J. Hendrick.

Rick Krebs
Born
Richard S. Krebs

(1946-10-09) October 9, 1946
NationalityAmerican
Alma materAlbright College
OccupationRole-playing game and simulation game designer

Game career

Rick Krebs is the original game designer for TSR, Inc.'s Gangbusters, a historical role-playing game set in the 1920s.[2]

Krebs's professional involvement in the industry goes back to a fantasy fanzine Phanta Carta, and the first edition Advanced Dungeons & Dragons game, where he contributed to and is credited in the Preface to the 1979 Advanced Dungeons & Dragons Dungeon Master's Guide. He also wrote the articles, "D&D meets the Electronic Age",[3] and "Non-player characters Have Feelings Too",[4] for Dragon magazine.

Founded and operated the original Gamer's Guild game store from 1977 to 1982. During this time created the Krebikoff Gambit for use in the Cosmic Encounter board game, designed a simplified rule set for space gaming with miniature figures, and rules for English Civil War military miniatures.[1]

In the mid 1990s, he worked on the play-by-mail game ElderLords (based on his D&D campaign), promoted and designed adventures for the computer game Eamon adventures,[5] created and programmed Radio Horse Racing, a computerized horse racing simulation, created the 'rainbow doozi' cyber creaturatons [6] and refined several artificial intelligence computer games. Maintained a correspondence with Gary Gygax from 1975 until Mr Gygax's death in 2008.[7] Created and produced "Foam Wars" gaming system[8] as well as "No Paint Armies" using "Granny Grate".[9]

Krebs's Law of Gaming

"The one rule, to rule them all, is to have fun."[10]

gollark: ++magic py import randomrandom.randint(0, 1294127894712)
gollark: Also, identifiers are *exactly* 8 alphanumeric characters.
gollark: You can use underscores if you really must separate tokens.
gollark: Idea: Python but with curly brackets and any spaces are an error.
gollark: Palaiologos seemed to assume it was Pythonical.

References

  1. Baker, E. J., online and email interviews of subject, during November 1983
  2. Swan, Rick. The Complete Guide to Role-Playing Games (St Martin Press, 1990).
  3. Dragon (Issue 26 - Jun 1979), p. 26
  4. Dragon (Issue 29 - Sept 1979), p. 26
  5. online, http://www.lysator.liu.se/eamon/list.txt,
  6. online, Creature village
  7. private letters and emails between Gary Gygax and Rick Krebs, 1975-2008
  8. Foam Wars
  9. No Paint Armies
  10. online, Original D&D discussion

Sources

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