Pulp noir

Pulp noir is a subgenre influenced by various "noir" genres, as well as (as implied by its name) pulp fiction genres; particularly the hard-boiled genres which help give rise to film noir. Pulp noir is marked by its use of classic noir techniques, but with urban influences. Various media include film, illustrations, photographs and videogames.

In film

Whereas film noir directly involves characters living bleak existences to accomplish a goal with odds against them, pulp noir often portrays a grittier, one-man army. Typically, the main character has no distinguishing abilities, but can hold ground against seemingly impossible odds. Pulp noir locations are often seedy, run-down and degradated urban landscapes, where the lack of law, morals and even the proliferation of crime and drugs are common themes. Another common trend in pulp noir is the glorification and/or demonization of its urban locations.

Examples of films that have been referred to as pulp noir include:

In other media

Some illustrations and photographs are described as being pulp noir. Recently, some video games, such as the Max Payne third-person shooter series, have been portrayed in a film noir style, using heavy, gritty, dirty urban themes. SF Weekly journalist Matt Smith used the term to describe the act of "sprinting to the crime scene, skidding on my heels, and yelling at everyone and nobody in particular: 'Who's in charge here?'" [4]

gollark: I live in some weird places.
gollark: !time <@319753218592866315>
gollark: Immediately.
gollark: You'd implode.
gollark: It combines the efficiency and simplicity of implementation of CISC with the ease of programming and compilation of standard VLIW.

See also

Notes

  1. Ebert, Roger (2005-08-19). "Sin City". Universal Press Syndicate.
  2. Verniere, James (2004-12-18). "FROM THE HUB TO HOLLYWOOD; Clint: Not planning to retire from biz". Boston Herald.
  3. Seebach, Heather (2006-04-06). "Slevin's luck has run out". The Diamondback.
  4. Smith, Matt (2005-08-10). "Noir You See It, Noir You Don't". SF Weekly.
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