Proxy pattern
In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes. Use of the proxy can simply be forwarding to the real object, or can provide additional logic. In the proxy, extra functionality can be provided, for example caching when operations on the real object are resource intensive, or checking preconditions before operations on the real object are invoked. For the client, usage of a proxy object is similar to using the real object, because both implement the same interface.
Overview
The Proxy [1] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
What problems can the Proxy design pattern solve? [2]
- The access to an object should be controlled.
- Additional functionality should be provided when accessing an object.
When accessing sensitive objects, for example, it should be possible to check that clients have the needed access rights.
What solution does the Proxy design pattern describe?
Define a separate Proxy
object that
- can be used as substitute for another object (
Subject
) and - implements additional functionality to control the access to this subject.
This enables to work through a Proxy
object to perform additional functionality when accessing a subject. For example, to check the access rights of clients accessing a sensitive object.
To act as substitute for a subject, a proxy must implement the Subject
interface.
Clients can't tell whether they work with a subject or its proxy.
See also the UML class and sequence diagram below.
Structure
UML class and sequence diagram
In the above UML class diagram,
the Proxy
class implements the Subject
interface so that it can act as substitute for Subject
objects. It maintains a reference (realSubject
)
to the substituted object (RealSubject
) so that it can forward requests to it
(realSubject.operation()
).
The sequence diagram
shows the run-time interactions: The Client
object
works through a Proxy
object that
controls the access to a RealSubject
object.
In this example, the Proxy
forwards the request to the RealSubject
, which performs the request.
Class diagram
Possible usage scenarios
Remote proxy
In distributed object communication, a local object represents a remote object (one that belongs to a different address space). The local object is a proxy for the remote object, and method invocation on the local object results in remote method invocation on the remote object. An example would be an ATM implementation, where the ATM might hold proxy objects for bank information that exists in the remote server.
Virtual proxy
In place of a complex or heavy object, a skeleton representation may be advantageous in some cases. When an underlying image is huge in size, it may be represented using a virtual proxy object, loading the real object on demand.
Protection proxy
A protection proxy might be used to control access to a resource based on access rights.
Example
The Wikibook Computer Science Design Patterns has a page on the topic of: Proxy implementations in various languages |
PHP
<?php
interface Image
{
public function displayImage();
}
// On System A
class RealImage implements Image
{
private string $filename = null;
public function __construct(string $filename)
{
$this->filename = $filename;
$this->loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private function loadImageFromDisk()
{
echo "Loading {$this->filename}" . \PHP_EOL;
}
/**
* Displays the image
*/
public function displayImage()
{
echo "Displaying {$this->filename}" . \PHP_EOL;
}
}
// On System B
class ProxyImage implements Image
{
private ?Image $image = null;
private string $filename = null;
public function __construct(string $filename)
{
$this->filename = $filename;
}
/**
* Displays the image
*/
public function displayImage()
{
if ($this->image === null) {
$this->image = new RealImage($this->filename);
}
$this->image->displayImage();
}
}
$image1 = new ProxyImage("HiRes_10MB_Photo1");
$image2 = new ProxyImage("HiRes_10MB_Photo2");
$image1->displayImage(); // Loading necessary
$image1->displayImage(); // Loading unnecessary
$image2->displayImage(); // Loading necessary
$image2->displayImage(); // Loading unnecessary
$image1->displayImage(); // Loading unnecessary
The program's output is:
Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1
C#
interface ICar
{
void DriveCar();
}
// Real Object
public class Car : ICar
{
public void DriveCar()
{
Console.WriteLine("Car has been driven!");
}
}
// Proxy Object
public class ProxyCar : ICar
{
private Driver driver;
private ICar realCar;
public ProxyCar(Driver driver)
{
this.driver = driver;
this.realCar = new Car();
}
public void DriveCar()
{
if (driver.Age < 16)
Console.WriteLine("Sorry, the driver is too young to drive.");
else
this.realCar.DriveCar();
}
}
public class Driver
{
public int Age { get; set; }
public Driver(int age)
{
this.Age = age;
}
}
// How to use above Proxy class?
private void btnProxy_Click(object sender, EventArgs e)
{
ICar car = new ProxyCar(new Driver(15));
car.DriveCar();
car = new ProxyCar(new Driver(25));
car.DriveCar();
}
Output
Sorry, the driver is too young to drive. Car has been driven!
Notes:
- A proxy may hide information about the real object to the client.
- A proxy may perform optimization like on demand loading.
- A proxy may do additional house-keeping job like audit tasks.
- Proxy design pattern is also known as surrogate design pattern.
C++
#include <iostream>
#include <memory>
class ICar {
public:
virtual ~ICar() { std::cout << "ICar destructor!" << std::endl; }
virtual void DriveCar() = 0;
};
class Car : public ICar {
public:
void DriveCar() override { std::cout << "Car has been driven!" << std::endl; }
};
class ProxyCar : public ICar {
public:
ProxyCar(int driver_age) : driver_age_(driver_age) {}
void DriveCar() override {
if (driver_age_ > 16) {
real_car_->DriveCar();
} else {
std::cout << "Sorry, the driver is too young to drive." << std::endl;
}
}
private:
std::unique_ptr<ICar> real_car_ = std::make_unique<Car>();
int driver_age_;
};
int main() {
std::unique_ptr<ICar> car = std::make_unique<ProxyCar>(16);
car->DriveCar();
car = std::make_unique<ProxyCar>(25);
car->DriveCar();
}
Crystal
abstract class AbstractCar
abstract def drive
end
class Car < AbstractCar
def drive
puts "Car has been driven!"
end
end
class Driver
getter age : Int32
def initialize(@age)
end
end
class ProxyCar < AbstractCar
private getter driver : Driver
private getter real_car : AbstractCar
def initialize(@driver)
@real_car = Car.new
end
def drive
if driver.age <= 16
puts "Sorry, the driver is too young to drive."
else
@real_car.drive
end
end
end
# Program
driver = Driver.new(16)
car = ProxyCar.new(driver)
car.drive
driver = Driver.new(25)
car = ProxyCar.new(driver)
car.drive
Output
Sorry, the driver is too young to drive. Car has been driven!
Delphi / Object Pascal
// Proxy Design pattern
unit DesignPattern.Proxy;
interface
type
// Car Interface
ICar = interface
procedure DriveCar;
end;
// TCar class, implementing ICar
TCar = Class(TInterfacedObject, ICar)
class function New: ICar;
procedure DriveCar;
End;
// Driver Interface
IDriver = interface
function Age: Integer;
end;
// TDriver Class, implementing IDriver
TDriver = Class(TInterfacedObject, IDriver)
private
FAge: Integer;
public
constructor Create(Age: Integer); Overload;
class function New(Age: Integer): IDriver;
function Age: Integer;
End;
// Proxy Object
TProxyCar = Class(TInterfacedObject, ICar)
private
FDriver: IDriver;
FRealCar: ICar;
public
constructor Create(Driver: IDriver); Overload;
class function New(Driver: IDriver): ICar;
procedure DriveCar;
End;
implementation
{ TCar Implementation }
class function TCar.New: ICar;
begin
Result := Create;
end;
procedure TCar.DriveCar;
begin
WriteLn('Car has been driven!');
end;
{ TDriver Implementation }
constructor TDriver.Create(Age: Integer);
begin
inherited Create;
FAge := Age;
end;
class function TDriver.New(Age: Integer): IDriver;
begin
Result := Create(Age);
end;
function TDriver.Age: Integer;
begin
Result := FAge;
end;
{ TProxyCar Implementation }
constructor TProxyCar.Create(Driver: IDriver);
begin
inherited Create;
Self.FDriver := Driver;
Self.FRealCar := TCar.Create AS ICar;
end;
class function TProxyCar.New(Driver: IDriver): ICar;
begin
Result := Create(Driver);
end;
procedure TProxyCar.DriveCar;
begin
if (FDriver.Age <= 16)
then WriteLn('Sorry, the driver is too young to drive.')
else FRealCar.DriveCar();
end;
end.
Usage
program Project1;
{$APPTYPE Console}
uses
DesignPattern.Proxy in 'DesignPattern.Proxy.pas';
begin
TProxyCar.New(TDriver.New(16)).DriveCar;
TProxyCar.New(TDriver.New(25)).DriveCar;
end.
Output
Sorry, the driver is too young to drive. Car has been driven!
Java
The following Java example illustrates the "virtual proxy" pattern. The ProxyImage class is used to access a remote method.
The example creates first an interface against which the pattern creates the classes. This interface contains only one method to display the image, called displayImage(), that has to be coded by all classes implementing it.
The proxy class ProxyImage is running on another system than the real image class itself and can represent the real image RealImage over there. The image information is accessed from the disk. Using the proxy pattern, the code of the ProxyImage avoids multiple loading of the image, accessing it from the other system in a memory-saving manner. The lazy loading demonstrated in this example is not part of the proxy pattern, but is merely an advantage made possible by the use of the proxy.
interface Image {
public void displayImage();
}
// On System A
class RealImage implements Image {
private final String filename;
/**
* Constructor
* @param filename
*/
public RealImage(String filename) {
this.filename = filename;
loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private void loadImageFromDisk() {
System.out.println("Loading " + filename);
}
/**
* Displays the image
*/
public void displayImage() {
System.out.println("Displaying " + filename);
}
}
// On System B
class ProxyImage implements Image {
private final String filename;
private RealImage image;
/**
* Constructor
* @param filename
*/
public ProxyImage(String filename) {
this.filename = filename;
}
/**
* Displays the image
*/
public void displayImage() {
if (image == null) {
image = new RealImage(filename);
}
image.displayImage();
}
}
class ProxyExample {
/**
* Test method
*/
public static void main(final String[] arguments) {
Image image1 = new ProxyImage("HiRes_10MB_Photo1");
Image image2 = new ProxyImage("HiRes_10MB_Photo2");
image1.displayImage(); // loading necessary
image1.displayImage(); // loading unnecessary
image2.displayImage(); // loading necessary
image2.displayImage(); // loading unnecessary
image1.displayImage(); // loading unnecessary
}
}
The program's output is:
Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1
Python
"""
Proxy pattern example.
"""
from abc import ABCMeta, abstractmethod
NOT_IMPLEMENTED = "You should implement this."
class AbstractCar:
__metaclass__ = ABCMeta
@abstractmethod
def drive(self):
raise NotImplementedError(NOT_IMPLEMENTED)
class Car(AbstractCar):
def drive(self) -> None:
print("Car has been driven!")
class Driver(object):
def __init__(self, age: int) -> None:
self.age = age
class ProxyCar(AbstractCar):
def __init__(self, driver) -> None:
self.car = Car()
self.driver = driver
def drive(self) -> None:
if self.driver.age <= 16:
print("Sorry, the driver is too young to drive.")
else:
self.car.drive()
driver = Driver(16)
car = ProxyCar(driver)
car.drive()
driver = Driver(25)
car = ProxyCar(driver)
car.drive()
Rust
trait ICar {
fn drive(&self);
}
struct Car {}
impl ICar for Car {
fn drive(&self) {
println!("brum brum");
}
}
impl Car {
fn new() -> Car {
Car{}
}
}
struct ProxyCar<'a> {
real_car: &'a ICar,
driver_age: i32,
}
impl<'a> ICar for ProxyCar<'a> {
fn drive(&self) {
if self.driver_age > 16 {
self.real_car.drive();
} else {
println!("no brum brum for you")
}
}
}
impl<'a> ProxyCar<'a> {
fn new(driver_age: i32, other_car: &'a ICar) -> ProxyCar {
ProxyCar {
real_car: other_car,
driver_age: driver_age,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_can_drive() {
let car = Car::new();
let proxy_car = ProxyCar::new(17, &car);
proxy_car.drive();
}
#[test]
fn test_underage() {
let car = Car::new();
let proxy_car = ProxyCar::new(16, &car);
proxy_car.drive();
}
}
References
- Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison Wesley. pp. 207ff. ISBN 0-201-63361-2.CS1 maint: multiple names: authors list (link)
- "The Proxy design pattern - Problem, Solution, and Applicability". w3sDesign.com. Retrieved 2017-08-12.
- "The Proxy design pattern - Structure and Collaboration". w3sDesign.com. Retrieved 2017-08-12.
External links
Wikimedia Commons has media related to Proxy pattern. |
- Geary, David (February 22, 2002). "Take control with the Proxy design pattern". JavaWorld. Retrieved 2020-07-20.
- PerfectJPattern Open Source Project, Provides componentized implementation of the Proxy Pattern in Java
- Adapter vs. Proxy vs. Facade Pattern Comparison at the Wayback Machine (archived 2012-03-11)
- Proxy Design Pattern
- Proxy pattern C++ implementation example at the Wayback Machine (archived 2014-10-19)
- Proxy pattern description from the Portland Pattern Repository