Naked objects

Naked objects is an architectural pattern used in software engineering.

Definition

The naked objects pattern is defined by three principles:

  1. All business logic should be encapsulated onto the domain objects. This principle is not unique to naked objects; it is a strong commitment to encapsulation.
  2. The user interface should be a direct representation of the domain objects, with all user actions consisting of creating, retrieving, or invoking methods on domain objects. This principle is not unique to naked objects: it is an interpretation of an object-oriented user interface.

The naked object pattern's innovative feature arises by combining the 1st and 2nd principles into a 3rd principle:

  1. The user interface shall be entirely automatically created from the definitions of the domain objects. This may be done using several different technologies, including source code generation. To date, implementations of the naked objects pattern have favored the technology of reflection.

The naked objects pattern was first described formally in Richard Pawson's PhD thesis[1] which includes investigation of antecedents and inspirations for the pattern including, for example, the Morphic user interface.

Naked Objects is commonly contrasted with the model–view–controller pattern. However, the published version of Pawson's thesis[1] contains a foreword by Trygve Reenskaug, who first formulated the model–view–controller pattern, suggesting that naked objects is closer to the original intent of model-view-controller (MVC) than many of the subsequent interpretations and implementations.

Benefits

Pawson's thesis claims four benefits for the pattern:

  1. A faster development cycle, because there are fewer layers to develop. In a more conventional design, the developer must define and implement three or more separate layers: the domain object layer, the presentation layer, and the task or process scripts that connect the two. (If the naked objects pattern is combined with object-relational mapping or an object database, then it is possible to create all layers of the system from the domain object definitions alone; however, this does not form part of the naked objects pattern per se.) The thesis includes a case study comparing two different implementations of the same application: one based on a conventional '4-layer' implementation; the other using naked objects.
  2. Greater agility, referring to the ease with which an application may be altered to accommodate future changes in business requirements. In part this arises from the reduction in the number of developed layers that must be kept in synchronisation. However the claim is also made that the enforced 1:1 correspondence between the user presentation and the domain model, forces higher-quality object modelling, which in turn improves the agility.
  3. A more empowering style of user interface. This benefit is really attributable to the resulting object-oriented user interface (OOUI), rather than to naked objects per se, although the argument is made that naked objects makes it much easier to conceive and to implement an OOUI.
  4. Easier requirements analysis. The argument here is that with the naked objects pattern, the domain objects form a common language between users and developers and that this common language facilitates the process of discussing requirements - because there are no other representations to discuss. Combined with the faster development cycle, it becomes possible to prototype functional applications in real time.

Practical experience

The Department of Social Protection (DSP) (formerly known as the Department for Social and Family Affairs) in Ireland has built a suite of enterprise applications using the naked objects pattern. As part of its Service Delivery Modernisation (SDM) programme, the DSP designed a new enterprise architecture both to meet its planned new business requirements and to provide greater agility over the longer term. The naked objects pattern forms a key element of the SDM architecture.[2] In November 2002, the DSP went live with a new application to replace its existing system for the administration of child benefit. This is believed to be the first operational application of the naked objects pattern, anywhere. The DSP's experience in building this first application, including the reactions of users to the radical user interface is documented extensively in Pawson's thesis,[1] and more recently in a presentation at QCon London 2011.[3]

One of the more striking aspects of the DSP experience was the way that the Naked Objects technique permitted re-use very actively. Once a domain object, such as a Customer, had been defined for one 'application' it could be (has been) readily adapted with the minimum of tweaking and addition for use elsewhere. This suggests that the approach could become a favourite in government circles, where re-use is seen as a powerful technique for breaking down siloed systems. The UK 'Transformational Government' policy is particularly keen to see re-use become a standard requirement of new government systems, both consuming other governmental system components and making new ones available for others to use. This re-use is often seen in terms of services, but objects could be an equally powerful approach.

The DSP's initial 'Naked Object Architecture' was developed by an external contractor,[4] but the architecture was subsequently redeveloped around the Naked Objects Framework which now forms the basis for future application development, as confirmed in the request for tenders for a four-year programme of further applications to be built using naked objects.[5]

Criticisms

The naked objects pattern has attracted a fair amount of criticism since the first public demonstration of the idea at the OOPSLA 2001 conference under the banner of Intriguing Technologies. This criticism has typically focused on one of three main areas:

  1. The validity of aiming to encapsulate all business logic onto the domain objects. Arguments both for and against this idea may be found within the research literature for object-oriented programming and domain-driven design.
  2. The applicability of object-oriented user interfaces.[6]
  3. The usability of generic user interfaces.

None of these criticisms is unique to naked objects, but the fact that naked objects combines all three ideas gives it a higher profile.

Relationship to other ideas

The naked objects pattern has relevance to several other disciplines and/or trends, including:

Object storage mechanisms

Object-relational mapping, object databases, and object persistence are all concerned with eliminating the need to write a conventional Data access layer underneath the domain objects. These patterns are complementary and potentially synergistic with the naked objects pattern, which is concerned with eliminating the need to write layers above the domain objects.

Agile software development

Naked objects is compatible with the trend towards agile development methodologies in many different ways, but especially to fine-grained iterative development. The DSP experience (described above) was probably also the largest application of agile software development techniques within a public-sector organization, worldwide.[7]

Domain-driven design

Domain-driven design is the idea that an evolving domain (object) model should be used as a mechanism to help explore requirements rather than vice versa. The fact that a naked object system forces direct correspondence between the user interface and the domain model makes it easier to attempt domain-driven design, and makes the benefits more visible.[8]

Model-driven architecture (MDA)

Although naked objects does not conform to the strict definition of MDA, it shares many of the same goals. Dan Haywood has argued that naked objects is a more effective approach to achieving those goals.[9]

Restful Objects

A standard for creating a RESTful interface from a domain object model. Though the Restful Objects specification does not state that the interface must be generated reflective from the domain model, that possibility exists.

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See also

References

  1. Pawson, Richard (June 2004). Naked objects (PDF) (Ph.D. thesis). Trinity College, University of Dublin.
  2. Department of Social and Family Affairs - Guide to the Functions & Records of the Department, DSFA website - Freedom Of Information Archived 2012-10-19 at the Wayback Machine
  3. Case Study: Large-scale Pure OO at the Irish Government QCon London 2011
  4. Fujitsu, Case Study: The Department of Social and Family Affairs Fujitsu website Archived 2007-11-29 at the Wayback Machine
  5. Department of Social & Family Affairs, The ongoing development of the Department's Service Delivery Modernisation programme, 2007, e-tenders website
  6. Larry Constantine: The Emperor Has No Clothes: Naked Objects Meet the Interface
  7. Pawson, Richard; Wade, Vincent (2003). "Agile Development Using Naked Objects". Extreme Programming and Agile Processes in Software Engineering. XP'03. LNCS. 2675. pp. 97–103. doi:10.1007/3-540-44870-5_13. ISSN 0302-9743.
  8. Haywood, D., Domain-Driven Design using Naked Objects, 2009, Pragmatic Programmers
  9. Haywood, D (2004) MDA: Nice idea, shame about the...
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