Proactor pattern

Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.[1]

Interaction

UML Sequence diagram of Proactor

Operation specific actors:

  • The Proactive Initiator starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler
  • Completion Handler is a call at the end of the operation from the Asynchronous Operation Processor
  • Asynchronous Operation

Standardized actors

  • The Asynchronous Operation Processor controls the whole asynchronous operation
  • The Completion Dispatcher handles the call, depending on the execution environment.

Implementations

gollark: Many things.
gollark: I kind of wonder, sometimes, what's on the *rest* of that tmpim page.
gollark: What?
gollark: Yes, I'm not *that* significant.
gollark: I mean, even before the rule changes, I even advertised potatOS *with* a disclaimer!

See also

  • Reactor pattern (a pattern that also asynchronously queues events, but demultiplexes and dispatches them synchronously)

References

  1. Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000


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