Proactor pattern

Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.[1]

Interaction

UML Sequence diagram of Proactor

Operation specific actors:

  • The Proactive Initiator starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler
  • Completion Handler is a call at the end of the operation from the Asynchronous Operation Processor
  • Asynchronous Operation

Standardized actors

  • The Asynchronous Operation Processor controls the whole asynchronous operation
  • The Completion Dispatcher handles the call, depending on the execution environment.

Implementations

gollark: I just hv
gollark: No you didn't.
gollark: sin ε = ε, as they say.
gollark: No, it's ε helpful for arbitrary small ε.
gollark: Theoretically you could maybe detect the oscillator things in radio receivers if they had a close frequency to your number station, but they are generally designed to *not* leak signals.

See also

  • Reactor pattern (a pattern that also asynchronously queues events, but demultiplexes and dispatches them synchronously)

References

  1. Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000


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