PixelJunk Shooter

PixelJunk Shooter is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the PixelJunk series. It was released on the worldwide PlayStation Store in December 2009,[2] and for Steam on November 11, 2013. A remastered version of the game, PixelJunk Shooter Ultimate, was released for the PlayStation 4 and PlayStation Vita in June 2014, and for Microsoft Windows on October 21, 2015.

PlayStation Store icon
Developer(s)Q-Games
Double Eleven
Publisher(s)PixelJunk Shooter PixelJunk Shooter Ultimate
Double Eleven [1]
Composer(s)High Frequency Bandwidth
Alex Paterson
Dom Beken
SeriesPixelJunk
Platform(s)PlayStation 3, Microsoft Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita
ReleasePlayStation 3
  • WW: December 10, 2009
  • JP: December 24, 2009
Microsoft Windows, OS X, Linux
November 11, 2013
PixelJunk Shooter Ultimate
PlayStation 4, PlayStation Vita
  • NA: June 3, 2014
  • PAL: June 4, 2014
  • JP: June 18, 2014
Windows
October 21, 2015
Genre(s)Multidirectional shooter
Mode(s)Single-player, multiplayer

Gameplay

In PixelJunk Shooter, up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground.[3] Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and ferrofluid) in order to reach the survivors.[4] Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game has fifteen stages divided evenly among three "episodes", each episode ending with a boss encounter.[5]

Development

PixelJunk Shooter was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as PixelJunk 1-4, a 13-day contest was held in which fans submitted game title suggestions to Q-Games.[6] The official title, PixelJunk Shooter, was announced on May 25, 2009.[5] The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.")[5] Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".[5]

PixelJunk Shooter is the first title in the PixelJunk series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors.[6] The game's soundtrack is made up of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.[7]

Reception

PixelJunk Shooter
Review scores
PublicationScore
PCPS3
DestructoidN/A8.5/10[8]
EdgeN/A8/10[9]
EurogamerN/A8/10[10]
Game InformerN/A8.5/10[11]
GamesMasterN/A89%[12]
GameSpotN/A8/10[13]
GameSpyN/A[14]
GameTrailersN/A8.7/10[15]
Giant BombN/A[16]
IGNN/A9.1/10[17]
OPM (UK)N/A9/10[18]
PC PowerPlay7/10[19]N/A
PCGamesN8/10[20]N/A
The A.V. ClubN/AB[21]
Teletext GameCentralN/A8/10[22]
Aggregate score
Metacritic73/100[23]87/100[24]

The PlayStation 3 version of PixelJunk Shooter received "generally favorable reviews", just three points shy of "universal acclaim", while the PC version received "average" reviews, according to the review aggregation website Metacritic.[23][24] The former console version was described by Eurogamer as "part retro videogame, part chemistry set; part Geometry Wars, part Zelda",[10] while Game Informer called it "one of the best titles you'll find on PlayStation Network".[11] Similarly, IGN's review called it one of the best PlayStation Network titles of 2009, as well as Q Games' "best work yet".[17]

The same console version was praised by critics for its level design and unique physics;[10][11] 1UP.com lamented that said console version did not include a "sandbox" mode wherein players could experiment with its various fluid substances.[25] The music of High Frequency Bandwidth was also praised, described as "a funky, dynamic collection of upbeat trip-hop" by Eurogamer.[10]

Critics were not uniform in reception of the same console version's combat. While Eurogamer praised the enemies as "cunningly-designed",[10] GameSpy remarked that the combat experience overall "isn't all that interesting".[14]

Several reviews made note of said console version's brevity; GameSpot called it "ultimately too short for its own good, abruptly ending just when you're getting into a groove".[13] Other reviewers were less critical of its length, noting that the story concludes with a "To Be Continued" screen, suggesting an "Encore" expansion was likely (similar to those released for PixelJunk Monsters and PixelJunk Eden).[25][10] Rather than an expansion, a standalone sequel was announced by Q-Games.

Legacy

The PixelJunk Shooter space in PlayStation Home is a 3D representation of elements seen in the 2D game. In the foreground are two Home avatars wearing scientist uniforms unlocked by playing PixelJunk Shooter.

A PlayStation Home space for PixelJunk Shooter was added onto the existing Q Games "PixelJunk Museum" space on December 17, 2009. Upon entering the Museum, players receive articles of clothing unlocked by completing portions of PixelJunk Shooter. Completing the game 100% will unlock a complete scientist costume for players to equip their Home avatars with. The Home space features the virtual interior of the "Ers Piñita Colada", a space center seen in the main menu for PixelJunk Shooter.

PixelJunk Shooter 2

PixelJunk Shooter 2 was formally announced by Q-Games on May 18, 2010.[26] The title is the first full-fledged sequel to any PixelJunk game. Q-Games' Dylan Cuthbert said of the title, "it will have some features that are new to the PixelJunk series in general and will be bigger than the first game."

PixelJunk Shooter Ultimate

PixelJunk Shooter Ultimate, developed by Double Eleven, combines both games into one continuous game. It was released on PlayStation 4 and PlayStation Vita in June 2014 and on the PC in October 2015.[27][28]

Reception

PixelJunk Shooter Ultimate
Aggregate score
AggregatorScore
Metacritic(PC) 90/100[29]
(Vita) 87/100[30]
(PS4) 82/100[31]
Review scores
PublicationScore
GameRevolution(Vita) [32]
GamesMaster(PS4) 81%[33]
IGN(PS4) 8/10[34]

The PC version of Ultimate received "universal acclaim", while the Vita and PlayStation 4 versions received "generally favorable reviews", according to Metacritic.[29][30][31]

gollark: We can extrapolate from recent trends that the phones of 2030 will have -3 headphone jacks, 20 cameras, 15" screens, and 7G.
gollark: The most popular OS is probably Android right now.
gollark: Possibly not.
gollark: Most interweb™ stuff will continue to be done on large platforms despite, by 2030, probably a lot of random privacy scandals and likely not that much done about them, though open stuff will probably be more usable and better by then.
gollark: I doubt it.

See also

References

  1. https://www.playstation.com/en-us/games/pixeljunk-shooter-ultimate-ps4/
  2. Cuthbert, Dylan (December 2, 2009). "'Tis the PixelJunk Season..." PlayStation Blog. Sony Interactive Entertainment. Retrieved April 19, 2019.
  3. Fahey, Mike (June 8, 2009). "PixelJunk Shooter Preview: Hot And Cold-Running Co-Op". Kotaku. Gawker Media. Retrieved April 19, 2019.
  4. Mueller, Greg (April 29, 2009). "PixelJunk 1-4 Hands-On: Better Than a Lava Lamp". Shacknews. Retrieved April 19, 2019.
  5. Cuthbert, Dylan (May 25, 2009). "PixelJunk 1-4: Drumroll Please..." PlayStation Blog. Sony Interactive Entertainment. Retrieved May 26, 2009.
  6. Cuthbert, Dylan (April 29, 2009). "Name the Next PixelJunk Game!". PlayStation Blog. Sony Interactive Entertainment. Retrieved April 30, 2009.
  7. McWhertor, Michael (April 29, 2009). "First PixelJunk 1-4 Details, Hands On Impressions". Kotaku. Gawker Media. Retrieved April 19, 2019.
  8. Chester, Nick (December 10, 2009). "Review: PixelJunk Shooter (PS3)". Destructoid. Enthusiast Gaming. Retrieved April 20, 2019.
  9. Edge staff (January 2010). "PixelJunk Shooter (PS3)". Edge. No. 210. Future plc. p. 94.
  10. Welsh, Oli (November 25, 2009). "PixelJunk Shooter (PlayStation 3)". Eurogamer. Gamer Network. Retrieved November 25, 2009.
  11. Miller, Matt (December 14, 2009). "Pixeljunk Shooter (PS3): PixelJunk Franchise Wins Again". Game Informer. GameStop. Retrieved April 19, 2019.
  12. "Review: PixelJunk Shooter (PS3)". GamesMaster. Future plc. February 2010. p. 77.
  13. McShea, Tom (December 15, 2009). "PixelJunk Shooter Review (PS3) [date mislabeled as "March 1, 2011"]". GameSpot. CBS Interactive. Retrieved April 19, 2019.
  14. Gallegos, Anthony (December 15, 2009). "The Consensus: PixelJunk Shooter Review (PS3)". GameSpy. IGN Entertainment. Retrieved December 16, 2009.
  15. "PixelJunk Shooter Review (PS3)". GameTrailers. Viacom. December 11, 2009. Archived from the original on December 14, 2009. Retrieved April 20, 2019.
  16. Gerstmann, Jeff (December 15, 2009). "PixelJunk Shooter Review (PS3N)". Giant Bomb. CBS Interactive. Retrieved April 20, 2019.
  17. Roper, Chris (December 9, 2009). "PixelJunk Shooter Review (PS3)". IGN. Ziff Davis. Retrieved April 19, 2019.
  18. "PixelJunk Shooter". PlayStation Official Magazine – UK. Future plc. January 2010. p. 113.
  19. "Review: PixelJunk Shooter". PC PowerPlay. No. 227. Next Media Pty Ltd. April 2014. p. 59.
  20. Purslow, Matt (November 18, 2013). "PixelJunk Shooter PC Review". PCGamesN. Network N. Retrieved April 20, 2019.
  21. Wolinsky, David (December 28, 2009). "PixelJunk Shooter (PS3)". The A.V. Club. The Onion. Archived from the original on December 31, 2009. Retrieved April 19, 2019.
  22. Hargreaves, Roger (December 2009). "PixelJunk Shooter (PS3)". Teletext GameCentral. Teletext Ltd. Archived from the original on December 23, 2009. Retrieved April 19, 2019.
  23. "PixelJunk Shooter for PC Reviews". Metacritic. CBS Interactive. Retrieved April 19, 2019.
  24. "PixelJunk Shooter for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved April 19, 2019.
  25. Barnholt, Ray (December 10, 2009). "PixelJunk Shooter Review (PS3)". 1UP.com. Ziff Davis. Archived from the original on March 9, 2016. Retrieved April 19, 2019.
  26. Cuthbert, Dylan (May 18, 2010). "PixelJunk Shooter 2 in Full Production!". PlayStation Blog. Sony Interactive Entertainment. Retrieved May 18, 2010.
  27. South, Mark (June 3, 2014). "PixelJunk Shooter Ultimate Out Today on PS4, PS Vita". PlayStation Blog. Sony Interactive Entertainment. Retrieved October 23, 2015.
  28. Matulef, Jeffrey (October 21, 2015). "PixelJunk Shooter Ultimate is out now on Steam". Eurogamer. Gamer Network. Retrieved October 23, 2015.
  29. "PixelJunk Shooter Ultimate for PC Reviews". Metacritic. CBS Interactive. Retrieved April 19, 2019.
  30. "PixelJunk Shooter Ultimate for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved April 19, 2019.
  31. "PixelJunk Shooter Ultimate for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved April 19, 2019.
  32. Bischoff, Daniel R. (June 17, 2014). "Pixeljunk Shooter Ultimate Review (Vita)". Game Revolution. CraveOnline. Retrieved April 19, 2019.
  33. "Review: PixelJunk Shooter Ultimate (PS4)". GamesMaster. Future plc. September 2014. p. 80.
  34. Moriarty, Colin (July 1, 2014). "PixelJunk Shooter Ultimate Review (PS4)". IGN. Ziff Davis. Retrieved April 19, 2019.
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