Metashape
Agisoft Metashape (previously known as Agisoft PhotoScan[1]) is a professional tool for a photogrammetry pipeline. The software is available in Standard and Pro versions, the standard version is sufficient for interactive media tasks, while the Pro version is designed for authoring GIS content. The software is developed by Agisoft LLC located in St. Petersburg in Russia.
Developer(s) | Agisoft LLC |
---|---|
Initial release | 2010 |
Stable release | Version 1.6.2 build 10247
/ 01 March 2020 |
Operating system | Microsoft Windows Linux macOS |
Type | 3D computer graphics software |
License | Proprietary |
Website | www |
It is widely used by archaeologists.[2][3][4][5] Many UAV companies are also using it.[6][7][8]
The software can run on any of these operating systems: Microsoft Windows, macOS or Linux.
Use in industry
# | Title | Studio | Genre | Reference |
---|---|---|---|---|
1 | Unreal Engine | Epic Games | Video game | [9][10] |
2 | Metal Gear Solid V: The Phantom Pain | Kojima Productions | Video game | [11] |
3 | The Vanishing of Ethan Carter | The Astronauts | Video game | [12][13] |
4 | War Thunder | Gaijin Entertainment | Video game | [14] |
5 | Halo 4 | 343 Industries | Video game | [15] |
6 | Cyberpunk 2077 | CD Projekt Red | Video game | [16] |
7 | The Talos Principle | Croteam | Video game | [17] |
8 | Ryse: Son of Rome | Crytek | Video game | [18] |
9 | Rustclad | Skull Theatre | Video game | [19] |
10 | Chappie | Image Engine | Film | [20] |
11 | Europa Report | Phosphene | Film | [21] |
12 | Dracula Untold | Framestore | Film | [22] |
13 | Lincoln | Framestore | Film | [23] |
14 | Edge of Tomorrow | Sony Pictures Imageworks | Film | [24] |
15 | Mad Max: Fury Road | Iloura | Film | [25] |
16 | San Andreas | Cinesite | Film | [26] |
17 | The Strain | Mr. X Inc | TV show | [27] |
18 | The Knick | Phosphene | TV show | [28] |
19 | Merlin | Vine | TV show | [29] |
20 | Falling Skies | MastersFX | TV show | [30] |
21 | Star Wars Battlefront | EA DICE | Video game | [31] |
gollark: I face a somewhat problematic problem, because I can't actually decide things. Should minoteaur be *server-*rendered, or *client-*rendered?
gollark: no; you.
gollark: ha.
gollark: ++delete mutability
gollark: Execute the threads in a "functionally pure" way in parallel then apply the effects they return afterward?
References
- "Agisoft Metashape 1.5.0 pre-release".
- "Guarding Machu Picchu". Faine Greenwood.
- "Archeologists Wield Very Big Stick in Yucatan Exploration". Bill Giduz.
- "Agisoft PhotoScan". Geospatial Modeling and Visualization.
- "Mapping Vertical Terrain". Greg Hosilyk.
- "3D reconstruction and photogrammetry software PhotoScan". geoscan.aero.
- "Agisoft PhotoScan Pro - UAS - Australia". UAS - Australia.
- "MAVinci - Unmanned Aerial Systems". mavinci.de.
- "EPIC's Unreal Engine Open World: Behind the Scenes". Mike Seymour.
- "Creating the Open World Kite Real-Time Demo in Unreal Engine 4".
- "Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine".
- "VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER". the astronauts studio.
- ""The Vanishing of Ethan Carter" Explains Photogrammetry".
- "War Thunder 3D Body and Head Scanning".
- "Halo 4 Spartan Ops 3D Scanning". Archived from the original on 2015-04-16.
- "Cyberpunk 2077".
- "Gamescom 2014: Croteam on developing The Talos Principle". Kirill Tokarev.
- "The tech of Crytek's Ryse: Son of Rome". Ian Failes.
- "Photogrammetry in Video Games: Frequently Asked Questions".
- "Creative Robot". Barbara Robertson.
- "The making of Europa Report".
- "Going full vamp: Dracula Untold".
- "By the people and for the people: the VFX of Lincoln".
- "Live. Die. Repeat the effects".
- "A graphic tale: the visual effects of Mad Max: Fury Road".
- "Surviving San Andreas".
- "The Strain – Visual Effects". Graham Edwards.
- "Phosphene Contributes VFX to 'The Knick'". Computer Graphics World.
- "Merlin: VFX Arnold TV pipeline".
- "Creature Q&A: inside the Cochise effects on Falling Skies".
- "To ship Star Wars Battlefront, developers had to build their own AT-AT ... foot".
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