Metashape

Agisoft Metashape (previously known as Agisoft PhotoScan[1]) is a professional tool for a photogrammetry pipeline. The software is available in Standard and Pro versions, the standard version is sufficient for interactive media tasks, while the Pro version is designed for authoring GIS content. The software is developed by Agisoft LLC located in St. Petersburg in Russia.

Metashape
Developer(s)Agisoft LLC
Initial release2010 (2010)
Stable release
Version 1.6.2 build 10247 / 01 March 2020
Operating systemMicrosoft Windows
Linux
macOS
Type3D computer graphics software
LicenseProprietary
Websitewww.agisoft.com

It is widely used by archaeologists.[2][3][4][5] Many UAV companies are also using it.[6][7][8]

The software can run on any of these operating systems: Microsoft Windows, macOS or Linux.

Use in industry

#TitleStudioGenreReference
1Unreal EngineEpic GamesVideo game[9][10]
2Metal Gear Solid V: The Phantom PainKojima ProductionsVideo game[11]
3The Vanishing of Ethan CarterThe AstronautsVideo game[12][13]
4War ThunderGaijin EntertainmentVideo game[14]
5Halo 4343 IndustriesVideo game[15]
6Cyberpunk 2077CD Projekt RedVideo game[16]
7The Talos PrincipleCroteamVideo game[17]
8Ryse: Son of RomeCrytekVideo game[18]
9RustcladSkull TheatreVideo game[19]
10ChappieImage EngineFilm[20]
11Europa ReportPhospheneFilm[21]
12Dracula UntoldFramestoreFilm[22]
13LincolnFramestoreFilm[23]
14Edge of TomorrowSony Pictures ImageworksFilm[24]
15Mad Max: Fury RoadIlouraFilm[25]
16San AndreasCinesiteFilm[26]
17The StrainMr. X IncTV show[27]
18The KnickPhospheneTV show[28]
19MerlinVineTV show[29]
20Falling SkiesMastersFXTV show[30]
21Star Wars BattlefrontEA DICEVideo game[31]
gollark: I face a somewhat problematic problem, because I can't actually decide things. Should minoteaur be *server-*rendered, or *client-*rendered?
gollark: no; you.
gollark: ha.
gollark: ++delete mutability
gollark: Execute the threads in a "functionally pure" way in parallel then apply the effects they return afterward?

References

  1. "Agisoft Metashape 1.5.0 pre-release".
  2. "Guarding Machu Picchu". Faine Greenwood.
  3. "Archeologists Wield Very Big Stick in Yucatan Exploration". Bill Giduz.
  4. "Agisoft PhotoScan". Geospatial Modeling and Visualization.
  5. "Mapping Vertical Terrain". Greg Hosilyk.
  6. "3D reconstruction and photogrammetry software PhotoScan". geoscan.aero.
  7. "Agisoft PhotoScan Pro - UAS - Australia". UAS - Australia.
  8. "MAVinci - Unmanned Aerial Systems". mavinci.de.
  9. "EPIC's Unreal Engine Open World: Behind the Scenes". Mike Seymour.
  10. "Creating the Open World Kite Real-Time Demo in Unreal Engine 4".
  11. "Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine".
  12. "VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER". the astronauts studio.
  13. ""The Vanishing of Ethan Carter" Explains Photogrammetry".
  14. "War Thunder 3D Body and Head Scanning".
  15. "Halo 4 Spartan Ops 3D Scanning". Archived from the original on 2015-04-16.
  16. "Cyberpunk 2077".
  17. "Gamescom 2014: Croteam on developing The Talos Principle". Kirill Tokarev.
  18. "The tech of Crytek's Ryse: Son of Rome". Ian Failes.
  19. "Photogrammetry in Video Games: Frequently Asked Questions".
  20. "Creative Robot". Barbara Robertson.
  21. "The making of Europa Report".
  22. "Going full vamp: Dracula Untold".
  23. "By the people and for the people: the VFX of Lincoln".
  24. "Live. Die. Repeat the effects".
  25. "A graphic tale: the visual effects of Mad Max: Fury Road".
  26. "Surviving San Andreas".
  27. "The Strain – Visual Effects". Graham Edwards.
  28. "Phosphene Contributes VFX to 'The Knick'". Computer Graphics World.
  29. "Merlin: VFX Arnold TV pipeline".
  30. "Creature Q&A: inside the Cochise effects on Falling Skies".
  31. "To ship Star Wars Battlefront, developers had to build their own AT-AT ... foot".
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