The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows, PlayStation 4,[2][3] Xbox One[4] and Nintendo Switch.

The Vanishing of Ethan Carter
Developer(s)The Astronauts
Publisher(s)The Astronauts
Director(s)Adrian Chmielarz
Designer(s)Adrian Chmielarz
Krzysztof Justyński
Programmer(s)Adam Bienias
Artist(s)Andrzej Poznański
Michał Kosieradzki
Adam Bryła
Writer(s)Tom Bissell
Rob Auten
Composer(s)Mikołaj Stroiński
EngineUnreal Engine 3
Unreal Engine 4 (Redux)[1]
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
ReleaseMicrosoft Windows
  • WW: September 26, 2014
Redux
PlayStation 4
  • WW: July 15, 2015
Microsoft Windows
  • WW: September 12, 2015
Xbox One
  • WW: January 19, 2018
Nintendo Switch
  • WW: August 15, 2019
Genre(s)Adventure
Mode(s)Single-player

Gameplay

The Vanishing of Ethan Carter is set in an open world environment, in which the player can roam around and explore at will; in its opening the game notes that it "does not hold [the player's] hand", and as such features very little by way of explanation to the mechanics.

To piece together the story, the player must solve the deaths of the Carter family. Upon finding a dead body, the player can use paranormal abilities in order to recreate the events: first it must sense where important objects are located and restore the scene to its original state, and then reassemble the timeline of events tied to a certain death.

The game also features additional "stories" that must be fully uncovered for the game to receive its final ending; some of these are puzzles, others are more akin to a stealth game which cause the game to be over if the player fails.[5]

Plot

In 1973, paranormal investigator Paul Prospero receives a fan letter from 12-year-old Ethan Carter, inspiring him to journey to Ethan's hometown of Red Creek Valley, Wisconsin. Upon arrival, he learns Ethan has gone missing and begins encountering unsettling paranormal phenomena, as well as evidence of recent violence in the tiny mining village.

As his investigation progresses, Prospero learns the Carter family's dark secret: Ethan had released a malevolent spirit known as the Sleeper through witchcraft, threatening their lives. When his uncle Chad and mother Missy tried to sacrifice him to appease the Sleeper, Ethan escaped with the help of his father Dale; Missy then killed Chad when he attacked Dale, and Dale later killed Missy. Dale then committed suicide in an effort to not become a vessel of the Sleeper as Ethan's older brother Travis now was. Travis turns on Ethan, forcing his grandfather Ed to kill Travis. Ethan and Ed try to destroy the Sleeper's chambers, but Ed traps Ethan inside the chamber and waits to die outside as Ethan sets a fire within. Prospero finds Ethan, but he suddenly vanishes after they both realise Prospero was too late.

If Prospero has uncovered all of Ethan's stories around the world, then using an elaborate mural created by Ethan, Prospero discovers that he is in fact a figment of Ethan's imagination. The cult of the Sleeper was an invention, as were the deaths of the family members during Prospero's investigation. Ethan had built a sanctuary inside a mansion in town to escape his family, particularly his overbearing mother, and abusive brother and uncle. When his mother accidentally sets the mansion on fire, trapping Ethan in the room with no way to save himself, he summons Prospero to provide comfort as he's consumed by the smoke by enacting a fictitious series of events. Having fulfilled his purpose, Prospero tells Ethan to let go, and that a new story awaits before both of them fade from the world.

Development

The game was developed by three former People Can Fly employees, who had previously worked on first-person shooter video games with the company. The team was interested in moving into more story-heavy games. They almost released Come Midnight as a collaboration with THQ, although ultimately this was canceled. Upon forming their own company, The Astronauts, the team had the freedom they needed to work on such a game.[6]

From the start the game was always going to be focused on horror. In dissecting the genre, lead designer Adrian Chmielarz discovered the genre of weird fiction and took inspiration from "An Occurrence at Owl Creek Bridge". Although he stated that he had the basic idea in mind prior to reading it, the story helped solidify the concept in Chmielarz's mind.[6]

Feeling that settings in games inherently felt "a bit artificial", the team instead were inspired by nature to create a more natural-feeling world. The setting in particular takes inspiration from the Polish Karkonosze mountains. Chmielarz described the game as being "shot" there. The team used photogrammetry technology in order to create the in-game environment and make it look like the mountain range.[6]

Reception

The Vanishing of Ethan Carter received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 4 version 82.46% based on 26 reviews and 81/100 based on 32 reviews[7][8] and the Microsoft Windows version 81.27% based on 41 reviews and 82/100 based on 65 reviews.[9][10] The game sold 60,000 copies in its first month on sale.[11] As of December, 2017, the game has sold over a million copies.[12]

Julian Aidan from Hardcore Gamer praised its well-designed open-world, visuals and story, but criticized the gameplay for being too linear, as well as finding the narrative aspect of the game weak.[13] Shaun McInnis from GameSpot praised the simple yet enjoyable puzzle-solving, captivating story, outstanding graphics and breathtaking environments, but criticized its weird and vague auto-save system.[14] Christopher Livingston from PC Gamer also criticized the save system, but praised the decent voice acting, enjoyable puzzle-solving, as well as the intriguing, satisfying, and wonderfully restrained story.[15]

Awards

The Vanishing of Ethan Carter received the Best Game Innovation Awards at 2015's British Academy Games Awards (BAFTA).[16]

Port

The Vanishing of Ethan Carter was ported to Unreal Engine 4, and was released for the PlayStation 4 on July 15, 2015.[17] The Unreal Engine 4 port was released for the PC on September 11, 2015, under the title Vanishing of Ethan Carter Redux. Apart from the new engine, the revised version includes a new save system, and eliminates the backtracking from the ending sequence of the game.[18]

gollark: I will move it to Apiary Site-1037.
gollark: ++magic py await ctx.guild.voice_client.disconnect()
gollark: ++magic py ctx.guild.voice_client.disconnect()
gollark: Ah, it hasn't joined as a *speaker*.
gollark: Did it crash horribly in another thread?

References

  1. Sinha, Ravi (April 2, 2015). "The Vanishing of Ethan Carter Uses Unreal Engine 4 on PS4". Gaming Bolt. Retrieved April 23, 2015.
  2. Purchese, Robert (April 30, 2013). "The next generation is going to be, possibly for the very first time, the next generation of game design". Eurogamer. Retrieved March 27, 2014.
  3. Purchese, Robert (May 21, 2014). "Vanishing of Ethan Carter release date and console talk". Eurogamer. Retrieved May 21, 2014.
  4. Hryb, Larry (January 5, 2018). "The Vanishing Of Ethan Carter Is Now Available For Digital Pre-order And Pre-download On Xbox One". MajorNelson.com. Retrieved January 5, 2018.
  5. The Astronauts (September 26, 2014). The Vanishing of Ethan Carter (Microsoft Windows). The Astronauts.
  6. Reeves, Ben. "Afterwords – The Vanishing of Ethan Carter". Game Informer. Retrieved 1 May 2017.
  7. "The Vanishing of Ethan Carter for PlayStation 4". GameRankings. Retrieved August 10, 2015.
  8. "The Vanishing of Ethan Carter for PlayStation 4 Reviews". Metacritic. Retrieved August 10, 2015.
  9. "The Vanishing of Ethan Carter for PC". GameRankings. Retrieved September 26, 2014.
  10. "The Vanishing of Ethan Carter for PC Reviews". Metacritic. Retrieved September 26, 2014.
  11. "Ethan Carter Sales Analysis". Astroblog. Tumblr. October 31, 2014. Retrieved November 2, 2014.
  12. "Our new game, Witchfire". The Astronauts blog. 2017-12-08. Retrieved 2018-10-08.
  13. Aidan, Julian (September 26, 2014). "Review: The Vanishing of Ethan Carter". Hardcore Gamer. Retrieved September 26, 2014.
  14. McInnis, Shaun (September 26, 2014). "The Vanishing of Ethan Carter Review". GameSpot. Retrieved September 26, 2014.
  15. Livingston, Christopher (September 26, 2014). "The Vanishing of Ethan Carter Review". PC Gamer US. Retrieved September 26, 2014.
  16. Gera, Emily (March 13, 2015). "Destiny takes home Best Game during 2015 BAFTA Games Awards". Polygon. Retrieved July 5, 2015.
  17. Scammell, David (July 1, 2015). "The Vanishing of Ethan Carter comes to PS4 on July 15". VideoGamer.com. Retrieved July 5, 2015.
  18. "The Vanishing of Ethan Carter Redux Out Now!". 11 September 2015.

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