Naruto: Rise of a Ninja

Naruto: Rise of a Ninja is a fighting role-playing video game for the Xbox 360, developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. The game was released in 2007. A sequel titled Naruto: The Broken Bond was released in the following year.[2]

Naruto: Rise of a Ninja
European cover art
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Olivier Palmieri
Composer(s)Inon Zur
EngineJade
Platform(s)Xbox 360
Release
  • NA: October 30, 2007
  • AU: November 1, 2007
  • EU: November 2, 2007
  • AS: November 27, 2007[1]
Genre(s)Fighting, role-playing
Mode(s)Single-player, multiplayer

Gameplay

Naruto: Rise of a Ninja consists of two major gameplay modes: one-on-one fighting mode and a role-playing mode, where Konoha serves as a main hub to access various missions players can go on. The main story mode alternates between these two modes and takes place from the beginning of the series to the end of the Invasion of Konoha arc (episodes 1-80 of the anime), with included sidequests. It features gameplay similar to that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing through checkpoints, as well as having one-on-one brawls much like the Naruto: Clash of Ninja series. Like with most Naruto games, it features cel-shaded graphics. The game allows online versus multiplayer via Xbox Live, titled "The Forest of Death". By defeating other opponents, players rank up and eventually gain points to complete the exam. If the player is defeated, they must begin from the bottom of the table all over again, but the points are still kept.[3] Offline play and two-player versus mode are also available.

The game supports downloadable content;[4] five new characters have been made available (Shikamaru, Choji, Jiraiya, the 3rd Hokage, and Temari). Downloadable content also adds two new arenas to play in and additional achievements for each character played in the Forest of Death.

Characters

Downloadable characters

Choji, Temari, the Third Hokage and Jiraiya came bundled in packs of two: Choji and Temari, Third Hokage and Jiraiya. Each bundle also came with two new maps/arenas. Shikamaru is free, but players must be registered to Ubisoft and link their Xbox Live to their Ubisoft account. The DLC is no longer available on the Xbox Marketplace.

Story

Based almost directly on the first three arcs of the anime, the story follows most of the missions of Naruto Uzumaki and Squad 7, including the battle with Haku and Zabuza and the travel through the Forest of Death for the Chunin Exam to the battle with Gaara of the Desert.

Development

Rise of a Ninja was released in 2007. Ubisoft has also released a free 60MB download, which includes a Japanese voice option, the ability to change the in-game voices to Japanese, while still keeping the English subtitles.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[6]
Review scores
PublicationScore
Destructoid8/10[7]
EGM6.67/10[8]
Eurogamer7/10[9]
Game Informer8/10[10]
GamePro[11]
GameSpot7.5/10[12]
GameSpy[13]
GameTrailers8.4/10[14]
GameZone8.5/10[15]
IGN(US) 8.4/10[16]
(AU) 8.2/10[17]
OXM (US)8/10[18]

The game received "favorable" reviews according to video game review aggregator Metacritic.[6]

gollark: Edited.
gollark: Would "program direction reverses if end reached" work under your definiitioniin?
gollark: It doesn't *say* that.
gollark: `L` can run arbitrary code multiple times.
gollark: Check HahaYourLawIsBad's post again, I edited it.

See also

References

  1. "Naruto: Rise of a Ninja Release Information for Xbox 360". GameFAQs. Retrieved July 25, 2015.
  2. Toole, David (July 16, 2008). "Naruto: The Broken Bond E3 2008 Stage Show Demo". GameSpot. Retrieved July 25, 2015.
  3. Archived May 27, 2007, at the Wayback Machine
  4. "Naruto: Rise of a Ninja: Gamersyde Diaries: Naruto". www.xboxyde.com. Archived from the original on June 3, 2007. Retrieved 2016-01-04.
  5. "Marketplace Roundup for November 21, 2007". Major Nelson. November 21, 2007. Retrieved July 25, 2015.
  6. "Naruto: Rise of a Ninja for Xbox 360 Reviews". Metacritic. Retrieved July 25, 2015.
  7. North, Dale (December 1, 2007). "Destructoid review: Naruto: Rise of a Ninja". Destructoid. Retrieved July 25, 2015.
  8. EGM staff (December 25, 2007). "Naruto: Rise of a Ninja". Electronic Gaming Monthly: 80.
  9. Fahey, Rob (November 25, 2007). "Naruto: Rise of a Ninja". Eurogamer. Retrieved July 25, 2015.
  10. Miller, Matt (December 2007). "Naruto: Rise of a Ninja". Game Informer (176). Archived from the original on January 8, 2008. Retrieved July 25, 2015.
  11. Ng, Amanda (January 15, 2008). "Review: Naruto: Rise of a Ninja". GamePro. Archived from the original on January 17, 2008. Retrieved July 25, 2015.
  12. Davis, Ryan (October 30, 2007). "Naruto: Rise of a Ninja Review". GameSpot. Retrieved July 25, 2015.
  13. Graziani, Gabe (October 31, 2007). "GameSpy: Naruto: Rise of a Ninja". GameSpy. Retrieved July 25, 2015.
  14. "Naruto: Rise of a Ninja Review". GameTrailers. November 10, 2007. Archived from the original on November 13, 2007. Retrieved July 25, 2015.
  15. Sandoval, Angelina (November 11, 2007). "Naruto: Rise of a Ninja - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved July 25, 2015.
  16. Goldstein, Hilary (October 29, 2007). "Naruto: Rise of a Ninja Review". IGN. Retrieved July 25, 2015.
  17. Kolan, Patrick (October 30, 2007). "Naruto: Rise of a Ninja: AU Review". IGN. Retrieved July 26, 2015.
  18. Reyes, Francesca (December 2007). "Naruto: Rise of a Ninja". Official Xbox Magazine: 81. Archived from the original on February 17, 2008. Retrieved July 25, 2015.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.