Jump Ultimate Stars

Jump Ultimate Stars is a fighting video game developed by Ganbarion and published by Nintendo for the Nintendo DS.[1] It is the sequel to Jump Super Stars. The game was released in Japan on November 23, 2006.

Jump Ultimate Stars
Developer(s)Ganbarion
Publisher(s)Nintendo
Platform(s)Nintendo DS
Release
  • JP: November 23, 2006
Genre(s)2D versus fighting
Mode(s)Single-player, multiplayer

The game keeps many features from its predecessor, and adds many more. The game boasts 305 characters (56 of which are fully playable) from 41 different Shōnen manga series.

Gameplay

The bulk of the gameplay is based around using manga panels that represent characters to create decks on a four by five grid. Panels come in various shapes and sizes, taking up one to eight blocks. There are three kinds of panels that can be initialized in battle: Battle, Support, and Help panels, with decks needing at least one of each type and an assigned leader before being playable. Battle panels are four to eight block panels that represent playable characters. They are based on various manga panels and are used to represent what kind of special attacks the characters have. Support panels are two or three block panels that represent non-playable characters that can perform actions such as attacks, healing or status effects. Help panels are one block panels that can give different boosts to characters they are placed next to. Each battle panel comes with a certain nature. These natures (Knowledge, Strength, and Laughter) act in a Rock, Paper, Scissors relationship with Strength beating Knowledge, Knowledge beating Laughter, and Laughter beating Strength. The stronger type will deal more damage to the weaker type. New panels can be unlocked by clearing challenges in Story Mode, or evolving existing panels using gems collected in Story Mode to unlock new paths and panels, such as stronger variations of Battle panels.

Battle

Battles commence in arenas made to look like the page of a manga. Each arena has a unique background, obstacles based on the different manga series, and contain a variety of different platforms. Many are static while others will move, break, or disappear and reappear randomly. Certain walls and floors are also destructible. During battles, players use their Battle komas to attack opponents, defeating them once they have taken enough damage or have knocked them off the stage.

New features

Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Also, certain seven and eight panel koma (along with certain five and six panel koma) obtain a visual difference during battle as opposed to the appearance of the one to six koma of the very same character; some of these variations also bring a totally different set of attacks to the character (e.g. Luffy becomes Luffy (Gear 2nd) for his Level 7 & 8 koma, Naruto Uzumaki becomes Kyubii Naruto for his Level 7 & 8 koma, and Ichigo becomes Bankai Ichigo for his Level 7 & 8 level koma). Battle characters now have a new ability known as Ultimate Actions (UA). These UA are different for each character, as some recover health, other recover SP, while others can be used to dodge enemy attacks. Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems (currency earned for KO'ing opponents) to buy a new koma. Each character has a chart, starting from the one block help koma and branching off into the two and three block Support and the four to eight block Battle koma. Some characters have alternate block paths which unlock a different type for that character (e.g. Goku as a Laughter type instead of a Power type), while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the Story Mode.

Represented series and characters

This is a list of represented series in Jump Ultimate Stars. Most of the main characters from each series appear as characters within the game. Note that almost all of the Battle characters are also Support and Help characters. This is also true for Support characters being Help characters. However, the exceptions are Sasuke Uchiha, Raoh, Frieza, Majin Buu and Heihachi Edajima; these characters do not have a Support character koma, but they do have their Help koma alternative. The asterisk marks newly included series. There are 24 returning series with the addition of 17 new ones, concluding 41 in total.

Reception

Metacritic gave it 89/100 based on 5 critic reviews.[2]

gollark: > All important site functions work correctly (though may not look as nice) when the user disables execution of JavaScript and other code sent by the site. (A0)I think they *mostly* do.> Server code released as free software. (A1)Yes.> Encourages use of GPL 3-or-later as preferred option. (A2)> Offers use of AGPL 3-or-later as an option. (A3)> Does not permit nonfree licenses (or lack of license) for works for practical use. (A4)See above. Although not ALLOWING licenses like that would be very not free.> Does not recommend services that are SaaSS. (A5)Yes.> Says “free software,” not “open source.” (A6)Don't know if it says either.> Clearly endorses the Free Software Movement's ideas of freedom. (A7)No.> Avoids saying “Linux” without “GNU” when referring to GNU/Linux. (A8)It says neither.> Insists that each nontrivial file in a package clearly and unambiguously state how it is licensed. (A9)No, and this is stupid.
gollark: > All code sent to the user's browser must be free software and labeled for LibreJS or other suitable free automatic license analyzer, regardless of whether the site functions when the user disables this code. (B0)Nope!> Does not report visitors to other organizations; in particular, no tracking tags in the pages. This means the site must avoid most advertising networks. (B1)Yes, it is entirely served locally.> Does not encourage bad licensing practices (no license, unclear licensing, GPL N only). (B2)Again, don't think gitea has this.> Does not recommend nonfree licenses for works of practical use. (B3)See above.
gollark: > All important site functionality that's enabled for use with that package works correctly (though it need not look as nice) in free browsers, including IceCat, without running any nonfree software sent by the site. (C0)I think so. Definitely works in free browsers, don't know if it contains nonfree software.> No other nonfree software is required to use the site (thus, no Flash). (C1)Yes.> Does not discriminate against classes of users, or against any country. (C2)Yes.> Permits access via Tor (we consider this an important site function). (C3)Yes.> The site's terms of service contain no odious conditions. (C4)Yes.> Recommends and encourages GPL 3-or-later licensing at least as much as any other kind of licensing. (C5)I don't think it has much on licensing, so suuuure.> Support HTTPS properly and securely, including the site's certificates. (C6)Definitely.
gollark: I'll run git.osmarks.net through the comparison tables.
gollark: Yes, my location is stored in their internal processors.

References

  1. Tor Thorsen, "Jump! Ultimate Stars details dished", GameSpot, September 28, 2006, "Archived copy". Archived from the original on January 23, 2013. Retrieved April 26, 2012.CS1 maint: archived copy as title (link)
  2. "Jump Ultimate Stars (ds) reviews". Metacritic. CBS Interactive. Archived from the original on March 2, 2010. Retrieved August 31, 2014.
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