Microsoft Flight Simulator (2020 video game)

Microsoft Flight Simulator (colloquially known as Microsoft Flight Simulator 2020)[note 1] is a flight simulator developed by Asobo Studio and published by Xbox Game Studios for Microsoft Windows, Xbox One and Xbox Series X. It was released on August 18, 2020 for Microsoft Windows.[3] It is the eleventh major entry in the Microsoft Flight Simulator series, preceded by Flight Simulator X.

Microsoft Flight Simulator
Developer(s)Asobo Studio
Publisher(s)Xbox Game Studios
SeriesMicrosoft Flight Simulator
EngineACE (Asobo Conception Engine)[1][2]
Platform(s)
ReleaseMicrosoft Windows
  • WW: August 18, 2020
Xbox One, Xbox Series X
  • WW: TBA
Genre(s)Amateur flight simulation
Mode(s)Single-player, multiplayer

Flight Simulator simulates the entire Earth using textures and topographical data from Bing Maps. Three-dimensional representations of the world's features, such as terrain, trees, grass, buildings, and water are generated by Microsoft Azure technology. Through the use of the Azure cloud to render visuals, enhance visual fidelity, and simulate real-world data and effects, as well as calculate physics, the title has been viewed as the culmination of Microsoft's "power of the cloud" mantra.[3][4][5][6][7] Some players received the Alpha version as part of the game's Insider program.[8] On July 13, 2020, Microsoft opened up preorders, and the PC version became available on August 18, 2020.[9]

Flight Simulator was released to "universal acclaim", according to the review aggregator Metacritic,[10] with reviewers praising the game's graphics.

Overview

Flight Simulator uses Asobo's in-house developed game engine, and leverage Bing Maps data, accessing over two petabytes of data from the cloud on demand.[11] Azure AI analyzes map data and photogrammetry to generate photorealistic 3D models of buildings, trees, terrain, and so on. This allows the simulator to depict most parts of the world in 3D photorealism, and other parts in high definition.[12] The game's engine utilizes satellite imagery or fly-by image scans as the basis for height and terrain texture data. An offline procedural generation AI then reads these textures based on their own parameters and properly populates terrain with materials, roads, buildings, bushes, trees and more based on brush set assets the developers have made. Afterwards, artists can further go in and embellish specific locations with even more detail with photogrammetrically captured materials and textures. Flight Simulator features multiple terabytes of texture and height map data. Using a base mesh and textures, the game uses the Internet connection to stream even higher quality terrain data onto the PC or console through the Azure cloud as the player plays, boosting the game's fidelity and graphical diversity.[5]

Asobo has created their own flight model engine, allowing thousands of surfaces and 3D forces and moments to be fully simulated.[11] There are also realistic physics and weather systems, and utilization of real-world weather data. An example used at E3 2019 was that if it was raining somewhere in real life, it would be raining in-game. Individual clouds will have their own behaviors and they will impact aircraft performance depending on its location within the system.[13] Flight Simulator features a 600 kilometre draw distance and allows the player to see storms hundreds of miles away, with lightning cracking inside of clouds.[14]

Through cloud-based technology, Flight Simulator streams data to the computer or console in real time, with AI being utilized to extrapolate geometry from a blend of satellite and flyover imagery.[15] Flight Simulator converts 3D scans of the environment into the game world. Other sources of data include terrain data for landscaping, data for foliage density, real-time meteorological data, and air traffic updates.[16] A separate atmospheric renderer simulates accurate humidity and pollution.[17] Microsoft has stated that the player's aircraft will feel air as it lifts, drags, or slides as they come in contact with it, accounting for ice on the wings, pollution particles, or how wind moves through buildings or across tree tops, as well as friction of rubber to asphalt when the aircraft touches down, with the aircraft responding accurately to each of these instances.[18] Skyscrapers will cast shadows over each other that darken as the player reaches street level and cities will disperse light at night that radiates the sky.[19] Cloud technology is also used to calculate things such as the way air flows around natural structures such as mountains to cause pockets of turbulence, or stream in air traffic, time of day and weather from the real world.[4] In regards to foliage, the game will geometrically render individual blades of grass and seas will also contain waves created by the wind.[20]

Volumetric lighting is utilized for various effects, including illuminating water droplets, some of which will occupy the entirety of the cockpit window, and with everything being simulated in real-time.[21] Light sources such as the Sun, Moon, or city lights scatter through the environment appropriately, pollution levels and humidity affect refraction and overall visibility, and the atmosphere is layered the same as it is in the real world. Clouds are volumetrically modelled, with 32 layers determining shape, density, and “fuzziness”.[22] Flight Simulator makes use of ray-marching. The game's reflection system also at times utilizes ray-marching by retranslating voxels. Otherwise, the reflection system uses a mix of screen-space reflections and cube maps to show reflections on more distant bodies of water.[23] In addition to a complex lighting system, Flight Simulator makes use of highly-detailed shaders.[24] Flight Simulator makes extensive use of screen-space reflections and bokeh depth of field.[25]

Flight Simulator will populate the world with animals and roads with vehicles, water will flow realistically based on wind direction, grass will have individual grass blades and trees will have individual leaves, creating the illusion of a living world.[26] The game world will include over 2 million cities and towns,[27] 1.5 billion buildings, 2 trillion trees, and 37,000 real-world airports.[28] In regards to runways, dedicated tools allow Asobo to outline the site perimeter, runway footprint, orientation, as well as other properties. This approach also allows Microsoft to flag artifacts and visual anomalies from a birds-eye view, clearing up the input for a world-building algorithm. The result is fed into Microsoft's artificial intelligence, stringing the environment together in the cloud, and is streamed to the PC or console in real-time.[29] Flight Simulator features various animal species that can even be viewed at ground level, including birds, elephants, giraffes and bears.[30]

Flight Simulator allows the player to scout, "chase" and interact with real-world storms as they occur in real-time.[31]

Development

"Using data of Microsoft’s home city of Seattle, which Bing Maps has rendered down to five-centimeter resolution with photogrammetry, Asobo took a few weeks to put together a demo of a Cessna flying downtown. Neumann then showed it to Phil Spencer, a VP at the time who is now the head of Xbox. “He just looked at me and said, ‘Why are you showing me a video of Seattle with a plane?’” Neumann says. “And then the plane turned, and we flew over the Microsoft campus where we were sitting at that exact moment. And he’s like, ‘Is this real time? Is this running?’ And I’m like, ‘Yes, it is!’ And we knew then we had something special.”

– Jörg Neumann on presenting an early build of Flight Simulator 2020 to Xbox head Phil Spencer[32]

Flight Simulator was announced at E3 2019 on June 9, 2019.[33] It is the first major entry in the series since 2006's Flight Simulator X, following a long period of uncertainty over the future of the series after the closure of Aces Game Studio in 2009. It was developed by the French Asobo Studio and published by Xbox Game Studios.[34][35] The game was released on August 18, 2020.[36]

Six years prior to release, the foundations for Flight Simulator began through work with Asobo on a product called HoloTour for Microsoft's HoloLens augmented reality headset. A challenge that later inspired the Flight Simulator project was to build a digital version of Machu Picchu's vast mountainside and vistas vs. normal buildings at street level. This challenge spurred Microsoft executive and project leader Jörg Neumann to consult with the Bing Maps team to use their detailed photogrammetry data, which included the actual ruins of Machu Picchu, in order to create a HoloLens replica of Machu Picchu. Neumann later utilized Bing photogrammetry data to have Asobo build a flight demo for the city of Seattle. Neumann also traveled to Switzerland to meet with weather researchers and aficionado in regards to incorporating their models and data into the product. Technology was also incorporated from Microsoft's discontinued Photosynth project, which generates 3D models from 2D photos.[37]

In regards to future aspirations for Flight Simulator's technology, according to Neumann:

"We can spin up as many virtual machines as we want. If we want to have a million-animal caribou herd where every caribou is running its own AI, we can do that. The boundary of the local machine is broken. That is no longer a barrier for us to do things. Now it really just comes down to, 'What do you want to simulate?' We dream about these things a lot. Now, the dream is no longer some vapor that goes away. It is all totally possible."[38]

Release

On July 13, 2020, Microsoft opened up preorders, and announced that Flight Simulator for PC would be available on August 18, 2020.[9] The company announced three different versions of the title — Standard, Deluxe, and Premium Deluxe, each providing an incremental set of airplanes to choose and additional airports with more detailed visuals.[39] The pricing ranged from US $59.99 for Standard, to US $89.99 for Deluxe, and US $119.99 for the Premium Deluxe edition.[39] While it is released on the PC, the date for launch on the Xbox family of consoles is awaited.[40]

Retail version

Aerosoft, a German developer of simulation software, announced in July 2020 that they have a partnership with Microsoft to release a physical version in Europe. It is available in two editions, Standard and Premium Deluxe (see the features comparison below), and comes with 10 dual-layer DVDs and a printed manual.[41] The Premium Deluxe edition also comes with an artbook.[42] Otherwise, there is no difference between boxed retail and the version Microsoft sells directly.

However, the discs contain only the installer and the basic content (aircraft, default world etc.) that is around 90 GB and not playable out of the box; the actual simulator software and updates are downloaded during installation. An active internet connection is also needed for the simulator to update itself when needed. Additionally, more details for the world, better ground imagery, as well as weather and traffic data can optionally be streamed from Microsoft's servers.[42]

Features

Aircraft

Aircraft included in the final release include the following, depending on the edition:[3]

AircraftManufacturerStandardDeluxePremium
A320neoAirbus
Pitts Special S2SAviat
747-8Boeing
XCubCub Crafters
SOCATA TBM 930Daher
DA40 NGDiamond Aircraft
DA62Diamond Aircraft
330LTExtra Aircraft
CTLSFlight Design
ICON A5ICON Aircraft
VL-3JMB Aircraft
CAP 10Robin Aircraft
DR400 CadetRobin Aircraft
Beechcraft Bonanza G36Textron Aviation
Beechcraft King Air 350iTextron Aviation
Cessna 152Textron Aviation
Cessna 172 Skyhawk (G1000)Textron Aviation
Cessna 208B Grand CaravanTextron Aviation
Cessna Citation CJ4Textron Aviation
Savage CubZlin Aircraft
DA40-TDIDiamond Aircraft
DV20Diamond Aircraft
Beechcraft Baron G58Textron Aviation
Cessna 152 AerobatTextron Aviation
Cessna 172 SkyhawkTextron Aviation
Boeing 787-10 DreamlinerBoeing
SR22Cirrus Aircraft
Virus SW 121Pipistrel
Cessna Citation LongitudeTextron Aviation
Shock UltraZlin Aircraft
Total202530

Third-party aircraft will also be supported within the simulator, being directly purchased from the in-game marketplace. Notable confirmed third party aircraft are the Concorde, developed by DC designs, as well as many other aircraft.

The Virtual Air Traffic Simulation Network, also known as Vatsim, is an online flight-simulation network confirmed to be supported within Microsoft Flight Simulator.[43]

Airports

Flight Simulator included around 37,000 manually edited airports from around the world based on real-world satellite images,[44] of which 30, 35, or 40 are hand-crafted replicas of their real-world counterparts, depending on the edition.[3]

Hand-crafted replica airports were included in the final release include the following:[3]

AirportICAOStandardDeluxePremium
Aspen/Pitkin County Airport (USA)KASE
Bugalaga Airstrip (CAMA) (Indonesia)WX53
Chagual Airport (Peru)SPGL
Courchevel Altiport (France)LFLJ
Donegal Airport (Ireland)EIDL
Entebbe International Airport (Uganda)HUEN
Cristiano Ronaldo Madeira International Airport (Portugal)LPMA
Gibraltar International Airport (Gibraltar/UK)LXGB
Innsbruck Airport (Austria)LOWI
Los Angeles International Airport (USA)KLAX
Tenzing-Hillary Airport (Nepal)VNLK
Nanwalek Airport (USA)KEB
John F. Kennedy International Airport (USA)KJFK
Orlando International Airport (USA)KMCO
Paris Charles de Gaulle Airport (France)LFPG
Paro International Airport (Bhutan)VQPR
Queenstown Airport (New Zealand)NZQN
Mariscal Sucre International Airport (Ecuador)SEQM
Rio de Janeiro-Antonio Carlos Jobim/Galeão Int'l Airport (Brazil)SBGL
Juancho E. Yrausquin Airport (Dutch/Saba)TNCS
Gustaf lll Airport (France/Saint Barthélemy)TFFJ
Seattle-Tacoma International Airport (USA)KSEA
Sedona Airport (USA)KSEZ
Sirena Aerodrome (Costa Rica)MRSN
Stewart Airport (Canada)CZST
Sydney Airport (Australia)YSSY
Telluride Regional Airport (USA)KTEX
Haneda Airport (Japan)RJTT
Toncontin International Airport (Honduras)MHTG
Billy Bishop Toronto City Airport (Canada)CYTZ
Amsterdam Airport Schiphol (Netherlands) EHAM
Cairo International Airport (Egypt) HECA
Cape Town International Airport (South Africa) FACT
O'Hare International Airport (USA) KORD
Adolfo Suárez Madrid-Barajas Airport (Spain) LEMD
Denver International Airport (USA) KDEN
Dubai International Airport (United Arab Emirates) OMDB
Frankfurt Airport (Germany) EDDF
Heathrow Airport (United Kingdom) EGLL
San Francisco International Airport (USA) KSFO
Total303540

Reception

Reception
Aggregate score
AggregatorScore
Metacritic93/100[45]
Review score
PublicationScore
IGN10/10[46]

Upon release, Microsoft Flight Simulator received positive reviews on the review aggregator Metacritic based on 30 reviews and has been rated #1 Best PC Game of 2020, ahead of Half-Life: Alyx.[47] Reviewers praised the attention to detail and graphics but criticised the long loading times, even though it was unsurprising considering the staggering amount of data.[48] IGN's Seth Macy called it "the most incredible experience I've ever had on a computer".

Game development and graphics/visual effects industry publication 80 LEVEL has described Flight Simulator as "one of the most authentic-looking landscape 3d simulations ever in the history of video games," and states that "Microsoft is not only changing the face of simulators and aerial simulation, but the way companies actually build games."[17] Per Polygon's Charlie Hall: "It’s easily the most magical thing I’ve ever seen on a computer screen."[49] According to Eurogamer, "Flight Simulator is a once-in-a-generation wow moment", stating that the game creates "one of those rare wow moments that come along once a generation, or that maybe herald the next. This really is a phenomenal thing."[19] According to LADbible, "Microsoft Flight Simulator 2020 might just be the best-looking video game of all time."[50]

Notes

  1. Also referred to as MSFS or MFS 2020; often simply FS2020 by omitting "Microsoft" or "M."
gollark: Oh, but the hues are inverted or something.
gollark: Apparently it just loops back to fairly bright.
gollark: I don't actually know what that would do. HMm.
gollark: This is just entirely gray.
gollark: I tried that and no, this is worse.

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