FS1 Flight Simulator

FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel.[1] FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator.

FS1 Flight Simulator
Developer(s)Sublogic
Publisher(s)Sublogic
Designer(s)Bruce Artwick
Stu Moment
Programmer(s)Bruce Artwick
Platform(s)Apple II, TRS-80
Release1979: Apple II
1980: TRS-80
Genre(s)Amateur flight simulator
Mode(s)Single-player

Sublogic later released updated versions for both the Apple II and TRS-80 on 514 inch diskettes. The updates include enhanced terrain, help menus, and a bomb sight.

Gameplay

Apple II screenshot

Development

Computer-graphics specialist Bruce Artwick and pilot and marketing student Stu Moment were roommates at the University of Illinois. A2FS1 Flight Simulator, their first product after forming Sublogic,[2] had black and white wireframe graphics, featured a very limited scenery consisting of 36 tiles (in a 6 by 6 pattern, which roughly equals a few hundred square kilometers), and provided a very basic simulation (with only one aircraft simulated).

Sublogic advertised that the $25 FS1 "is a visual flight simulator that gives you realistically stable aircraft control", with a graphics engine "capable of drawing 150 lines per second".[3]

Ports

The simulator was later ported to the TRS-80 Model I, which had only rudimentary graphics capability. To squeeze the simulator into the TRS-80 limited memory and display, the instrument panel was dropped and the resolution reduced of the cockpit window display reduced.

Reception

J. Mishcon reviewed FS1 Flight Simulator in The Space Gamer No. 31. Mishcon commented that "All things considered, this is single most impressive computer game I have seen. It creates a whole new standard. I most strongly urge you to buy it and see for yourself."[1]

Bob Proctor reviewed the game for Computer Gaming World, and stated that "Although there are other flight simulators, the Sublogic program remains unique for the built-in dogfight game. While raving about the simulation, reviewers have called the game 'difficult', 'challenging', and 'next to impossible.'"[4]

Flight Simulator sold 30,000 copies by June 1982, tied for third on Computer Gaming World's list of top sellers.[5]

Reviews

gollark: What would *geometry* look like then?
gollark: This isn't for anything where I specifically need *sentences*, but just a reasonable bit of context around a link, so it could work to just look X words left/right instead.
gollark: Especially since I just realized another really bad one, "i.e." and such.
gollark: I checked nimble directory, but there don't *seem* to be things for this, but I was hoping someone might know where there is code for it because having to work out the edge cases myself would be bad.
gollark: I was thinking something like defining a sentence as having either an end-of-string or one of !?. at the end with a space after it.

References

  1. Mishcon, J. (September 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (31): 28.
  2. Hockman, Daniel (April 1987). "Bruce Artwick's Flight Simulator / You've Come A Long Way, Baby! / The History of an Epic Program". Computer Gaming World. No. 36. pp. 32–34. Retrieved 23 April 2016.
  3. "New for the Apple II & TRS-80... the subLOGIC FS1 Flight Simulator!". BYTE (advertisement). January 1980. p. 94.
  4. Proctor, Bob (March–April 1982). "You Too Can Be an Ace!". Computer Gaming World. 1 (3): 32–33.CS1 maint: date format (link)
  5. "Inside the Industry" (PDF). Computer Gaming World. September–October 1982. p. 2. Retrieved 2016-03-28.
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