Michael Condrey
Michael Condrey (born October 20, 1972) is the co-founder & former studio head of Sledgehammer Games, which he founded with Glen Schofield after their collaboration on the popular video game franchise Dead Space and is now the President of 31st Union, a 2K studio located in Silicon Valley, California.[1][2]
Michael Condrey | |
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Condrey at the October 2012 Korea Games Conference | |
Born | October 20, 1972 47) | (age
Nationality | American |
Occupation | Co-Founder, Former Studio Head of Development, Sledgehammer President of 2K Games Develompemt Studio, Silicon Valley, California 2K Games |
Known for | Video game development: EA, James Bond franchise, Call of Duty: Advanced Warfare, Call of Duty: WWII |
Career
Condrey graduated in 1997 from the University of Washington. The following year, his senior thesis on applying biotechnology to conservation biology was published in the Molecular Ecology. After serving as scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. It was there that launched his game development career, beginning with a summer job at Electronic Arts during the peak of Seattle's gaming explosion. Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: Need for Speed, FIFA, and the James Bond game series.[2][3]
In November 2009, Condrey and Visceral Games colleague Glen Schofield founded Sledgehammer Games, a subsidiary of Activision operating under the company's independent studio model.[4][5] Condrey likened the opportunity to work with Activision and Call of Duty to a baseball player getting a call from the New York Yankees or a filmmaker hearing from Steven Spielberg[3] After an initial attempt to create their own Call of Duty title, Condrey and Schofield collaborated with Infinity Ward on Call of Duty: Modern Warfare 3. The game grossed $1 billion in worldwide sales in its first 16 days[6] and took the Best Shooter prize at the 2011 Spike Video Game Awards.[7] The following year, the game was named Game Design of the Year at the Korea Games Conference and won the Global Award from Japan Game Awards 2012 at the Tokyo Game Show.[8][9]
Condrey and Schofield left their roles in Sledgehammer in February 2018, taking up executive positions within Activision.[10] Condrey subsequently left Activision in December 2018 to help establish a new, yet-named 2K Games studio under Take Two Interactive near San Francisco in January 2019.[11][12] The studio name was announced in February 2020 as 31st Union, along with announcing a second location to open in Spain.[13]
Game credits
Game | Year | Publisher | Credit |
---|---|---|---|
Call of Duty: WWII | 2017 | Activision | Director |
Call of Duty Advanced Warfare | 2014 | ||
Call of Duty: Black Ops II | 2012 | special thanks | |
Call of Duty: Modern Warfare 3 | 2011 | Director | |
Call of Duty: Black Ops | 2010 | special thanks | |
Dead Space: Extraction | 2009 | Electronic Arts | |
Dead Space | 2008 | Director | |
From Russia with Love | 2005 | ||
James Bond 007: Everything or Nothing | 2004 | ||
James Bond 007: Nightfire | 2002 | Producer | |
The World is Not Enough | 2000 | ||
Champion Bass | |||
Ultimate Hunt Challenge | |||
Deer Hunt Challenge | 1999 | ||
FIFA 99 | 1998 | Producer | |
Need for Speed III: Hot Pursuit | Tester |
Industry perspective
Condrey has expressed concerns about the industry's focus on the top five blockbuster video game titles, noting that, in 2012, "there are probably 10 games that should qualify" at that tier, leaving the middle space below as a kind of game purgatory. The result, he said, has created more innovation for other platforms, genres and business models, including Apple's iOS operating system, freemium business models and social-network games. "Across the industry," Condrey said in a GamesIndustry International interview, "it's as exciting as I've ever seen it in terms of innovation and trying new things out."[6]
References
- Fletcher, JC (November 17, 2009). "Ex-Visceral Games staff find new home with Activision's 'Sledgehammer Games'". Joystiq. Retrieved December 18, 2012.
- "People: Michael Condrey". Inside the Studio. Sledgehammer Games. Archived from the original on June 23, 2012. Retrieved December 18, 2012.
- Rogers, Bruce (February 21, 2013). "Glen Schofield and Michael Condrey's Sledgehammer Games: Growing the Call of Duty Franchise". Forbes. Retrieved March 1, 2013.
- Flemming, Ryan (February 16, 2013). "Inside Sledgehammer Games and the Biggest Gamble You Never Knew About". Digital Trends. Retrieved March 2, 2013.
- McWhertor, Michael (November 17, 2009). "Activision Announces Sledgehammer Games, New Home To Ex-Dead Space Leads". Kotaku. Retrieved December 18, 2012.
- Brightman, James (April 18, 2012). "Call of Duty 'transcends entertainment in such a massive way'". GamesIndustry International. Retrieved December 18, 2012.
- "Best Shooter". Category: Shooter. Video Game Awards. Archived from the original on November 18, 2011. Retrieved October 29, 2012.
- "Call of Duty Modern Warfare 3 Awarded Game Design of the Year by the Korea Game Conference". Sledgehammer Games: News. Archived from the original on November 30, 2012. Retrieved October 29, 2012.
- "Call of Duty Modern Warfare 3 Receives the Global Award from the Japanese Game Awards". Sledgehammer Games: News. September 24, 2012. Archived from the original on November 30, 2012. Retrieved January 10, 2013.
- Frank, Allegra (February 20, 2018). "Call of Duty: WWII co-directors exit studio after nearly a decade". Polygon. Retrieved February 4, 2019.
- Kerr, Chris (February 4, 2019). "Sledgehammer co-founder Michael Condrey to build and lead new 2K studio". Gamasutra. Retrieved February 4, 2019.
- McWhertor, Michael (February 4, 2019). "2K opens new studio led by Sledgehammer Games co-founder". Polygon. Retrieved February 4, 2019.
- Ivan, Tom (February 11, 2020). "2K's new 31st Union studio is making an 'ambitious and inspired original IP'". Video Games Chronicle. Retrieved February 11, 2020.