Metal Black (video game)
Metal Black[lower-alpha 1] is a 1991 scrolling shooter arcade video game originally developed and published by Taito.[3] Set in the dystopian future of 2052, players assume the role of rogue pilot John Ford taking command of the CF-345 Black Fly space fighter craft to defeat the Nemesis alien race and save humanity. Created under the working title "Project Gun Frontier 2", the game was made by most of the same staff behind Gun Frontier and ran on the Taito F1 System hardware, although its actual connection with the latter title is very loose. Though first launched in arcades, it was later ported to the Sega Saturn and has since been re-released through compilations.
Metal Black | |
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Developer(s) | Taito |
Publisher(s) | Taito |
Producer(s) | Takamasa Hori |
Designer(s) | Takatsuna Senba |
Programmer(s) | Naoya Kuroki Takashi Seguchi |
Artist(s) | Ohno Wepokichi |
Composer(s) | Yasuhisa Watanabe |
Platform(s) | Arcade |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Arcade system | Taito F1 System |
Metal Black was met with mixed reception from critics since its initial arcade release and later on the Saturn as an import title. The game later served as an inspiration for G.rev's Border Down, including its "beam level" system.
Gameplay
Metal Black is a scrolling shooter game where players assume the role of rogue pilot John Ford taking control of the CF-345 Black Fly space fighter craft across six increasingly difficult rounds to combat against the Nemesis alien race and save humanity.[4][5][6] The gameplay is unique in that there are no alternative weapons or bombs;[4][5][6] the only power-up players grab through rounds are the Newalone molecules scattered by Nemesis. Colleting it increases the ship's beam level, serving as the only defense mechanism. The more Newalone molecules players collect, the stronger their firepower becomes.[5][6]
When reaching mid or max on the ship's beam level gauge, players can unleash a large beam capable of obliterating enemies caught within its range, as well as causing a lightning effect that briefly shocks the screen and consequentially destroy enemies around the ship.[4][5][6] Certain enemies also have beam levels of their own, most notably the bosses at the end of each round, who in turn eat as much Newalone as they can to unleash their own beam.[4][5][6] If the players and boss' large beam are fired simultaneously, one overpowers the other depending how high each level is, initiating a "beam duel".[4][5] When "beam dueling", players must quickly tap the fire button to keep the opposing beam at bay, accumulating into a destructive energy matter that changes color based on which wielder's beam is stronger.[4][5]
After the first and third rounds, a bonus round occurs to indicate players' advancement into space.[4][5] Each bonus round has players encircle a group of enemies that must be destroyed by locking on the moving targets and launch cluster missiles under a time limit to gain extra points.[4][5] Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a live and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.
Synopsis
The plot summary of Metal Black is explained further through supplementary materials.[7][8][9] In the year 2042, a companion star of the planet Jupiter appears a few Astronomical units away from the planet and propels the asteroids along Jupiter's orbit towards the Earth, creating a wave of meteorites. As the Earthlings struggle to survive, extraterrestrial cybernetic invaders from beyond the distant star use the meteorites as cover to invade Earth with little resistance, intending to plunder Earth for inorganic materials needed to sustain their forms. Both the aliens and the star they came from are quickly named 'Nemesis.'
What resistance the aliens face from Earth's combined international defense forces is quickly obliterated by the aliens' powerful beam weapons. Earth's scientists study the molecules that power the alien weaponry, which have started to litter the Earth, and the molecule is given the name 'Newalone.' With Newalone in their hands, scientists quickly begin Project Metal Black, focused on developing at least twenty-thousand human spacecraft capable of wielding the same beam-weaponry as the aliens. The spacecraft is known as the CF-345 Black Fly, named for its method of Newalone energy use.
However, ten years after the invasion, Earth's remaining diplomats pass a treaty with the Nemesis forces outlining a peaceful surrender, which promises to keep all of Earth's remaining forces from attacking: This applies to Project Metal Black, preventing the Black Fly spacecraft's use. With the planet's population thinning and natural resources depleting, a rogue pilot commandeers one of the Black Fly craft in violation of the treaty, intending to strike back against Nemesis and save what remains of humanity.
The events within the game itself unfold over six stages as the Black Fly pilot travels to Jupiter, confronting powerful Nemesis ships along the way. In the final two stages, the pilot breaches Nemesis itself, earning a crucial chance to defeat the invading forces once and for all. From this point, there are two possible endings: If the player gets a Game Over on the final stage, the pilot's death incites a military coup d'état of the global government, and 20,000 Black Fly craft are dispatched to Nemesis's apparent origin point. Otherwise, the pilot confronts the leader of Nemesis in a rapidly-shifting dimension, the battle apparently culminating with the Earth being split in two; it is left unclear as to whether the Earth's destruction and the events of the game as a whole ever actually occurred.
Development and release
Metal Black was developed under the working title "Project Gun Frontier 2" by most of the same staff behind Gun Frontier, including its designer Takatsuna Senba and producer Takamasa Hori, however its actual connection to the latter is faint at best.[10][11]
Metal Black was released in arcades on November 1991.[1][2] Prior to launch, it was showcased in a playable state to attendees at the 1991 Amusement Machine Show.[12][13][14] On January 21, 1992, an album containing music from the game was co-published exclusively in Japan by Scitron and Pony Canyon.[15] The title was later ported to the Sega Saturn by Ving and published only in Japan on May 24, 1996 under the "Arcade Gears" budget line.[6][16][17] It has since been included as part of the Taito Legends 2 compilation for Microsoft Windows, PlayStation 2 and Xbox in 2006.[6] In 2012, a compilation album containing its soundtrack, as well as the music from Gun Frontier and Dino Rex was released by SuperSweep in Japan.[18][19][20]
Reception
Reception | ||||||||||||||||
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In Japan, Game Machine listed Metal Black on their February 1, 1992 issue as being the thirdteenth most-successful table arcade unit of the year.[28] Famitsu gave the Sega Saturn version a score of 20 out of 40.[22]
Legacy
A similar "beam duel" system was featured in G-Darius. Hiroyuki Maruyama of G.rev stated that Metal Black was a heavy inspiration during development Border Down, including its "beam level" system and also features references to the former in other ways.[29] The CF-345 Black Fly appears as a downloadable ship in Dariusburst: Chronicle Saviours for PC, PlayStation 4 and PlayStation Vita.
Notes
References
- Yanma (December 1991). "Super Soft Hot Information: Video Game! (ビデオゲーム) - メタルブラック". Micom BASIC Magazine (in Japanese). No. 114. The Dempa Shimbunsha Corporation. p. 254.
- Akagi, Masumi (October 13, 2006). タイトー (Taito). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 44. ISBN 978-4990251215.
- Tarō, Kome (January 1992). "紹介 – メタルブラック". Gamest (in Japanese). No. 67. Shinseisha. pp. 12–13.
- Yanma (January 1992). "Super Soft 大特集: NEW VIDEO GAME - メタルブラック". Micom BASIC Magazine (in Japanese). No. 115. The Dempa Shimbunsha Corporation. pp. 229–231.
- "Arcade Windows 3.0". Famitsu (in Japanese). No. 164. ASCII Corporation. February 7, 1992. p. 112-113.
- Taborda, Zillion (July 31, 2017). "Metal Black". Hardcore Gaming 101. Retrieved May 29, 2020.
- Senba, Takatsuna (August 1993). "マンガ – メタルブラック". Gamest (in Japanese). No. 97. Shinseisha. pp. 111–126.
- "メタルブラック -ザ・ファースト-" (in Japanese). Taito. 2004. Archived from the original on March 6, 2005. Retrieved May 30, 2020.
- "PROJECT METAL BLACK – METAL BLACK". FRONTRiVER (in Japanese). 2004. Archived from the original on January 12, 2013. Retrieved May 30, 2020.
- Senba, Takatsuna (5 October 2006). "METAL BLACK (c)タイトー" (in Japanese). T-1008 STUDIO. Archived from the original on 7 March 2015. Retrieved 29 May 2020.
- "[GUN FRONTIER/METAL BLACK/DINO REX] Sound Tracks for Digital Generation". Shooting Gameside (in Japanese). Vol. 7. Micro Magazine. May 31, 2013. pp. 70–72. ISBN 978-4896374193.
- "29th Amusement Machine Show - AMショーで話題のTVゲーム画面: メタルブラック (タイトー)". Game Machine (in Japanese). No. 414. Amusement Press, Inc. November 1, 1991. p. 10.
- C.LAN (December 1991). "特集記事 – これが '91 AM ショー だ!: ゲーム紹介 – メタルブラック". Gamest (in Japanese). No. 66. Shinseisha. p. 115.
- Yanma (December 1991). "Super Soft 大特集: 第29回AMショー・レポート – 年末年始の注目アーケード・ゲームを完全チェック!". Micom BASIC Magazine (in Japanese). No. 114. The Dempa Shimbunsha Corporation. pp. 219–220.
- "広告 - ポニーキャニオン: メタルブラック CD". Gamest (in Japanese). No. 68. Shinseisha. February 1992. p. 131.
- "セガサターン対応ソフトウェア(ライセンシー発売)- 1996年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on March 20, 2020. Retrieved May 29, 2020.
- "セガサターン対応ソフトウェア(ライセンシー発売)- 1998・1999・2000年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Retrieved May 30, 2020.
- ""スーパースィープ"の12月新譜ゲームミュージックCD&イベント情報". Famitsu. Kadokawa Corporation. December 19, 2012. Archived from the original on August 31, 2017. Retrieved May 30, 2020.
- "『GUN FRONTIER/METAL BLACK/DINO REX』Sound Tracks for Digital Generation~GameMusic Discovery Series~仙波 様よりメッセージいただきました。". SweepRecord (in Japanese). SuperSweep. December 31, 2012. Retrieved May 30, 2020.
- "『GUN FRONTIER/METAL BLACK/DINO REX』Sound Tracks for Digital Generation ~GameMusic Discovery Series~". SweepRecord (in Japanese). SuperSweep. Retrieved May 30, 2020.
- Knight, Kyle. "Metal Black (Arcade) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved April 10, 2019.
- "NEW GAMES CROSS REVIEW: メタルブラック". Famitsu (in Japanese). No. 389. ASCII Corporation. May 31, 1996. p. 30. Archived from the original on May 26, 2013. Retrieved April 10, 2019.
- Binzenhöfer, Andreas; Hellert, Stefan (August 1996). "Spiele Tests - Metal Black (Saturn)". Fun Generation (in German). No. 7. CyPress. p. 79.
- Prézeau, Olivier (August 1996). "Japon Test - Zapping - Saturn - Metal Black". Joypad (in French). No. 55. Yellow Media. p. 72.
- Hartwig, K.-D. (August 1996). "Test - Saturn - Metal Black". neXt Level (in German). No. 4. X-plain Verlag GmbH. p. 64.
- "Sega Saturn Soft Review - New Release Title Check! - メタルブラック". Sega Saturn Magazine (in Japanese). No. 23. SoftBank Creative. June 14, 1996. p. 229.
- Yanma (March 1993). "Computer Entertainment Side: 決定! 1992 ビデオゲーム・グランプリ". Micom BASIC Magazine (in Japanese). No. 129. The Dempa Shimbunsha Corporation. p. 228-229.
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 419. Amusement Press, Inc. February 1, 1992. p. 25.
- Davies, Jonti (July 2008). "The Making of: Border Down". Retro Gamer. No. 53. Imagine Publishing. pp. 70–73.