List of Ubisoft subsidiaries

Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 14,000 employees working in over 40 studios.[1]

While Ubisoft set up many in-house studios itself, such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. 2014's Assassin's Creed Unity saw ten studios worldwide work together.[2]

North America

Blue Mammoth Games

Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009.[3] In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company.[4] In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people.[5] The studio was opened in January 2018.[6] Blue Mammoth was acquired by Ubisoft on 1 March 2018.[7] The company's primary product is Brawlhalla.[1]

Hybride Technologies

Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World and Star Wars: The Force Awakens. The company was acquired by Ubisoft in 2008.[1] The company has a second office co-located with Ubisoft Montreal in Montreal, Quebec, which was opened in February 2016.[8]

Red Storm Entertainment

Red Storm Entertainment was founded by novelist Tom Clancy, managing director Steve Reid, and 17 staff members in Cary, North Carolina, in 1996. The company self-published its first tactical shooter, Tom Clancy's Rainbow Six, in 1998. Ubisoft acquired the studio in 2000. After the acquisition, Red Storm continued to work on tactical shooters and developed Tom Clancy's Ghost Recon in 2001, as well as its sequel, Tom Clancy's Ghost Recon 2, in 2004. Red Storm continues to collaborate with other Ubisoft studios on future Ghost Recon titles and was involved in the development of several Far Cry games. Red Storm became one of the first Ubisoft studios to develop virtual reality projects, starting with the release of Werewolves Within in 2016 and Star Trek: Bridge Crew in 2017.[1]

Ubisoft Halifax

Ubisoft Halifax (formerly Longtail Studios Halifax) is based in Halifax, Nova Scotia, and best known for co-developing the Rocksmith series.[9] The company was founded in 2009 as a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[10] In July 2009, Longtail Studios offered the 23 employees at its Charlottetown, Prince Edward Island (PEI), studio the ability to relocate to their new Halifax studio.[11] The move was met by PEI's Minister of Innovation, Allan Campbell, offering Longtail Studios subsidies and tax breaks to retain the jobs in PEI.[12]

In August 2013, Longtail Studios Halifax joined the Entertainment Software Association of Canada.[10] At this time, the studio had 45 employees.[10] On 13 October 2015, Ubisoft acquired Longtail Studios Halifax, then covering over 30 employees, wherein the company was renamed Ubisoft Halifax.[13] Another 10 positions were immediately opened for hiring.[14] Through the acquisition, Ubisoft planned to expand its mobile game business in Canada.[15] As of 2018, Ubisoft Halifax has 50 employees.[1]

Ubisoft Montreal

Ubisoft Montreal building

Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 3,200 employees.[1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.[16]

Following this success, they shifted their focus onto developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, became involved in the Tom Clancy's Rainbow Six series since Vegas and has become the lead developer of Ubisoft's most successful franchise, Assassin's Creed, since the franchise's inception. The studio was also involved in creating new intellectual properties, such as For Honor and Watch Dogs.[1]

Ubisoft Quebec

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag.[17] On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[10][18] As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.[19][20] The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012,[21] and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.[1]

Ubisoft Saguenay

Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne.[1] The studio will be used to support online and connectivity components for Ubisoft's games.[22]

Ubisoft San Francisco

Ubisoft San Francisco was founded in 2009 within Ubisoft's North American headquarters in San Francisco, California. The studio is the lead developer for the Rocksmith series. The studio recruited many new employees in the mid-2010s, and collaborated with Matt Stone and Trey Parker to develop South Park: The Fractured But Whole, a role-playing game set in the South Park universe.[1]

Ubisoft Toronto

Ubisoft Toronto building

Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario.[23] The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada.[24] The team at Toronto are mostly employees from the Montreal studio who had worked on Tom Clancy's Splinter Cell: Conviction.[25] The studio then took the lead role in developing Tom Clancy's Splinter Cell game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, Tom Clancy's Splinter Cell: Blacklist, received critical acclaim upon release.[26] The studio continued to contribute to other Ubisoft's project, including Far Cry 4 and Assassin's Creed Unity, and announced a new intellectual property, a toys-to-life game called Starlink: Battle for Atlas at E3 2017.[27] Raymond departed the studio and formed Motive Studios in 2015.[28] Clint Hocking, the director of Far Cry 2, worked in the Toronto studio.[29] The studio is working on Starlink: Battle for Atlas.[1]

Ubisoft Winnipeg

On 6 April 2018, Ubisoft announced it would invest CA$35 million in Canada's Manitoba province to create 100 jobs within five years, establishing a studio located in Winnipeg. Darryl Long will serve as the studio's managing director.[30] Ubisoft Winnipeg will work on Ubisoft's open world franchises.[1]

Europe

1492 Studio

1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.[1]

Future Games of London

Future Games of London was founded in 2009 in London, England. The studio released Hungry Shark before Ubisoft's acquisition in October 2013.[31] The studio continues to work on new entries in the Hungry Shark series.[1]

Green Panda Games

Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.[32]

i3D.net

It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.[33]

Ivory Tower

Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid.[34][35] All three founders were previously employed by Eden Games.[34] Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013,[36] and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014.[37] On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum.[38] At the time, the studio housed 100 employees.[39] Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017,[40] and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.[41]

Ketchapp

Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.[1]

Kolibri Games

Kolibri Games was founded in 2016 in Berlin, Germany, is one of the leader of the idle games genre and publishes Idle Miner Tycoon. Ubisoft has acquired 75% of the studio in 2020.[42]

Massive Entertainment

Massive Entertainment building

Massive Entertainment was founded in 1997 in Malmö, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008.[43] Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[1] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as an upcoming video game based on the Avatar film series.[1][44]

Nadeo

Nadeo was founded in 2000 in Paris, France, in 2000 by Florent Castelnérac. Ubisoft announced the acquisition of Nadeo on 5 October 2009.[45][46] Anne Blondel-Jouin served as the company's publishing director between 2011 and 2013.[47] and gained success with the racing game franchise TrackMania. The team focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All games developed by Nadeo since Ubisoft's acquisition in 2009 were racing games, except for ShootMania Storm, a first-person shooter. Nadeo's latest title is Trackmania (2020).

Owlient

Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being Howrse. Owlient was acquired by Ubisoft in 2011.[1]

RedLynx

RedLynx was founded in 2000 in Helsinki, Finland, by brothers Atte and Antti Ilvessuo in 2000.[48] Ubisoft announced the acquisition of RedLynx on 2 November 2011.[49] and focuses on creating racing games with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in November 2011.[1] Following Ubisoft's acquisition, the company continued to work on new Trials instalments with Trials Fusion in 2014, Trials of the Blood Dragon in 2016, and Trials Rising in 2019. The studio has 145 employees.[1]

Ubisoft Annecy

Ubisoft Annecy was established in 1996 in Annecy, France, and their first game was Rayman Revolution for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016.[1] The studio was previously known as Ubisoft Simulations.[50][51] The studio is also working on Tom Clancy's The Division 2 with Massive Entertainment.[1]

Ubisoft Barcelona

Ubisoft Barcelona building

Ubisoft Barcelona was founded in 1998 and is based in Sant Cugat del Vallès, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as Your Shape for Wii. The Barcelona studio also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.[1]

Ubisoft Barcelona Mobile

Ubisoft Barcelona Mobile, based in Barcelona, Spain, was formed as Microjocs Mobile in 2002,[52] and became part of Digital Chocolate in August 2007.[53] The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile.[54][55] Productions by Ubisoft Barcelona Mobile include Galaxy Life and Might & Magic: Elemental Guardians.[1]

Ubisoft Belgrade

Founded in November 2016,[56] Ubisoft Belgrade in Belgrade, Serbia, has worked on Tom Clancy's Ghost Recon Wildlands' player-versus-player component, Steep: Road to the Olympics and The Crew 2. The studio develops post-launch content for Wildlands.[1]

Ubisoft Blue Byte

Ubisoft Blue Byte was founded in Düsseldorf, Germany, in 1988.[1] The company found early success with strategy titles, such as The Settlers and Battle Isle. Blue Byte was acquired by Ubisoft in 2001,[57] and has continued to work with The Settlers franchise with new instalments. Blue Byte also helped with porting games like For Honor to personal computers. The studio has over 300 employees.[1]

Ubisoft Berlin

Ubisoft Berlin was opened in early 2018 in Berlin, Germany, with a focus on co-development. The company will develop on games in the Far Cry franchise.[1]

Ubisoft Mainz

Ubisoft Mainz was established as Related Designs by Thomas Pottkämper, Burkhard Ratheise, Thomas Stein, and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district.[58] On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed Anno series.[59][60] In May 2008, they had 50 employees.[61] On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs.[62] From that point on, the company would develop projects in tandem with another German Ubisoft studio, Blue Byte.[63] Related Designs was assigned the Blue Byte name in June 2014.[64] The studio was rebranded Ubisoft Mainz in August 2019.[65]

Ubisoft Bordeaux

Ubisoft Bordeaux was founded in September 2017 in Bordeaux, France.[1] It serves as a support studio and collaborates with the Annecy, Paris and Montpellier studios on their future titles. The studio is headed by Julien Mayeux.[66] The studio has more than 100 employees.[1]

Ubisoft Bucharest

Ubisoft Bucharest in Bucharest, Romania, was founded in 1992 as Ubisoft's first in-house studio that was based outside France. Consisting of six members when it was founded, the company's main goal was to port Ubisoft's games to personal computers. It also supported other studios on the development of Assassin's Creed's multiplayer, Assassin's Creed Rogue, Just Dance, and Tom Clancy's Ghost Recon: Future Soldier.[1] A separate team in Craiova was established in September 2008 with 12 employees.[67] In December 2008, 126 employees were added to the two studios (75 in Bucharest and 51 in Craiova), with the total staff count reaching around 770.[68]

Ubisoft Kyiv

Ubisoft Kyiv was founded in 2008 in Kiev, Ukraine, originally as Ubisoft Kiev. The studio's focus is to port Ubisoft games to personal computers (PCs), and the studio has also worked on titles such as Tom Clancy's Ghost Recon Future Soldier and Watch Dogs 2. Ubisoft Kiev partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on Trials games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kiev has worked closely with Ubisoft Quebec on Assassin's Creed Odyssey's PC version, and with RedLynx on Trials Rising.[1] In December 2019, Ubisoft Kiev was rebranded as Ubisoft Kyiv to adopt the Ukrainian spelling of the city's name.[69]

Ubisoft Leamington

Ubisoft Leamington, formerly FreeStyleGames, was founded in Leamington Spa, England, in 2002 by six industry veterans formerly of Codemasters and Rare. The studio worked on popular music games such as DJ Hero and Sing Party while it was owned by Activision. After the commercial failure of Guitar Hero Live, Activision sold the studio to Ubisoft, which directed the studio to work with Ubisoft Reflections.[70] The studio has 50 employees and works closely with Ubisoft Reflections.[1]

Ubisoft Milan

Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought Rayman and Rayman 2 Forever to Game Boy Color and Lara Croft Tomb Raider: The Prophecy to Game Boy Advance. The Milan studio also served as a support studio for Ubisoft, assisting other studios on many games, such as Beyond Good & Evil, Tom Clancy's Rainbow Six: Rogue Spear, Tom Clancy's Rainbow Six 3: Athena Sword, Tom Clancy's Splinter Cell: Pandora Tomorrow, Tom Clancy's Splinter Cell: Chaos Theory, Tom Clancy's Splinter Cell: Double Agent, Assassin's Creed III: Liberation, Assassin's Creed Rogue, Assassin's Creed IV: Black Flag, and Tom Clancy's Ghost Recon Wildlands, and is a core developer of the Just Dance series. The studio's focus then shifted to develop games that require motion control, including MotionSports (with the Barcellona studio), We Dare, and Raving Rabbids: Alive and Kicking (with the Paris studio).[1] The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle, together with Ubisoft Paris,[71] and is working on downloadable content for that game.[1]

Ubisoft Montpellier

Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in Castelnau-le-Lez, France. The studio has released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust.[72] The studio also developed the UbiArt Framework engine, used in titles like Rayman Origins, Rayman Legends and Valiant Hearts: The Great War.[73] The company is working on Beyond Good and Evil 2 and Space Junkies.[1]

Ubisoft Odesa

Ubisoft Odesa was founded in Odessa, Ukraine, in March 2018. As the second studio in Ukraine, it will work alongside Ubisoft Kiev on games such as the Tom Clancy's Ghost Recon series and Trials Rising.[74] The studio consists of 20 people.[1]

Ubisoft Paris

Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early Rayman games as well as its spin-off, Raving Rabbids. It became the core developer of the Tom Clancy's Ghost Recon series and the Just Dance series, one of the most successful rhythm games in the market. The studio's latest work was Ghost Recon Breakpoint.[1]

Ubisoft Paris Mobile

Ubisoft Paris Mobile was created in 2013 and is co-located with Ubisoft Paris in Montreuil, France. The studio worked on the mobile game Assassin's Creed: Pirates.[1]

Ubisoft Reflections

Ubisoft Reflections building

Ubisoft Reflections was founded in 1984 in Newcastle upon Tyne, England. The company has developed several successful franchises, including Destruction Derby and Driver before Ubisoft's acquisition in July 2006. After Reflections' acquisition, the company continued to work on new Driver titles, with the latest being 2011's Driver: San Francisco. The studio then turned to become a support team to work on other titles such as Tom Clancy's The Division, worked on vehicle physics for other Ubisoft games, and experimented with smaller projects such as Grow Home.[1] The studio is managed by Pauline Jacquey.[75] Ubisoft Reflections works closely with Ubisoft Leamington.[1]

Ubisoft Sofia

Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. It had developed titles for handheld consoles, ranging from Tom Clancy's Ghost Recon: Shadow Wars, a turn-based tactics game for the Nintendo 3DS, to casual games such as Imagine: Fashion Designer and Chessmaster: The Art of Learning for handheld platform. The studio led the development of Assassin's Creed III: Liberation for the PlayStation Vita and Assassin's Creed Rogue for home consoles. The studio has more than 160 employees.[1]

Ubisoft Stockholm

Ubisoft Stockholm was founded in 2017 in Stockholm, Sweden. Led by Patrick Bach, the studio will collaborate with Massive Entertainment on the upcoming Avatar video game.[1][76]

Asia

Ubisoft Abu Dhabi

Ubisoft Abu Dhabi was founded in 2011 in Abu Dhabi, United Arab Emirates, with the goal of fostering the video game industry in the country. The studio focuses on working on mobile titles, such as the CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017. The studio has over 50 employees.[1]

Ubisoft Chengdu

Ubisoft Chengdu was founded in 2008 in Chengdu, as Ubisoft's second studio in China. The studio also served as a support studio, working on games such as Scott Pilgrim vs. the World: The Game, and provided Chinese localisation services for games like Might & Magic: Duel of Champions. Ubisoft Chengdu led the development of Monkey King Escape, a mobile title, and casual games Scrabble (2013), Uno (2017) and Wheel of Fortune. The studio has over 200 employees.[1]

Ubisoft Da Nang

Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It will help develop mobile games and "Instant Games" for other platforms like Facebook, with plans to hire 100 developers in three years.[77]

Ubisoft Mumbai

Ubisoft Mumbai was established in Mumbai in June 2018, and is the second studio in India after Ubisoft Pune. It will work alongside Ubisoft Pune as well as collaborate with local universities.[74]

Ubisoft Osaka

Ubisoft Osaka, formerly known as Digital Kids, was founded in Osaka, Japan. It was acquired by Ubisoft in 2008, and has since created many handheld titles, including Petz. The studio collaborates with Ubisoft San Francisco.[1]

Ubisoft Philippines

Ubisoft Philippines was founded in 2016 as the first major game studio in the Philippines.[78] The studio is located on the campus of De La Salle University in Santa Rosa, Laguna, and develops new AAA games alongside Ubisoft Singapore.[1][79] The studio has 100 employees.[1]

Ubisoft Pune

Ubisoft Pune in Pune, India, was originally part of Gameloft, a mobile game developer and publisher, until Ubisoft acquired it in 2008, at which point it had 35 members. The studio then worked on several Just Dance titles, mobile titles, ported to other console such as Nintendo Switch, and provided quality assurance tests for many Ubisoft games. The studio has over 750 employees.[1]

Ubisoft Shanghai

Ubisoft Shanghai was founded in 1996 in Shanghai, and has become one of China's largest development studios. The studio has worked as the support team for many of Ubisoft's projects, such as the Far Cry franchise, working on wildlife animation and artificial intelligence.[1]

Ubisoft Singapore

Ubisoft Singapore was formed in 2008 as Ubisoft's first in-house studio in South-East Asia, located on the Fusionopolis complex in Singapore. Having served as a support studio, working on games such as Prince of Persia: The Forgotten Sands and Assassin's Creed II, the company worked on the naval combat of Assassin's Creed III before significantly expanding it with Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The company is also responsible for making the AAA multiplayer online shooting game Tom Clancy's Ghost Recon Phantoms, released in 2014 and closed in December 2016. After the closure of Ghost Recon Phantoms, the studio's creative director, Justin Farren, came to Ubisoft's E3 2017 press conference to announce their new IP named Skull & Bones, the development of which it would lead. The game is scheduled to be released sometime after March 2021.[80] Ubisoft Singapore has 300 employees.[1]

Former

Sunflowers Interactive

Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany.[81] The company was best known for creating and publishing the Anno series of real-time strategy games.[82] In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in Knights of Honor (2004).[83] In March 2002, the company dismantled their entire internal development studio, shifting their focus onto third-party publishing.[84] To do so, they acquired a 30% stake in Berlin-based studio Spieleentwicklungskombinat.[84] Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America.[85] Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the Anno series, of which the company would be merged into Ubisoft's own distribution arm.[59] Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing".[86] However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.[87][88]

Ubisoft Casablanca

Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco.[89][90] The studio's first production was the Nintendo 64 version of Donald Duck: Goin' Quackers.[89] Ubisoft Casablanca assisted the development of various games for portable platforms.[90] In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives.[91] Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates.[89] Ubisoft Casablanca was shuttered on 13 June 2016, following a shift in the marketplace, and the studio's position not being compatible with Ubisoft's plans going forward.[90] The studio previously employed 48 staff members and was the oldest video game studio in North Africa.[89] Companies set up by former Ubisoft Casablanca employees include developers TheWallGames founded by Yassine Arif, Rym Games by Imad Kharijah and Othman El Bahraoui, and Palm Grove Software by Khalil Arafan, as well as the collective Moroccan Game Developers founded in 2011 by Arif and Osama Hussain to promote video game development in Morocco.[89]

Ubisoft Sao Paulo

Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan.[92][93][94][95][96] Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis.[97] On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged into Ubisoft Sao Paulo.[98][99][100] On 29 September 2010, Ubisoft reported that, due to a declining market interest in Nintendo DS games, the operations in Brazil would be re-evaluated, and that Ubisoft Sao Paulo's development facilities would be ramped down by the end of the year.[101][102]

Ubisoft Zurich

Ubisoft Zurich began hiring for an unannounced free-to-play game in August 2011.[103] The company was set up by Yann Le Tensorer, who became its managing director, in Thalwil, a suburb of Zürich, Switzerland.[104] In an interview with Swiss magazine 20 Minuten, Le Tensorer explained that Ubisoft Zurich would be developing games with a focus on online gameplay.[105] He also stated that the company was planning to initially hire 20 people, and later expand the studio as the Swiss game development scene grew, as it was the case with Ubisoft Montreal.[105] However, in October 2013, Ubisoft announced that Ubisoft Zurich would be closed by the end of that month, citing the cancellation of the studio's only in-development game as reason for the closure.[106] 16 people were laid off in the process, all of whom were offered positions in other Ubisoft studios.[106]

Wolfpack Studios

Wolfpack Studios Inc. was founded in Round Rock, Texas, in 1999 by J. Todd Coleman, together with high school friend James Nance and college roommate Josef Hall, in 1999.[107][108] Ubisoft announced on 1 March 2004 that they had acquired Wolfpack Studios, which at the time had between 20 and 25 employees, for an undisclosed price.[109][110] All three founders left the company after the purchase, of which Coleman and Hall later joined KingsIsle Entertainment.[107] On 1 April 2006, Ubisoft announced that the company would be closed down on 15 May 2006.[111] Wolfpack Studios' only product was Shadowbane, which was released in March 2003.[111] Several former members of Wolfpack Studios established a successor, Stray Bullet Games, in the same offices on 1 June 2006.[111]

gollark: Or use mu, I can't type it on my phone.
gollark: What do you want me to do, improve the time parser? Just do 53uy.
gollark: Why? What is it? Has the PIERB™ approved it?
gollark: LyricLy. We all know you have extra lives via the extra citizenships.
gollark: I'd not like to be injured.

References

  1. "Creativity at the Core: Ubisoft Studios" (PDF). Ubisoft. Archived (PDF) from the original on 20 January 2019. Retrieved 19 January 2019.
  2. Makuch, Eddie (15 May 2014). "10 studios are working on Assassin's Creed Unity; that's three more than AC4". GameSpot. Archived from the original on 13 March 2018. Retrieved 16 June 2017.
  3. "Ubisoft acquires 'Brawlhalla' developer Blue Mammoth Games – Making Games". www.makinggames.biz. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  4. "Xaviant buys 50 percent stake in Dungeon Blitz dev". GamesIndustry.biz. Archived from the original on 17 December 2018. Retrieved 17 December 2018.
  5. "Brawlhalla dev Blue Mammoth Games opening new Netherlands studio". GamesIndustry.biz. Archived from the original on 17 December 2018. Retrieved 17 December 2018.
  6. "Ubisoft acquires Blue Mammoth Games". GamesIndustry.biz. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  7. "Ubisoft's acquisition of Brawlhalla studio Blue Mammoth Games boosts its online stable". venturebeat.com. 2 March 2018. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  8. "Hybride opens a new studio in Montreal". Hybride Technologies. 23 February 2016. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  9. "Ubisoft acquires Rocksmith developer Longtail Studios". mcvuk.com. Retrieved 25 June 2017.
  10. "Halifax's Longtail Studios join ESAC". Entertainment Software Association of Canada. 6 August 2013. Archived from the original on 6 November 2018. Retrieved 5 November 2018.
  11. "P.E.I. tries to keep video game developer". cbc.ca. Archived from the original on 16 January 2015. Retrieved 25 June 2017.
  12. "P.E.I. goes to bat for Longtail Studios with tax breaks". Destructoid. Archived from the original on 8 July 2012. Retrieved 25 June 2017.
  13. "Ubisoft adds another team in Canada as it acquires developer Longtail Halifax". venturebeat.com. 13 October 2015. Archived from the original on 15 October 2015. Retrieved 25 June 2017.
  14. "Ubisoft acquires Longtail Studios". GamesIndustry.biz. Archived from the original on 17 November 2017. Retrieved 25 June 2017.
  15. Kerr, Chris. "Ubisoft looks to build mobile presence with Longtail acquisition". gamasutra.com. Archived from the original on 11 January 2017. Retrieved 25 June 2017.
  16. Dyer, Mitch (3 February 2014). "House of Dreams: The Ubisoft Montreal Story". IGN. Archived from the original on 4 October 2018. Retrieved 16 June 2017.
  17. Batchelor, James (3 December 2014). "Ubisoft Quebec takes the lead for next Assassin's Creed". Retrieved 16 June 2017.
  18. Alexander, Leigh. "Ubisoft Acquires Longtail's Quebec Studio". gamasutra.com. Archived from the original on 6 April 2018. Retrieved 25 June 2017.
  19. "Ubisoft Quebec adds a Longtail studio". Engadget. Archived from the original on 6 April 2018. Retrieved 25 June 2017.
  20. "Ubisoft buys Michael Jackson Experience dev Longtail Studios". vg247.com. Archived from the original on 6 April 2018. Retrieved 25 June 2017.
  21. Fletcher, JC (5 October 2012). "Marvel Avengers: Battle for Earth on Kinect and Wii U from Ubisoft". Joystiq. Archived from the original on 5 November 2018. Retrieved 16 June 2017.
  22. Batchelor, James (5 September 2017). "Ubisoft creating 1,000 new jobs with two new Quebec studios". GamesIndustry.biz. Archived from the original on 5 September 2017. Retrieved 5 September 2017.
  23. "Building On Conviction: Inside Ubisoft Toronto". gamasutra.com. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  24. McEloy, Griffin (7 June 2009). "Ubisoft opening studio in Toronto, continuing to take over Canada [Update]". Engadget. Archived from the original on 11 November 2017. Retrieved 16 June 2017.
  25. Clayman, David (25 May 2010). "New Splinter Cell And Unannounced Ubisoft Title In the Works". IGN. Archived from the original on 19 April 2014. Retrieved 3 August 2015.
  26. Reynolds, Matthew (4 August 2013). "Jade Raymond on the founding and future of Ubisoft Toronto". Digital Spy. Archived from the original on 10 November 2017. Retrieved 16 June 2017.
  27. Takahashi, Dean (12 June 2017). "Ubisoft unveils Starlink video game with toys that attach to your controller". VentureBeat. Archived from the original on 4 September 2017. Retrieved 16 June 2017.
  28. Crecente, Brian (13 July 2015). "Former Ubisoft studio head Jade Raymond opens EA studio in Montreal". Archived from the original on 28 September 2015. Retrieved 27 September 2015.
  29. O'Conner, Alice (27 August 2016). "Far Cry 2's Clint Hocking Rejoins Ubisoft". Rock, Paper, Shotgun. Archived from the original on 29 July 2017. Retrieved 16 June 2017.
  30. "Video game giant Ubisoft to open Winnipeg office". CBC.ca. 6 April 2018. Archived from the original on 9 April 2018. Retrieved 6 April 2018.
  31. Campbell, Colin (1 October 2013). "Ubisoft buys Hungry Shark developer Future Games of London". Polygon. Archived from the original on 13 March 2018. Retrieved 16 June 2017.
  32. Makuch, Eddie (31 July 2019). "Ubisoft Acquires Developer Of "Hyper-Casual" Games". GameSpot. Archived from the original on 1 August 2019. Retrieved 1 August 2019.
  33. Ubisoft Entertainment S.A. (30 November 2018). "Ubisoft to acquire i3D.net to strengthen online services and bring best in class experiences to players". GlobeNewswire. Archived from the original on 5 December 2018. Retrieved 5 December 2018.
  34. Long, Neil (27 November 2013). "The Eden project: why The Crew creator Ivory Tower quit Test Drive Unlimited 2 to start all over again". Edge. Archived from the original on 1 December 2013.
  35. Reilly, Luke (5 October 2015). "Ubisoft Acquires The Crew Developer Ivory Tower". ign.com. Archived from the original on 21 April 2019. Retrieved 7 July 2018.
  36. "The Crew announced at Ubisoft E3 presser - VG247". vg247.com. 10 June 2013. Archived from the original on 21 April 2019. Retrieved 7 July 2018.
  37. "The Crew release date set for December". eurogamer.net. Archived from the original on 7 July 2018. Retrieved 7 July 2018.
  38. "Ubisoft acquires Ivory Tower studio". GamesIndustry.biz. Archived from the original on 7 July 2018. Retrieved 7 July 2018.
  39. "Ubisoft buys The Crew developer Ivory Tower". eurogamer.net. Archived from the original on 7 July 2018. Retrieved 7 July 2018.
  40. "E3 2017: Ubisoft Shows Off The Crew 2". Shacknews. Archived from the original on 7 July 2018. Retrieved 7 July 2018.
  41. "The Crew 2 Once Again Erases My Home State From History". USgamer.net. Archived from the original on 7 July 2018. Retrieved 7 July 2018.
  42. "Ubisoft Acquires Mobile Game Studio Kolibri Games". news.ubisoft.com. Retrieved 3 February 2020.
  43. Martin, Matt (17 March 2009). "Massive Entertainment founder leaves studio". GamesIndustry.biz. Gamer Network. Archived from the original on 3 March 2016. Retrieved 12 July 2016.
  44. Takahashi, Dean (28 February 2017). "Ubisoft is working on an Avatar game using the Snowdrop engine". VentureBeat. Archived from the original on 12 March 2017. Retrieved 16 June 2017.
  45. Graft, Kris (5 October 2009). "Ubisoft Acquires TrackMania Developer Nadeo". Gamasutra. Archived from the original on 19 August 2019. Retrieved 19 August 2019.
  46. McWhertor, Michael (5 October 2009). "Ubisoft Buys TrackMania Developers Nadeo". Kotaku. Archived from the original on 14 November 2019. Retrieved 14 November 2019.
  47. Peel, Jeremy (27 February 2013). "Shootmania Storm and Trackmania 2: Stadium coming to Steam". PCGamesN. Archived from the original on 19 August 2019. Retrieved 19 August 2019.
  48. "Global Game: From starting out to selling up – RedLynx on how to thrive in Helsinki". pocketgamer.biz. Archived from the original on 20 April 2018. Retrieved 28 May 2017.
  49. Sinclair, Brandon (2 November 2011). "Ubisoft acquires Trials studio". GameSpot. Archived from the original on 3 July 2018. Retrieved 16 June 2017.
  50. "The Division set for an early 2016 release". eurogamer.net. Archived from the original on 9 September 2018. Retrieved 8 September 2018.
  51. "Ubisoft's Not Sending out Early Review Copies For Steep". techraptor.net. Archived from the original on 9 September 2018. Retrieved 8 September 2018.
  52. "Company Overview of Microjocs Mobile S.L." www.bloomberg.com. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  53. "Digital Chocolate's double swoop". mcvuk.com.
  54. "Ubisoft buys Digital Chocolate Barcelona". GamesIndustry.biz. Archived from the original on 18 September 2018. Retrieved 18 September 2018.
  55. "Digital Chocolate, Which Nurtured Some Of Gaming's Best Talent, Sells Its Barcelona Studio To Ubisoft". techcrunch.com. Archived from the original on 18 September 2018. Retrieved 18 September 2018.
  56. McAloon, Alissa. "Ubisoft opens fourth Eastern European studio in Belgrade, Serbia". gamasutra.com. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  57. Ho, Jennifer (8 February 2001). "Ubi Soft acquires Blue Byte Software". GameSpot. Archived from the original on 13 July 2017. Retrieved 16 June 2017.
  58. KG, VRM GmbH & Co. "Hobby Spiele-Design wurde Beruf". allgemeine-zeitung.de. Retrieved 18 July 2018.
  59. Boyer, Brandon. "Ubisoft Acquires SunFlowers, Anno Franchise". gamasutra.com. Archived from the original on 23 August 2018. Retrieved 18 July 2018.
  60. Sinclair, Brendan (11 April 2007). "Ubisoft buys owner of 1701 A.D." gamespot.com. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  61. "Related Designs – Anno 1701-Macher expandieren – GameStar". gamestar.de. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  62. "Ubisoft takes full ownership of Anno developer Related Designs". polygon.com. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  63. "Ubisoft completes Related Designs acquisition". GamesIndustry.biz. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  64. "Ubisoft: Ehemaliges Related Designs-Studio ab sofort unter Blue Byte-Flagge". gamezone.de. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  65. Valentine, Rebekah (20 August 2019). "Ubisoft rebrands its German studios". GamesIndustry.biz. Archived from the original on 30 November 2019. Retrieved 12 December 2019.
  66. Batchelor, James (19 April 2017). "Ubisoft opens two new studios". Archived from the original on 23 June 2017. Retrieved 16 June 2017.
  67. Dumitrescu, Andrei (30 September 2018). "Ubisoft Opens Craiova Studio". Softpedia. Archived from the original on 5 November 2018. Retrieved 5 November 2018.
  68. Elliott, Phil (4 December 2008). "Ubisoft to add 120 to Romanian studios". GamesIndustry.biz. Archived from the original on 5 November 2018. Retrieved 5 November 2018.
  69. Kulikov, Oleh (9 December 2019). "Zustrichayte, Ubisoft Kyiv! Nazvu studiyi ofitsiyno zmineno" Зустрічайте, Ubisoft Kyiv! Назву студії офіційно змінено [Meet, Ubisoft Kyiv! The name of the studio has been officially changed]. PlayUA (in Ukrainian). Archived from the original on 11 December 2019. Retrieved 11 December 2019.
  70. Makuch, Eddie (18 January 2017). "Ubisoft Buys Guitar Hero Live, DJ Hero Dev From Activision". GameSpot. CBS Interactive. Archived from the original on 16 August 2017. Retrieved 18 January 2017.
  71. Ubisoft North America (12 June 2017). "Mario + Rabbids Kingdom Battle: Behind the Scenes". YouTube. Archived from the original on 17 June 2017. Retrieved 13 June 2017.
  72. Freeman, Will (25 January 2012). "Inside Ubisoft Montpellier: A Ray of light". Develop. Retrieved 16 June 2017.
  73. Alexander, Leigh (16 September 2013). "Ubi-Art cultivates both creativity and culture at Ubisoft". Gamasutra. Archived from the original on 9 April 2017. Retrieved 16 June 2017.
  74. Wilson, Jason (22 March 2018). "Ubisoft announces new studios in Mumbai and Odesa". Venture Beat. Archived from the original on 22 March 2018. Retrieved 22 March 2018.
  75. Dring, Christopher (11 August 2016). "Why Ubisoft's Reflections is far more interesting than you think it is". MCVUK. Retrieved 16 June 2017.
  76. McAloon, Alissa (8 August 2017). "Ubisoft opens new studio in Stockholm, Sweden". Archived from the original on 10 November 2017. Retrieved 10 November 2017.
  77. Valentine, Rebekah (26 September 2019). "Ubisoft opens new Vietnam studio". GamesIndustry.biz. Archived from the original on 26 September 2019. Retrieved 26 September 2019.
  78. Bayle, Alfred (3 November 2016). "FULL INTERVIEW: Ubisoft dips into Philippine talent pool". Philippine Daily Inquirer. Archived from the original on 12 January 2017. Retrieved 17 November 2017.
  79. Barreiro Jr., Victor (29 March 2016). "Ubisoft to open Philippine production studio". Rappler. Archived from the original on 1 August 2017. Retrieved 17 November 2017.
  80. Yin-Poole, Wesley (6 February 2020). "Ubisoft promises five triple-A games before April 2021". Eurogamer. Retrieved 26 June 2020.
  81. "Ubisoft snaps up SunFlowers". mcvuk.com. Archived from the original on 23 August 2018. Retrieved 18 July 2018.
  82. Adams, David (9 May 2005). "Sunflowers Reveals Next ANNO". ign.com. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  83. "Sunflowers head to the Black Sea". eurogamer.net. Archived from the original on 6 April 2018. Retrieved 18 July 2018.
  84. "Sunflowers uprooted". eurogamer.net. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  85. Seff, Micah (8 August 2006). "Aspyr Picks Sunflowers". ign.com. Archived from the original on 6 April 2018. Retrieved 18 July 2018.
  86. ""In die richtigen Hände gegeben" – Adi Boiko im Interview". pcgames.de. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  87. "Sunflowers-Gründer planen neues Unternehmen". pcgames.de. Archived from the original on 12 June 2018. Retrieved 18 July 2018.
  88. "Sunflowers Gründer gehen nicht zu Ubisoft – Golem.de". golem.de. Archived from the original on 6 April 2018. Retrieved 18 July 2018.
  89. Mayard, Aline (14 June 2016). "Ubisoft Casablanca closes: is this good news for Morocco game devs?". Wamda. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  90. Wawro, Alex (9 June 2016). "After 18 years, Ubisoft Casablanca is closing up shop". Gamasutra. Archived from the original on 2 May 2018. Retrieved 11 May 2018.
  91. Royer, Brandon (14 June 2007). "Ubisoft To Expand Casablanca Studio". Gamasutra. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  92. "Ubisoft Opens New Studio in Brazil – WIRED". www.wired.com. Archived from the original on 22 December 2016. Retrieved 25 June 2017.
  93. "Ubi opens development studio in Brazil". vg247.com. Archived from the original on 20 March 2018. Retrieved 25 June 2017.
  94. "Production Studio in South America". GamesIndustry.biz. Archived from the original on 21 March 2018. Retrieved 25 June 2017.
  95. Remo, Chris. "Ubisoft Announces Brazilian Development House". gamasutra.com. Archived from the original on 21 March 2018. Retrieved 25 June 2017.
  96. Sinclair, Brendan (24 June 2008). "Ubisoft opens Brazil studio". gamespot.com. Archived from the original on 21 March 2018. Retrieved 25 June 2017.
  97. MCV Staff (25 June 2008). "Ubisoft to open studios in Rio de Janeiro and Florianópolis". MCV/Develop. Retrieved 14 November 2019.
  98. ludwigk. "Ubisoft snatches up Brazilian studio Southlogic". Engadget. Archived from the original on 3 April 2018. Retrieved 25 June 2017.
  99. Alexander, Leigh. "Ubisoft Acquires Brazilian Studio Southlogic". gamasutra.com. Archived from the original on 28 June 2017. Retrieved 25 June 2017.
  100. "Ubisoft expands South American interests". GamesIndustry.biz. Archived from the original on 3 April 2018. Retrieved 25 June 2017.
  101. "Ubisoft re-evaluates Brazilian operations". GamesIndustry.biz. Archived from the original on 1 December 2017. Retrieved 25 June 2017.
  102. Graft, Kris. "Ubisoft: Brazilian Operations Will 'Ramp Down' By Year-End". gamasutra.com. Archived from the original on 28 June 2017. Retrieved 25 June 2017.
  103. "Free to Play Studio Ubisoft Zurich Formed". Blue's News. 22 August 2011. Archived from the original on 19 November 2018. Retrieved 19 November 2018.
  104. Bodmer, Marc (15 September 2011). ""Die Schweiz hat gute junge Game-Designer"" ["Switzerland has good young game designers"]. Neue Zürcher Zeitung (in German). Archived from the original on 19 November 2018. Retrieved 19 November 2018.
  105. jag (19 November 2011). ""Wir werden in Zürich grosse Spiele schaffen"" ["In Zürich, we will create great games"]. 20 Minuten (in German). Archived from the original on 22 January 2012. Retrieved 19 November 2018.
  106. pru (23 October 2013). "Ubisoft Zürich muss dicht machen" [Ubisoft Zürich has to close]. 20 Minuten (in German). Archived from the original on 8 November 2018. Retrieved 19 November 2018.
  107. Greenwood, Giselle (24 February 2008). "Game on". The Business Journals. Archived from the original on 28 January 2015. Retrieved 4 November 2018.
  108. Calnan, Christopher (22 June 2010). "Gee Whiz: KingsIsle's 'Wizard101' game breaches 10M users". The Business Journals. Archived from the original on 16 July 2014. Retrieved 4 November 2018.
  109. "French company buys Wolfpack Studios". The Business Journals. 2 March 2004. Archived from the original on 30 March 2012. Retrieved 4 November 2018.
  110. Butts, Steve (1 March 2004). "Ubisoft Acquires Wolfpack". IGN. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
  111. Henderson, John (24 July 2006). "Shoot To Thrill: Playing Catch-Up with Former Shadowbane Developers at Stray Bullet Games". Gamasutra. Archived from the original on 5 November 2018. Retrieved 4 November 2018.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.