Horde Campaign
Horde Campaign is an accessory for the Dungeons & Dragons fantasy role-playing game.
Code | FR12 |
---|---|
Rules required | AD&D |
Character levels | NA |
Campaign setting | Forgotten Realms |
Authors | Curtis M. Scott |
First published | 1991 |
Linked modules | |
FR1 FR2 FR3 FR4 FR5 FR6 FR7 FR8 FR9 FR10 FR11 FR12 FR13 FR14 FR15 FR16 |
Contents
Horde Campaign describes the Horde's assault on the Forgotten Realms, tracking the war battle-by-battle, and providing Battlesystem stats for the battles.
Publication history
FR12 Horde Campaign was published in 1991, and was designed by Curtis M. Scott.
Reception
Reviews
- White Wolf #30 (1992)
gollark: > There are two semantic patterns, transfer and retain. In transfer semantics, the caller "gives" a use count to the callee, which "gives back" any return. For instance, if I haveAre they implementing Rust as a convention in C with weird terminology?
gollark: These people are INSANE.
gollark: > A TLV variable name is a random pronounceable three-letter string, sometimes with some vague relationship to its meaning, but usually not. Usually CVC (consonant-vowel-consonant) is a good choice.WHY WOULD YOU DO THIS
gollark: Isn't a u16 a "word" anyway?
gollark: What was wrong with `u64` or something?
References
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