Guilty Gear

Guilty Gear (Japanese: ギルティギア, Hepburn: Giruti Gia) is a series of fighting games by Arc System Works and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and spawned several sequels. It was adapted to other media such as manga and drama CD. Guilty Gear has generally received praise from video game reviewers for its highly technical gameplay, graphics, soundtrack, and for its characters. Another fighting game franchise by Arc System Works, BlazBlue, is considered a spiritual successor of the series.

Guilty Gear
Logo utilized in the Guilty Gear Xrd games.
Genre(s)Fighting game
Developer(s)Arc System Works
Publisher(s)Arc System Works
Aksys Games
PQube
Bandai Namco Entertainment
Netmarble
Sega
Sammy Entertainment (formerly)
Kiss Ltd. (formerly)
Creator(s)Daisuke Ishiwatari
First releaseGuilty Gear
May 14, 1998
Latest releaseGuilty Gear Xrd Rev 2
May 25, 2017

Games

Main series

Title Details

Original release dates:
  • JP: May 14, 1998
  • NA: October 31, 1998
  • EU: May 2000
Release years by system:
1998 – PlayStation[1]
2019 – Nintendo Switch, PlayStation 4, Microsoft Windows

Original release dates:
  • JP: July 2000
  • NA: September 30, 2001
  • EU: March 1, 2002
Release years by system:
2000 – Arcade,[1] Sega Dreamcast
2001 – PlayStation 2, Microsoft Windows
2002 – Game Boy Advance

Original release dates:
  • JP: May 23, 2002
  • NA: February 4, 2003
  • EU: March 7, 2003
Release years by system:
2002 – Arcade[1]
2003 – PlayStation 2

Original release dates:
  • JP: November 29, 2007
  • NA: October 7, 2008
  • EU: September 25, 2009
Release years by system:
2007 – Xbox 360[2]
2016 – Microsoft Windows
Notes:
  • First game in the franchise with an English dub.

Original release dates:
  • JP: February 20, 2014
  • NA: December 16, 2014
  • EU: June 3, 2015
Release years by system:
2014 – Arcade, PlayStation 3, PlayStation 4
2015 – Microsoft Windows
Notes:
  • It is the second entry in the series to use 3D models instead of sprites, the third under the X title, and the 5th mainline title overall.[3]
  • It is the only other game in the franchise to receive an English dub.

Original release dates:
  • JP: August 25, 2015
  • NA: June 7, 2016
  • EU: June 10, 2016
Release years by system:
2015 – Arcade
2016 – PlayStation 3, PlayStation 4, Microsoft Windows
Guilty Gear Strive

Proposed release dates:
Q1/Q2 2021
Proposed system release:
2021 – PlayStation 4, PlayStation 5, Microsoft Windows, Arcade[4][5]
Notes:

Updated versions

Title Details

Original release dates:
  • JP: November 29, 2001
  • EU: March 1, 2002
Release years by system:
2001 – PlayStation 2
Notes:
  • Release was Japan-exclusive.

Original release dates:
  • JP: November 29, 2001
  • EU: March 1, 2002
Release years by system:
2003 – Arcade
Notes:
  • Atomiswave arcade-system version.

Original release dates:
  • JP: March 26, 2003
  • NA: September 14, 2004
  • EU: November 26, 2004
Release years by system:
2003 – Arcade
2004 – PlayStation 2, Xbox
2005 – Microsoft Windows, PlayStation Portable
Notes:
  • Hidden character Robo-Ky is made playable from the beginning.
  • Korean version of the game features an alternate soundtrack.

Original release dates:
  • JP: September 28, 2005
Release years by system:
2005 – Arcade
2006 – PlayStation 2
Notes:
  • New characters introduced to the game, A.B.A and Order-Sol.

Original release dates:
  • JP: December 20, 2006
  • NA: September 11, 2007
  • EU: February 29, 2008
Release years by system:
2006 – Arcade
2007 – PlayStation 2, Nintendo Wii
Notes:
  • New mechanics added to the game, Force Break, Slashback, and Throw Breaks.
  • Characters Justice and Kliff were removed from the playable cast.

Original release dates:
  • JP: March 27, 2008
  • NA: May 12, 2009
  • EU: May 20, 2011
Release years by system:
2008 – PlayStation 2, PlayStation Portable
2009 – Nintendo Wii
2012 – Xbox 360, PlayStation 3
Notes:
  • This version features a new story mode which is a continuation of the storyline from Guilty Gear X2.
  • Characters Justice and Kliff were add back and balancing changes were made across all playable characters.

Original release dates:
  • JP: September 20, 2012
  • NA: April 23, 2013
  • EU: February 14, 2013
Release years by system:
2012 – Arcade
2013 – PlayStation Vita, PlayStation 3, Xbox 360
2015 – Microsoft Windows
2019 – Nintendo Switch
Notes:
  • Further balancing changes were incorporated in this version.
  • The PlayStation 3 and Xbox 360 versions of Accent Core Plus received a free update to the Plus R version.
  • The Nintendo Switch release features the option to change the BGM to the 2003 South Korean release soundtrack.[10]

Original release dates:
  • JP: May 25, 2017
  • NA: May 26, 2017
  • EU: May 26, 2017
Release years by system:
2017 – Microsoft Windows, PlayStation 3, PlayStation 4
Notes:
  • Introduction of 2 new playable characters, rebalancing of the cast, online mode improvements, and additional story scenarios.
  • First installment in the Guilty Gear series to receive a simultaneous release across consoles and PC.

Spin-offs

Title Details

Original release dates:
  • JP: January 25, 2001
Release years by system:
2001 – Wonderswan[1]
Notes:
  • 2D fighting game in super deformed style. Has one series-exclusive character, Fanny.

Original release dates:
  • JP: September 27, 2001
Release years by system:
2001 – Wonderswan[1]

Original release dates:
  • JP: December 17, 2003
  • NA: November 2, 2004
  • EU: June 16, 2005
Release years by system:
2003 – Arcade[1]
2004 – PlayStation 2, Xbox
2005 – Microsoft Windows
Notes:
  • 4-player battle arena fighting game.

Original release dates:
  • JP: October 5, 2006
  • NA: April 25, 2006
  • EU: August 3, 2007
Release years by system:
2006 – Nintendo DS[11]
Notes:
  • 4-player battle arena fighting game.
Guilty Gear Judgment

Original release date:
  • JP: August 24, 2006
  • NA: September 5, 2006
  • EU: August 3, 2007
Release years by system:
2006 – PlayStation Portable[12]
Notes:

The game's story is as follows: a week has passed without any word from the small Eastern European kingdom of Villtania. However, as refugees are found, the United Nations becomes aware of devastation and ungodly experiments conducted by Villtania's leading sorcerer and scientist, Raymond. As a result, the United Nations declares an international emergency and promptly offers a reward to anyone who can stop Raymond and bring order back to Villtania. A large gathering of warriors attracted to earning the bounty soon fight to decide who will challenge Raymond.

Pro Jumper! Guilty Gear Tangent!?

Original release dates:
  • JP: September 1, 2010
  • NA: June 23, 2011
Release years by system:
2010 – DSiWare[13]

Gameplay

Guilty Gear consists primarily of one-on-one competitive battles. Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games.

Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. These features have not returned for subsequent games.

Each game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. Portions of the Tension Gauge can be expended to perform various techniques. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. "Faultless Defense" allows players to prevent "tick damage", damage received from normally guarding against attacks, at the expense of the Tension Gauge. Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding.

The Tension Gauge is also tied in with the usage of "instant kill" techniques (一撃必殺技, ichigeki hissatsu waza), high-risk attacks that are difficult to connect with but instantly inflict death on the opponent regardless of the amount of life remaining. In Guilty Gear, these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead. Failing to connect with the technique penalizes the user by removing the Tension Gauge and its related uses for the rest of the round.

Guilty Gear X2 introduced a "Burst Gauge" that slowly fills during the progression of a match. When completely filled, players can perform a "Psyche Burst" in an attempt to quickly stop an opponent's offense, even knocking back the opponent if they are close enough. This mechanic has also appeared in some form in other Arc System Works games, such as BlazBlue and Persona 4 Arena, as well as other fighting games such as Skullgirls.

Many characters also feature their own unique mechanics that differentiate them from each other. For example, Zato-1 utilizes a shadow-like symbiotic creature named Eddie that is able to detach itself and be controlled separately for a period of time, allowing complex tandem attacks between the two. Venom can set out weaponized billiard balls on screen that can be projected in various directions depending on how the player strikes them with certain attacks. Johnny carries a limited set of coins that can be thrown at the opponent. Though the coins themselves deal little damage, each successive hit strengthens his "Mist Finer" technique to incredibly powerful levels.

Playable characters

Character Guilty Gear X[14] Petit[15] X2[16] Isuka[17] DS[18] Judgement[19] 2[20] Xrd[21] Strive[22]
A.B.ANNNYaYbNNNN
Anji MitoNYYbYYYYNN
AnswerNNNNNNNNYg
Axl LowYYYbYYYYNYY
BaikenYYNYYYYNYg
BedmanNNNNNNNNY
BridgetNNNYYYYNN
Chipp ZanuffYYYcYYYYNYY
DizzyNYNYYYYNYe
Dr. ParadigmNNNNNNNYN
Elphelt ValentineNNNNNNNNY
FannyNNYNNNNNN
Faust/Dr. BaldheadYYYcYYYYNYY
Holy Order-SolNNNYaNNNNN
I-NoNNNYYYYNY
IzunaNNNNNNNYN
Jack-O' ValentineNNNNNNNNYe
Jam KuradoberiNYYYYYYNYe
JohnnyNYYcYYYYNYe
JusticeYYdNYfNNNNN
Kliff UndersnYYdNYfNNNNN
Ky KiskeYYYYYYYYYY
Kum HaehyunNNNNNNNNYe
Leo WhitefangNNNNNNNNYY
MayYYYYYYYNYY
Millia RageYYYYYYYNYY
NagoriyukiNNNNNNNNNY
PotemkinYYYYYYYNYY
Ramlethal ValentineNNNNNNNNY Y
RavenNNNNNNNYYe
Robo-KyNYdNYNYNNN
SinNNNNNNNYY
SlayerNNNYYYYNY
Sol BadguyYYYYYYYYYY
TestamentYYNYYYYNN
ValentineNNNNNNNYN
VenomNYNYYYYNY
ZappaNNNYYYYNN
Zato-1 / EddieYYYcYYYYNYY
Total1319132521212072512
Notes

^a Playable in the Slash update onward, Guilty Gear XX Slash.[23][24]
^b Only playable in the PlayStation 2 version.[25]
^c Only in Guilty Gear Petit 2.[26]
^d Only in the update version, Guilty Gear X Plus.[27][28]
^e Only playable in the update/sequel version, Guilty Gear Xrd -REVELATOR-.[29]
^f Kliff and Justice were balanced for tournament play in the Guilty Gear XX Accent Core Plus R update, and were absent in Guilty Gear XX Accent Core.[24]
^g Only playable in the update/sequel version, Guilty Gear Xrd Rev 2.

Media

In addition to the Guilty Gear video game series, other products were also released. Two novelizations of Guilty Gear X were written by Norimitsu Kaihō, illustrated by Daisuke Ishiwatari, and published by Enterbrain: Lightning the Argent (白銀の迅雷, Shirogane no Jinrai), and The Butterfly and Her (胡蝶と疾風, Kochō to Hayate), on January 20, 2001 and on August 24, 2002.[30][31] A manga titled Guilty Gear Xtra (ギルティギアXTRA), a collaboration among Daisuke Ishiwatari, Norimitsu Kaihō, and Akihito Sumii, was serialized in Kodansha's Magazine Z on September 22, 2003.[32] Studio DNA and Enterbrain also published comics anthologies.[31][33] Several drama CDs were published; Scitron released a series of two drama CDs—Guilty Gear X Vol. 1 and Vol. 2—between October 24, and November 24, 2001,[33] and two series of drama CDs based on Guilty Gear X2 were released by Team Entertainment: Red and Black—a series— were released in 2003 between July 16, and August 20.[31] Another series of drama CDs, Night of Knives, was published in three volumes between October 20 and December 22, 2004.[34][35] Also action figures, guidebooks, and a trading card game series based on Guilty Gear were released.[31][33] On February 11, 2017, Arc System Works announced a collaboration with Tecmo Koei's Team Ninja to release Arc System Works Costume Set consisting the costumes of some characters from BlazBlue and Guilty Gear series in March 2017 for Dead or Alive 5: Last Round.[36]

Reception and legacy

Aggregate review scores
As of August 3, 2013.
Game GameRankings Metacritic
Guilty Gear (PS) 78.44%[37] NA
Guilty Gear X (DC) 89.33%[38]
(PS2) 79.70%[39]
(GBA) 64.97%[40]
(PS2) 79[41]
(GBA) 67[42]
Guilty Gear X2 (PS2) 86.14%[43] (PS2) 87[44]
Guilty Gear X2 #Reload (Xbox) 85.02%[45] (Xbox) 86[46]
Guilty Gear Isuka (PS2) 75.56%[47] (PS2) 73[48]
Guilty Gear Dust Strikers 58.97%[49] 60[50]
Guilty Gear Judgment 74.36%[51] 77[52]
Guilty Gear XX Accent Core (PS2) 78.75%[53]
(Wii) 74.88%[54]
(PS2) 77[55]
(Wii) 75[56]
Guilty Gear 2: Overture 58.19%[57] 56[58]
Guilty Gear XX Accent Core Plus (PS2) 82.67%[59]
(PSP) 78%[60]
(Wii) 78%[61]
(360) 72.89%[62]
(PS3) 74.57%[63]
(Wii) 76[64]
(360) 74[65]
(PS3) 75[66]
Pro Jumper! Guilty Gear Tangent!? 75.00%[67] NA[68]
Guilty Gear XX Accent Core Plus R 69.83%[69] 71[70]
Guilty Gear Xrd SIGN 85.13%[71] 84[72]

The Guilty Gear series is considered a cult classic among video game fans.[73][74][75][76] The series has often been remarked upon for its visual elements, fighting engine, soundtrack, and the variety of designs of the characters and attacks.[77][78][79][80][81][82][83][84][85][86][87] X's Dreamcast version has the highest score of the series as compiled by review aggregator GameRankings (89.33%),[38] while X2 for PlayStation 2 occupies that position according to the other major aggregator, Metacritic (87).[44] On the other hand, the lowest score is given to Guilty Gear 2: Overture from both GameRankings (58.19%)[57] and Metacritic (56/100).[58]

Guilty Gear is considered by several sources to be the greatest 2D fighting game.[88][89][90] GameSpot said that "Guilty Gear is one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre",[91] while Eurogamer stated: "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this."[92] Its sequels were also well received. GameSpy said "Guilty Gear X is hands-down the best 2D fighting game to date",[93] and Guilty Gear X2 was described by About.com as "easily the best 2D fighter to come around in a long time."[94]

In 2012, Complex ranked Guilty Gear at number 47 on the list of the best video game franchises, commenting: "Where other fighters were moving toward realism and more down to Earth physics and combos, Guilty Gear was content to turn those notions on their head, paving the way for the more chaotic fighters we're seeing today."[95] Yahoo! Voices' editor S.W. Hampson included Guilty Gear among the 10 best fighting game franchises of all time, praising the series's evolution along the years, the "distinctive visual flair" of its 2D sprites, and the "well-defined story lines", adding "its identity is among the most unique in the world of beat-'em-ups."[73]

BlazBlue: Calamity Trigger, another fighting game developed by Arc System Works, is often referred to as a spiritual successor of the Guilty Gear series.[96][97][98][99][100]

gollark: ... no.
gollark: > there's no problem a bit of napalm can't solveNapalm can't solve, really, the majority of problems.
gollark: The nuclear arsenal is controlled by PotatOS's Nucleonic Warfare Division™ and I am NOT turning it over to you.
gollark: You are probably NOT going to improve things by nuking a fifth of the world's population.
gollark: No.

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  78. Ingenito, Vincent (December 7, 2012). "Guilty Gear XX Accent Core Plus Review". IGN. Ziff Davis Media. Retrieved August 3, 2013. Much like the guitar virtuosos providing the game's stellar soundtrack, Guilty Gear players are known for their uncompromising technical prowess. [...] Controls are responsive, and the wide array of mobility options and flashy moves for each character can be appreciated within minutes of picking up the controller. [...] For as varied as the 25 characters look, their play styles are even more divergent.
  79. Goldstein, Hilary (September 10, 2004). "Guilty Gear X2 #Reload". IGN. Ziff Davis Media. p. 2. Retrieved August 3, 2013. What really separates Guilty Gear from the rest of the crowd are the absolutely bizarre characters. [...] each character is a very distinguishable entity. [...] There are more than 20 of these characters and they are all just as interesting
  80. Jordan, Jwan. "Guilty Gear XX Accent Core Review". Cheat Code Central. p. 1. Retrieved August 3, 2013. Guilty Gear is a one on one 2D fighter with loud bright characters that unleash powerful attacks with absurd names after them.
  81. Jordan, Jwan. "Guilty Gear XX Accent Core Review". Cheat Code Central. p. 2. Retrieved August 3, 2013. The audio in Guilty Gear is excellent and possesses a nice soundtrack of hardcore rock music that blends seamlessly with the characters and theme of the game.
  82. Gouskos, Carrie (April 18, 2006). "Guilty Gear XX Slash Import Hands-On". GameSpot. CBS Interactive. Archived from the original on August 5, 2013. Retrieved August 3, 2013. Guilty Gear's strength is undoubtedly the unique characters and their sometimes-bizarre move-sets, [...] Guilty Gear's personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. [...] it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through.
  83. Kasavin, Greg (September 8, 2006). "Guilty Gear Judgment Review". GameSpot. CBS Interactive. Retrieved August 3, 2013. The over-the-top anime stylings of the Guilty Gear series. [...] The underlying gameplay itself is still good. [...] Guilty Gear's slick, well-animated 2D graphics and head-banging guitar rock soundtrack translate well to the PSP
  84. Fudge, James (December 22, 2001). "Reviews: Guilty Gear X (PS2)". GameSpy. IGN Entertainment. p. 2. Archived from the original on February 17, 2005. Retrieved August 3, 2013. The game's sounds are as equally wonderful as the graphics.
  85. Sell, Chris (December 30, 2004). "Guilty Gear X2 Reload Review". PALGN. Archived from the original on October 31, 2013. Retrieved August 3, 2013. The special combos are incredible and range from fairly simple to very advanced. The payoff is always rewarding both in damage and in insane visuals.
  86. Turner, Benjamin (February 5, 2003). "Reviews: Guilty Gear X2". GameSpy. IGN Entertainment. p. 1. Archived from the original on May 21, 2009. Retrieved August 1, 2013. At the game's core is a very solid fighting engine that's been refined since the last game.
  87. Turner, Benjamin (February 5, 2003). "Reviews: Guilty Gear X2". GameSpy. IGN Entertainment. p. 2. Archived from the original on May 21, 2009. Retrieved August 1, 2013. Groundbreaking and triumphant. Lesser words just don't do justice to the superior graphics and general aesthetics of Guilty Gear X2. X2 is easily the most beautiful 2D game yet crafted, and should prove to anyone with a working cerebrum that 2D is not inferior to 3D [...] High-resolution graphics would be fairly pointless if the actual art were mediocre, so it's a good thing that Guilty Gear X2 has some of the coolest character designs ever seen in a game. [...] The hard-rocking soundtrack is almost as impressive.
  88. Slater, Harry (July 12, 2012). "Tekken 2 and Guilty Gear smash onto the PlayStation Store for PS-certified phones". Pocket Gamer. Retrieved August 3, 2013. [...] then Guilty Gear, which is also £3.99, is considered by many to be the greatest 2D, one on one fighter of the era.
  89. Nelson, Randy (November 11, 1998). "Guilty Gear". IGN. Ziff Davis Media. Retrieved August 3, 2013. If you consider yourself a fighting connoisseur, it comes highly recommended. No true fan of the genre should be without a copy.
  90. Goldstein, Hilary (September 10, 2004). "Guilty Gear X2 #Reload". IGN. Ziff Davis Media. p. 3. Retrieved August 3, 2013. Guilty Gear X2 #Reload isn't the perfect fighting game, it's not even the best fighter on Xbox. Still, it's at the top of the food chain for 2D games.
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  93. Fudge, James (December 22, 2001). "Reviews: Guilty Gear X (PS2)". GameSpy. IGN Entertainment. p. 1. Archived from the original on February 18, 2005. Retrieved August 3, 2013. Guilty Gear X is hands-down the best 2D fighting game to date. [...] The three key factors that brought me to this conclusion are eye candy, fast and furious fighting and interesting (albeit over-the-top) characters. [...] As with most sequels GGX brings a number of new things to the table, like extra moves, improved graphics and a few new token characters.
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