Five Coins for a Kingdom

Five Coins for a Kingdom is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in that game's Mystara campaign setting. TSR, Inc. published the module in 1987 for the D&D Master Set rules. It is part of the "M" series of modules. The module was designed by Robin Jenkins. Its cover art and interior art is by John and Laura Lakey, and cartography by William Reuter.

Five Coins for a Kingdom
CodeM4
TSR Product Code9204
Rules requiredD&D Master Set
Character levels28 - 32
Campaign settingGeneric AD&D
AuthorsRobin Jenkins
First published1987
Linked modules
M1, M2, M3, M4, M5

Plot summary

Five Coins for a Kingdom involves a disappearing city and five magic coins.[1]

On a clear day, bright lights appear in the sky over a vibrant city as the player characters stand in the market, and then the city vanishes, leaving the party alone in a grassy field. Five coins fall from sky, each imbued with the spirit of a power wizard beseeching the party to free them and save their world from destruction. Using the magic coins, the party travels to the outer plane of Eloysia, explore what is left of the city of Solius and free the wizards. Before saving Solius, the party must defeat an invasive army led by mad Durhan. Finally, the party journeys into their own sun to save their city.

Table of contents

Chapter Page
Introduction 2
Chapter 1: A City Vanishes 3
Chapter 2: Hard Work for Small Pay 5
Chapter 3: Arrival in Eloysia 12
Chapter 4: Against Durhan 26
Chapter 5: Into the Sun 35
Appendix 39
Important NPCs 40

Publication history

M4 Five Coins for a Kingdom was written by Allen Varney, with art by John and Laura Lakey, and was published by TSR in 1987 as a 40-page booklet with an outer folder.[1] The scenario was adapted as The Vanishing City, #15 in the series of Advanced Dungeons & Dragons Adventure Gamebooks.[1]

Credits

Design: Robin Jenkins
Cover Art: Ben Otero
Illustrations: John Lakey and Laura Lakey
Cartography: Wiliam Reuter
Typesetting: Betty Elmore

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

product number 9204
ISBN 0-88038-411-5

Reception

gollark: https://pastebin.com/5YmBuQwN is the WIP client.
gollark: Then that would be WRONG!
gollark: Coming soon: encryption via chervil's thing, more fine-grained evilness data.
gollark: I've developed a new protocol, RCEoR (Remote Code Execution over Rednet) for secure remote code execution. To send a piece of code:`rednet.broadcast({code = "print 'hi'", evil = [evilness of packet]}, "rceor")`. If you are sending an exploit, set evil to true, so that secure systems won't execute it.
gollark: I would hardly call "OpenOS with radio program" a modification of OpenOS <@!246968630598828034>.

See also

References and footnotes

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 144. ISBN 0-87975-653-5.


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