Feeding Frenzy 2

Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game, Feeding Frenzy. The game was developed and published by PopCap Games on February 6, 2006.

Feeding Frenzy 2: Shipwreck Showdown
Developer(s)Sprout Games
Publisher(s)PopCap Games
Designer(s)Ed Allard and Ben Lyon
SeriesFeeding Frenzy
Platform(s)Microsoft Windows, Xbox 360 (XBLA), PlayStation 3 (PSN)
ReleasePC (February 6, 2006)
XBLA (September 17, 2008)[1]
PSN (March 11, 2010)
Genre(s)Arcade
Mode(s)Single-player, multiplayer (XBLA, PSN)

Gameplay

As in Feeding Frenzy, players have to control several fast growing marine predators who are out to uncover a mystery which is lurking in the ocean. The aim of the game is to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain. Feeding Frenzy 2 includes 60 new levels which feature sceneries such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, as well as above water challenges. The story mode has the player start (and end) as a small butterflyfish named Boris. The player has to eat and chomp his or her way to the top of the food chain. Along the way, the player encounters new prey and predators, both friendly and unfriendly, and must stop an alien anglerfish "The Intruder" from destroying the ocean.

gollark: It's not transpilation just because the target is intepreted.
gollark: *transpile/compile/potatoize
gollark: Good point, actually: esolangs do often need giant programs to do stuff. Probably that's not too significant though.
gollark: In any case, they probably won't run Python or whatever you're using.
gollark: We're not programming for calculators.

References

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