Pixelus

Pixelus is a puzzle video game released for the Microsoft Windows and Mac OS X in 2005. A deluxe version was released later in the year. The story follows a young Greek man named Claudius who is shipwrecked and rebuilds temple mosaics in order to gain the favor of the gods.[1] The gameplay of Pixelus is a clone of the Japanese 2001 game Guru Logi Champ published for the Game Boy Advance.

Pixelus
Developer(s)Nuclide Games
PopCap Games
Publisher(s)PopCap Games
Designer(s)Dominique Biesmans
Steve McCrea
Luc Van den Borre
EnginePopCap Games Framework
Platform(s)Windows, Mac OS X, Palm OS, Pocket PC, Java ME, Xbox, iPod
ReleaseJuly 15, 2004
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The objective of Pixelus is to create specific images on a 16x16 grid using a limited number of tiles. Players must slide tiles across the grid and land them in specific locations to form an image. Areas where tiles must be placed are often not immediately accessible. For this reason, tiles must often be used to block other tiles, then removed and placed in other locations. During gameplay, players may choose to reset the puzzle, go back one move, and receive a hint. On completing a puzzle, players can receive gold, silver, or bronze medals based on how few moves they used.

gollark: No, I mean the "we do worse things so you can't criticise this somewhat bad thing" thing does not make sense. Unless you want to justify this "PBS" on its own merits, in which case do so, or actually don't as I don't really care.
gollark: That's a very stupid argument, but I'm not sure what to call it.
gollark: You can just not do either.
gollark: It's not between those though.
gollark: It's fuzzily defined, somewhat niche as a concern anyway, and rarely actually encoded into law.

References

  1. "Pixelus profile". IGN. Retrieved 2007-11-29.
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