Ceadîr-Lunga

Ceadîr-Lunga (Romanian pronunciation: [t͡ʃaˈdɨr ˈluŋɡa], also spelled Ceadâr-Lunga; Gagauz: Çadır-Lunga) is a city and municipality[2] in Gagauzia, Moldova.

Ceadîr-Lunga
Church of Theotokos of Kazan in Çadır-Lunga
Coat of arms
Ceadîr-Lunga
Coordinates: 46°03′N 28°50′E
CountryMoldova
DistrictGagauzia
Population
  Total16,605
Time zoneUTC+2 (EET)
  Summer (DST)UTC+3 (EEST)
ClimateCfb
Websitehttp://ceadir-lunga.md/

Demographics

The city's population is 19,401, of which 14,294 Gagauzians, 1,552 Russians, 1,510 Bulgarians, 734 Moldovans, 951 Ukrainians, 166 Gypsies, 8 Poles, 7 Jews, and 179 other/undeclared.

Twin towns – Sister cities

Ceadîr-Lunga is twinned with:

gollark: ```rustuse std::collections::HashMap;use serde_cbor::Value;use chrono;use std::collections::HashSet;use actix::prelude::*;#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]#[serde(untagged)]pub enum Channel { Numeric(i64), Named(String)}#[derive(Serialize, Deserialize, Debug, Clone, Message)]pub struct RawMsg { pub channel: Channel, #[serde(flatten)] pub meta: HashMap<String, Value>, pub message: Value}#[derive(Serialize, Deserialize, Debug, Clone, Message)]pub struct Msg { pub channel: Channel, #[serde(flatten)] pub meta: HashMap<String, Value>, pub message: Value, pub timestamp: chrono::DateTime<chrono::Utc>}pub fn complete(raw: RawMsg) -> Msg { Msg { channel: raw.channel, meta: raw.meta, timestamp: chrono::Utc::now(), message: raw.message }}#[derive(Serialize, Deserialize, Debug)]#[serde(rename_all = "snake_case")]pub enum MessageFromClient { Open(Channel), Close(Channel), Message(RawMsg), Query}#[derive(Serialize)]#[serde(rename_all = "snake_case")]pub enum MessageToClient<'a> { Message(Msg), QueryResult { channels: &'a HashSet<Channel> }}```Skynet!
gollark: No, actually, HQ9+ is better.
gollark: And cratesio squatting.
gollark: I mean, unless you count the borrow checker being unable to properly distinguish between access to, I don't know, parts of a vector.
gollark: Actually, Lua has flaws, flawlessness is unique to Rust.

References


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