Brothers in Arms: D-Day

Brothers in Arms: D-Day is a first-person shooter video game in the Brothers in Arms series for the PlayStation Portable. It uses the Unreal Engine 2.0 as its technology base. Though labeled as a spin-off, the game's plot is actually a crossover/compilation of Brothers in Arms: Road to Hill 30 and Brothers in Arms: Earned in Blood from the main series.

Brothers in Arms: D-Day
Developer(s)Gearbox Software
Ubisoft Shanghai
Publisher(s)Ubisoft
SeriesBrothers in Arms
EngineUnreal Engine 2.0
Platform(s)PlayStation Portable
Release
  • AU: November 7, 2006
  • NA: December 5, 2006
  • EU: December 8, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Gameplay

Brothers in Arms: D-Day takes the player through the Normandy campaign and like its predecessors follows Sgt. Matthew Baker and Cpl. (later Sgt.) Joe Hartstock through actual missions that took place in Normandy during June 1944 from the June 6th airborne invasion to St Sauveur-le-Vicomte. Also like Brothers in Arms: Road to Hill 30 and Brothers in Arms: Earned in Blood it gives the chance for the player to take control of a squad allowing the player to issue orders and decide the best way to assault the enemy. BIA: D-Day also offers a wide range of both German and American authentic World War II weapons.

Much like the first two Brothers in Arms games, D-Day heavily focuses on commanding a squad to suppress then flank an enemy force with head-on assaults usually resulting in disaster. The game additionally uses intelligent opponents who will try to outmaneuver the player, although the AI in D-Day is not as advanced as the earlier PC/console versions of the game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[1]
Review scores
PublicationScore
Eurogamer7/10[2]
GamePro2.75/5[3]
GameSpot5.9/10[4]
GamesRadar+[5]
GameZone7/10[6]
IGN6.4/10[7]
OPM (UK)6/10[8]
PSM5.5/10[9]
VideoGamer.com7/10[10]
X-Play[11]

Brothers in Arms: D-Day received "mixed or average" reviews, according to review aggregator Metacritic.[1]

gollark: yes.
gollark: That does sound somewhat unreasonable of them.
gollark: If you *do* find it normal it's probably also because of your culture. It's all because of your culture, apiohazardously so.
gollark: Months are limited resources, and must be allocated carefully.
gollark: There are also day/night cycle issues, although I suppose you could just assume one from some convenient point on the ground.

References

  1. "Brothers in Arms: D-Day for PSP Reviews". Metacritic. Retrieved October 30, 2014.
  2. Rossignol, Jim (December 22, 2006). "Brothers in Arms: D Day". Eurogamer. Retrieved November 10, 2014.
  3. DFS (January 17, 2007). "Review: Brothers in Arms: D-Day". GamePro. Archived from the original on January 20, 2007. Retrieved November 10, 2014.
  4. Thomas, Aaron (December 20, 2006). "Brothers in Arms D-Day Review". GameSpot. Retrieved November 10, 2014.
  5. Grisham, Richard (December 13, 2006). "Brothers in Arms: D-Day review". GamesRadar. Retrieved November 10, 2014.
  6. Romano, Natalie (December 25, 2006). "Brothers in Arms D-Day - PSP - Review". GameZone. Archived from the original on November 12, 2008. Retrieved November 10, 2014.
  7. Castro, Juan (January 17, 2007). "Brothers in Arms D-Day Review". IGN. Retrieved November 10, 2014.
  8. "Brothers in Arms: D-Day". Official UK PlayStation 2 Magazine: 88. January 2007.
  9. "Review: Brothers in Arms: D-Day". PSM: 87. March 2007.
  10. Devlin, Paul (January 15, 2007). "Brothers In Arms D-Day Review". VideoGamer.com. Retrieved November 10, 2014.
  11. Marriott, Scott Alan (January 30, 2007). "Brothers in Arms: D-Day". X-Play. Archived from the original on March 15, 2007. Retrieved November 10, 2014.


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