Brothers in Arms: Furious 4

Brothers in Arms: Furious 4, later called Furious 4, was a first-person shooter video game which was being developed by Gearbox Software. It was unveiled by Ubisoft at their E3 2011 conference.[1] Originally set to be published by Ubisoft and be part of the Brothers in Arms series, the title eventually became an independent intellectual property for Gearbox Software. The project was ultimately cancelled by Gearbox in July 2015, with many of the gameplay elements transferred to another project, Battleborn.

Furious 4
Developer(s)Gearbox Software
EngineUnreal Engine 3
Platform(s)Microsoft Windows, PlayStation 3m Xbox 360
ReleaseCancelled
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Plot

Following its unveiling at E3 2011, Brothers in Arms: Furious 4 has presented itself as a casualized sequel to the Brothers in Arms titles, taking a very different approach to its World War II subject matter. Instead of portraying a realistic take on war focusing on Staff Sgt. Matt Baker of the 101st Airborne Division, Furious 4 would follow four new characters of an unnamed unit on a fictional romp through Germany after Hitler.[2]

The four protagonists are Chok, a Native American soldier who uses hatchets to dispatch enemies, Montana, a large lumberjack turned Nazi slayer who wields a machine gun, Crockett, a Texas native who uses a cattle iron to brand fallen enemies, and Stitch, a mentally unstable Irishman who shocks enemies with a custom made taser.[3]

Development

Furious 4 was announced at Ubisoft's E3 2011 press conference, originally scheduled to be released in the first half of 2012.[3] On May 18, 2012, Ubisoft abandoned the trademarks for Furious 4.[4] The rights to both Furious 4 and the Brothers in Arms series belong to Gearbox Software.[5] Originally known as Brothers in Arms: Furious 4, Gearbox Software president Randy Pitchford stated that Furious 4 would not be part of the Brothers in Arms series and will become a new intellectual property due to negative fan reception in Penny Arcade Expo.[6][7] He declared that the game has been undergoing some drastic changes.[8]

Pitchford had stated in 2013 that a new entry in the Brothers in Arms series will arrive in the future, but Gearbox will hold off on making an announcement on the game until the time is appropriate.[9] In a 2014 interview with Polygon, Pitchford explained about the decision to turn Furious 4 into a new intellecutal property, saying that after plenty of internal discussion, the studio came to the conclusion that "Furious 4 just wasn't right for Brothers in Arms". He said this led to a decision that Brothers in Arms did deserve a new game which they had been working on for a while and it would be announced when they feel it is the right time to do so.[10]

On July 16, 2015, Pitchford revealed that Furious 4 "is not a thing anymore".[11] Many elements of the game were inherited by and transferred to Battleborn, which is a new intellectual property from Gearbox.[12] The company announced that they were working on a new "authentic" Brothers in Arms video game, and was seeking additional help from external developers.[13]

Reception

While the announcement CGI trailer garnered comparisons to Quentin Tarantino's Inglourious Basterds,[14] previews of Gearbox's E3 gameplay demo describe the game as a combination of the studio's previous game Borderlands and Bulletstorm by People Can Fly and Epic Games.[15] However, Arthur Gies from IGN was uneasy about the game for being non-contextual, as it does not possess the historical accuracy Brothers in Arms is known for.[14]

gollark: ```pythoni = 0while True: for macron_char in input(): if macron_char in "<>+-.,[]": globals()[f"macro{i}"] = lambda x: x i += 1```
gollark: Observe.
gollark: I'm the only one making Macron here.
gollark: GTechâ„¢ nation 84102/A6-H.
gollark: <@319753218592866315> Is this canon?

References

  1. Watts, Steve (2011-06-06). "Brothers in Arms: Furious 4 announced". Shacknews. Retrieved 2011-06-08.
  2. Aziz, Hamza (June 12, 2012). "E3: Nazi killing fun in Brothers in Arms: Furious 4". Destructoid. Retrieved July 15, 2015.
  3. Onyett, Charles (2011-06-06). "E3 2011: Brothers in Arms: Furious 4 Announced". IGN. Retrieved 2015-02-03.
  4. Groen, Andrew (2012-05-18). "Brothers in Arms Furious 4 missing in action, Ubisoft abandons trademark". Computer and Video Games. GamesRadar. Archived from the original on 2015-04-04. Retrieved 2015-03-02.
  5. Groen, Andrew (2012-05-18). "Brothers in Arms: Furious 4 trademarks lapsed intentionally says Ubisoft". Computer and Video Games. GamesRadar. Retrieved 2015-02-03.
  6. Bradley, Lee (2012-09-03). "Brothers in Arms: Furious 4 is no Longer Brothers in Arms: Furious". Xbox Achievements. Retrieved 2015-02-03.
  7. Goldfarb, Andrew (2013-02-11). "The Future According to Randy Pitchford". IGN. Retrieved 2015-02-03.
  8. Dyer, Mitch (2012-07-09). "Gearbox Hints at Brothers in Arms: Furious 4 Changes". IGN. Retrieved 2015-02-03.
  9. Makuch, Eddie (February 11, 2014). "Gearbox talks next Brothers in Arms". GameSpot. Retrieved July 16, 2015.
  10. Crecente, Brian (February 14, 2014). "Borderlands 3 isn't being made, but two new Gearbox IP are". Polygon. Retrieved July 16, 2015.
  11. Prell, Sam (July 16, 2015). "Brothers in Arms: Furious 4 is dead, Battleborn killed it and gained its power". GamesRadar. Retrieved July 16, 2015.
  12. Nunneley, Stephany (July 16, 2015). ""Authentic" Brothers in Arms title still in the works, says Pitchford". VG247. Retrieved July 17, 2015.
  13. Karmali, Luke (July 16, 2015). "Gearbox Working On 'Authentic' New Brothers In Arms Title". IGN. Retrieved July 17, 2015.
  14. Gies, Arthur (2011-06-08). "E3 2011: Brothers in Arms - Furious 4 and the Smiley Chainsaw". IGN. Retrieved 2015-02-03.
  15. Massal, Gregory (2011-06-26). "Gearbox community day and Duke Nukem Forever launch". Gamasutra. Retrieved 2015-02-03.
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