Braille pattern dots-456

The Braille pattern dots-456 () is a 6-dot braille cell with all three right dots raised, or an 8-dot braille cell with the top, upper-middle, and lower-middle right dots raised. It is represented by the Unicode code point U+2838, and in Braille ASCII with the underscore: _.

Character information
Preview
Unicode nameBRAILLE PATTERN DOTS-456
Encodingsdecimalhex
Unicode10296U+2838
UTF-8226 160 184E2 A0 B8
Numeric character reference⠸⠸
Braille ASCII955F
6-dot braille cells

Unified Braille

In unified international braille, the braille pattern dots-456 is used to represent lateral approximant, such as /l/, /ʟ/, or /ʎ/ when multiple letters correspond to these values, and is otherwise assigned as needed.[1]

Table of unified braille values

French Braille emphasis mark
English Braille initial letter abbreviation mark
German Braille -lich
Bharati Braille ळ / ਲ਼ / ળ / ଲ / ళ / ಳ / ള / ள / ළ [2]
IPA Braille tone letter mark
Russian Braille italic mark
Slovak Braille Ľ

[1]

Other braille

Japanese Braille yōon + dakuten + handakuten [1]
Taiwanese Braille wang, -uang / ㄨㄤ
Nemeth Braille punctuation sign [3]

Plus dots 7 and 8

Related to Braille pattern dots-456 are Braille patterns 4567, 4568, and 45678, which are used in 8-dot braille systems, such as Gardner-Salinas and Luxembourgish Braille.

Character information
Preview
Unicode nameBRAILLE PATTERN DOTS-4567BRAILLE PATTERN DOTS-4568BRAILLE PATTERN DOTS-45678
Encodingsdecimalhexdecimalhexdecimalhex
Unicode10360U+287810424U+28B810488U+28F8
UTF-8226 161 184E2 A1 B8226 162 184E2 A2 B8226 163 184E2 A3 B8
Numeric character reference⡸⡸⢸⢸⣸⣸
dots 4567dots 4568dots 45678
Gardner Salinas Braille [4] underline indicator underline indicator

In the Japanese kantenji braille, the standard 8-dot Braille patterns 568, 1568, 4568, and 14568 are the patterns related to Braille pattern dots-456, since the two additional dots of kantenji patterns 0456, 4567, and 04567 are placed above the base 6-dot cell, instead of below, as in standard 8-dot braille.

Character information
Preview
Unicode nameBRAILLE PATTERN DOTS-568BRAILLE PATTERN DOTS-1568BRAILLE PATTERN DOTS-4568BRAILLE PATTERN DOTS-14568
Encodingsdecimalhexdecimalhexdecimalhexdecimalhex
Unicode10416U+28B010417U+28B110424U+28B810425U+28B9
UTF-8226 162 176E2 A2 B0226 162 177E2 A2 B1226 162 184E2 A2 B8226 162 185E2 A2 B9
Numeric character reference⢰⢰⢱⢱⢸⢸⢹⢹

Kantenji using braille patterns 568, 1568, 4568, or 14568

This listing includes kantenji using Braille pattern dots-456 for all 6349 kanji found in JIS C 6226-1978.

  • - 氷

Variants and thematic compounds

  • - selector 4 + 氷/氵 = 改
    • - selector 4 + selector 4 + 氷/氵 = 攵
  • - selector 6 + 氷/氵 = 曷
  • - 氷/氵 + selector 1 = 冷
  • - 氷/氵 + selector 2 = 汰
  • - 氷/氵 + selector 3 = 冫
  • - 氷/氵 + selector 4 = 永

Compounds of 氷 and 氵

  • - ま/石 + 氷/氵 = 承
  • - ふ/女 + 氷/氵 = 汝
  • - た/⽥ + 氷/氵 = 油
  • - 日 + 氷/氵 = 泉
    • - い/糹/#2 + 氷/氵 = 線
    • - き/木 + 日 + 氷/氵 = 楾
    • - に/氵 + 日 + 氷/氵 = 湶
    • - ⺼ + 日 + 氷/氵 = 腺
  • - せ/食 + 氷/氵 = 漁
  • - に/氵 + 氷/氵 = 激
  • - 火 + 氷/氵 = 烝
  • - そ/馬 + 氷/氵 = 牧
  • - め/目 + 氷/氵 = 瞥
  • - ⺼ + 氷/氵 = 膝
  • - く/艹 + 氷/氵 = 藩
  • - 氷/氵 + き/木 = 染
  • - 氷/氵 + か/金 = 汗
  • - 氷/氵 + も/門 = 汚
  • - 氷/氵 + こ/子 = 江
  • - 氷/氵 + 龸 = 沈
  • - 氷/氵 + ほ/方 = 沙
    • - ふ/女 + 氷/氵 + ほ/方 = 娑
    • - 心 + 氷/氵 + ほ/方 = 莎
    • - ね/示 + 氷/氵 + ほ/方 = 裟
    • - せ/食 + 氷/氵 + ほ/方 = 鯊
  • - 氷/氵 + め/目 = 沸
  • - 氷/氵 + な/亻 = 治
  • - 氷/氵 + 宿 = 況
    • - 氷/氵 + 氷/氵 + 宿 = 况
  • - 氷/氵 + 日 = 泊
    • - ち/竹 + 氷/氵 + 日 = 箔
  • - 氷/氵 + 心 = 泌
  • - 氷/氵 + ふ/女 = 津
  • - 氷/氵 + み/耳 = 派
  • - 氷/氵 + そ/馬 = 浄
    • - 氷/氵 + 氷/氵 + そ/馬 = 淨
  • - 氷/氵 + う/宀/#3 = 浮
  • - 氷/氵 + た/⽥ = 浴
  • - 氷/氵 + ゑ/訁 = 浸
  • - 氷/氵 + つ/土 = 涯
  • - 氷/氵 + れ/口 = 涼
    • - 氷/氵 + 氷/氵 + れ/口 = 凉
  • - 氷/氵 + に/氵 = 淫
    • - ち/竹 + 氷/氵 + に/氵 = 霪
  • - 氷/氵 + 囗 = 淳
  • - 氷/氵 + る/忄 = 添
  • - 氷/氵 + せ/食 = 清
  • - 氷/氵 + さ/阝 = 済
    • - 氷/氵 + 氷/氵 + さ/阝 = 濟
  • - 氷/氵 + ぬ/力 = 測
  • - 氷/氵 + よ/广 = 源
  • - 氷/氵 + ろ/十 = 準
    • - 氷/氵 + 氷/氵 + ろ/十 = 凖
  • - 氷/氵 + り/分 = 溢
  • - 氷/氵 + ら/月 = 滑
  • - 氷/氵 + ち/竹 = 漏
  • - 氷/氵 + え/訁 = 演
  • - 氷/氵 + く/艹 = 漢
  • - 氷/氵 + ま/石 = 漫
  • - 氷/氵 + お/頁 = 漬
  • - 氷/氵 + ゐ/幺 = 潔
  • - 氷/氵 + け/犬 = 潜
    • - 氷/氵 + 氷/氵 + け/犬 = 潛
    • - selector 1 + 氷/氵 + け/犬 = 濳
  • - 氷/氵 + 火 = 潟
  • - 氷/氵 + へ/⺩ = 潤
  • - 氷/氵 + む/車 = 濁
  • - 氷/氵 + の/禾 = 濡
  • - 氷/氵 + ⺼ = 濫
  • - 氷/氵 + 数 = 瀬
  • - 氷/氵 + 宿 + つ/土 = 汢
  • - 氷/氵 + 宿 + 日 = 汨
  • - 氷/氵 + 宿 + ろ/十 = 浤
  • - 氷/氵 + 宿 + か/金 = 淦
  • - 氷/氵 + 龸 + selector 2 = 滉
  • - 氷/氵 + 宿 + ぬ/力 = 滔
  • - 氷/氵 + 宿 + 仁/亻 = 漑
  • - 氷/氵 + 龸 + そ/馬 = 漾
  • - 氷/氵 + 宿 + け/犬 = 潅
  • - に/氵 + ら/月 + 氷/氵 = 潸
  • - 氷/氵 + ら/月 + た/⽥ = 澑
  • - 氷/氵 + 宿 + く/艹 = 濛
  • - 氷/氵 + へ/⺩ + し/巿 = 濤
  • - 氷/氵 + と/戸 + 日 = 瀦
  • - 氷/氵 + 囗 + め/目 = 瀰
  • - 氷/氵 + 龸 + け/犬 = 灌

Compounds of 改 and 攵

  • - み/耳 + 氷/氵 = 敢
    • - よ/广 + 氷/氵 = 厳
      • - な/亻 + よ/广 + 氷/氵 = 儼
    • - や/疒 + 氷/氵 = 巌
      • - や/疒 + や/疒 + 氷/氵 = 巖
    • - 心 + み/耳 + 氷/氵 = 橄
    • - め/目 + み/耳 + 氷/氵 = 瞰
  • - ゆ/彳 + 氷/氵 = 微
    • - 心 + ゆ/彳 + 氷/氵 = 薇
  • - 仁/亻 + 氷/氵 = 攸
  • - こ/子 + 氷/氵 = 攻
  • - ほ/方 + 氷/氵 = 放
  • - ん/止 + 氷/氵 = 政
  • - れ/口 + 氷/氵 = 故
    • - な/亻 + れ/口 + 氷/氵 = 做
  • - 龸 + 氷/氵 = 敏
  • - ろ/十 + 氷/氵 = 救
  • - を/貝 + 氷/氵 = 敗
  • - と/戸 + 氷/氵 = 教
  • - ら/月 + 氷/氵 = 散
    • - て/扌 + ら/月 + 氷/氵 = 撒
    • - い/糹/#2 + ら/月 + 氷/氵 = 繖
  • - も/門 + 氷/氵 = 敬
    • - き/木 + も/門 + 氷/氵 = 檠
  • - お/頁 + 氷/氵 = 敵
  • - む/車 + 氷/氵 = 敷
  • - り/分 + 氷/氵 = 斂
    • - に/氵 + り/分 + 氷/氵 = 瀲
  • - き/木 + 氷/氵 = 枚
  • - か/金 + 氷/氵 = 赦
    • - む/車 + か/金 + 氷/氵 = 螫
  • - ひ/辶 + 氷/氵 = 邀
  • - ち/竹 + 氷/氵 = 霰
  • - 氷/氵 + し/巿 = 幣
    • - 氷/氵 + 氷/氵 + し/巿 = 幤
  • - 氷/氵 + と/戸 = 弊
  • - 氷/氵 + ゆ/彳 = 致
    • - い/糹/#2 + 氷/氵 + ゆ/彳 = 緻
  • - 氷/氵 + す/発 = 覆
  • - 仁/亻 + 宿 + 氷/氵 = 傚
  • - よ/广 + 宿 + 氷/氵 = 厰
  • - こ/子 + 龸 + 氷/氵 = 孜
  • - ゆ/彳 + 宿 + 氷/氵 = 徼
  • - も/門 + 宿 + 氷/氵 = 攷
  • - 氷/氵 + selector 3 + は/辶 = 敝
  • - 氷/氵 + selector 6 + は/辶 = 敞
  • - こ/子 + 宿 + 氷/氵 = 敦
  • - 氷/氵 + ほ/方 + selector 2 = 斃
  • - 日 + 宿 + 氷/氵 = 暾
  • - き/木 + 宿 + 氷/氵 = 檄
  • - 火 + 宿 + 氷/氵 = 燉
  • - た/⽥ + 宿 + 氷/氵 = 畋
  • - 氷/氵 + う/宀/#3 + り/分 = 竅
  • - く/艹 + 宿 + 氷/氵 = 蔽
  • - に/氵 + 宿 + 氷/氵 = 覈
  • - か/金 + 宿 + 氷/氵 = 鐓
  • - 氷/氵 + 比 + め/目 = 鼈

Compounds of 曷

  • - て/扌 + 氷/氵 = 掲
  • - 氷/氵 + 氷/氵 = 渇
  • - ね/示 + 氷/氵 = 褐
  • - え/訁 + 氷/氵 = 謁
    • - く/艹 + え/訁 + 氷/氵 = 藹
  • - な/亻 + 宿 + 氷/氵 = 偈
  • - れ/口 + 宿 + 氷/氵 = 喝
  • - 氷/氵 + ん/止 + selector 1 = 歇
  • - ま/石 + 宿 + 氷/氵 = 碣
  • - ま/石 + 龸 + 氷/氵 = 竭
  • - そ/馬 + 宿 + 氷/氵 = 羯
  • - 心 + 宿 + 氷/氵 = 葛
  • - む/車 + 宿 + 氷/氵 = 蝎
  • - ひ/辶 + 宿 + 氷/氵 = 遏
  • - ち/竹 + 宿 + 氷/氵 = 靄
  • - と/戸 + 宿 + 氷/氵 = 鞨

Compounds of 冫

  • - さ/阝 + 氷/氵 = 凄
  • - う/宀/#3 + 氷/氵 = 寒
  • - 氷/氵 + 仁/亻 = 冶
  • - 氷/氵 + い/糹/#2 = 准
    • - も/門 + 氷/氵 + い/糹/#2 = 匯
  • - 氷/氵 + や/疒 = 凝
  • - 氷/氵 + ん/止 = 次
    • - 氷/氵 + を/貝 = 資
    • - れ/口 + 氷/氵 + ん/止 = 咨
    • - る/忄 + 氷/氵 + ん/止 = 恣
    • - か/金 + 氷/氵 + ん/止 = 瓷
    • - の/禾 + 氷/氵 + ん/止 = 粢
  • - 氷/氵 + ひ/辶 = 凍
  • - 氷/氵 + 宿 + に/氵 = 冰
  • - 氷/氵 + 比 + ⺼ = 冱
  • - 氷/氵 + 宿 + め/目 = 冴
  • - 氷/氵 + ほ/方 + ぬ/力 = 冽
  • - 氷/氵 + 囗 + ろ/十 = 凅
  • - 氷/氵 + 囗 + つ/土 = 凋
  • - 氷/氵 + 宿 + す/発 = 凌
  • - 氷/氵 + 宿 + れ/口 = 凛
  • - 氷/氵 + う/宀/#3 + そ/馬 = 馮

Compounds of 永

  • - れ/口 + 氷/氵 + selector 4 = 咏
  • - る/忄 + 氷/氵 + selector 4 = 怺
  • - 日 + 氷/氵 + selector 4 = 昶
  • - ⺼ + 氷/氵 + selector 4 = 脉

Other compounds

  • - 心 + 氷/氵 = 茜
  • - ふ/女 + 氷/氵 + う/宀/#3 = 艀
  • - む/車 + 氷/氵 + う/宀/#3 = 蜉
  • - さ/阝 + 氷/氵 + う/宀/#3 = 郛
  • - せ/食 + 氷/氵 + 龸 = 酖
  • - 氷/氵 + 日 + ろ/十 = 覃
  • - 氷/氵 + 宿 + せ/食 = 鴆

[5] [6] [7] [8]

Notes

  1. "World Braille Usage". UNESCO. Retrieved 2012-04-19..
  2. "Introduction to Bharati Braille". Retrieved 25 April 2013.
  3. "Nemeth Braille (Mathematics Braille)". Archived from the original on 2012-04-21. Retrieved 2012-04-25.
  4. "Index of Topics in Braille Section". Oregon State University Science Access Project Braille topics. Archived from the original on 2012-04-20. Retrieved 2012-04-29.
  5. "ロービジョン相談と光学". Retrieved 31 January 2014.
  6. "盲人と文字 -漢点字の世界". Retrieved 27 December 2013.
  7. "漢点字". Retrieved 27 December 2013.
  8. "漢点字入門" (PDF). Archived from the original (PDF) on 31 December 2013. Retrieved 30 December 2013.
gollark: CEOs *probably* won't let *that many* people die to make their game more popular.
gollark: Well, you could be injured and not be able to heal it as easily as modern medicine could.
gollark: Modern life is... pretty safe, I guess, we have things like "medicine" and "policing" and "civilization". Games patterned off some older world and where conflict is a key mechanic are *not*.
gollark: ... yes?
gollark: Yes, you said that, but that's a significant risk.
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