Boston (card game)

Boston is an 18th-century, trick-taking, card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s,[1] combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston.

Boston
OriginFrance
FamilyTrick-taking
Players4
Skills requiredStrategy
Cards52
DeckFrench
PlayClockwise
Playing time25 min.
Random chanceMedium
Related games
Whist

History of the game

Two early forms of Boston, Le Whischt Bostonien and Le Mariland, are described in the Almanach des Jeux of 1783.[2]

Object

The object of the game is: a player pledges himself to perform a certain task, called an "announcement." Th player who makes the highest announcement, if successful, wins the contents of the pool and a certain number of counters from each of the players.

Gameplay

The game of Boston, Boston De Fontainebleau or French Boston, whose appearance dates of around 1810, is played by four persons with a pack of 52 cards, which rank as at Whist. There are, moreover, four baskets or trays of different colors, one for each player, containing each five round counters, which represent one hundred each; twenty short counters which represent fifties, and twenty long counters, which represent fives. The deal is decided by cutting, and the player cutting the lowest card deals. The cards are not shuffled by the dealer, but each player has the privilege of cutting the pack once, the dealer last. The deal is performed by giving each player four cards twice around, and then five, thus giving thirteen cards to each. Each dealer deposits one short counter of fifty in the pool for the privilege of dealing.

After the preliminaries of cutting and dealing have been concluded, the eldest hand proceeds to make his announcement, or pass; the succeeding players have then, each in his turn, the opportunity of over bidding or passing. Thus, if the eldest hand thinks he can get five tricks with Clubs for trump, he announces, "five in Clubs". But if the second player undertakes to make five tricks with Diamonds for trump, he supersedes the first, and may in his turn be superseded by the third engaging to get six or seven Levees, or play Little Misere. The fourth hand, or dealer, may also supersede the third hand by announcing Picolissimo, or eight Levees, or any of the other chances lower down on the table. In short, whoever undertakes to do more than the other players has the preference. When a player has once declined announcing, he cannot afterwards do so in that hand; but if he makes an announcement, and it be exceeded by some other subsequent announcement, he may, in his regular turn, increase his first announcement if he chooses. If all pass without announcing, then the hand must be played, and he who takes the fewest tricks wins the pool. In this hand there is no trump. Any player whose announcement proves to be the highest can, if he pleases, call for a partner. The privilege of calling for a partner extends only to announcements number 1, 2, 4, 6, 8 and 10; the other being bids to play solo.

The eldest hand leads first, and the hand is played and tricks taken in the same manner as at Whist, with the exception that partners play precisely in the order that they sit.

Honors in this game count the same as at Whist, but cannot be counted in as tricks bid, thus: if a player bids for eight tricks and only takes seven, he loses, even if he has four honors; but if he succeeds in taking eight tricks, then his four honors added would entitle him the payment of twelve tricks. If the player wins his announcement, he receives everything in the pool, and from each player the amount named in the table of payments, for instance: if he announces five Levees in Hearts, and makes two over, this would make seven, he would then receive thirty from each player; but if he had two by honors, that would make nine, and he would receive forty from each player; but if he had announced seven in Hearts, and made it, and had two by honors, then he would receive seventy from each player. In the same way, if he had announced seven in Hearts, and lost it by two tricks, this would be nine, and his two by honors would make it eleven lost, then he would pay into the pool eighty, and the same to each player. The adversaries merely play to make the announcer lose, and therefore cannot, even if successful, win the pool, which stands over to the next hand. The pool can only be taken by a successful announcer; or, in the event of all having passed without announcement, it becomes the prize of the player who takes the fewest tricks.

Bidding system

  • The bids are, and rank as follows, beginning with the least:
  1. Simple Boston - by this the player binds himself, if a certain suit, which he designates, become trumps, to win five tricks; or, if he can find a whister, or partner, to sustain him to win three additional, or in all, eight tricks. Whenever a player announces a certain number of levees, it must be understood that, should he avail himself of the assistance of a whister, he and the whister must, in order to take the pool, win three tricks more than the levees announced, and in all cases, losses and gains must be equally shared with the whister.
  2. Six Levees - to win six tricks, upon the same condition in regard to trumps as above mentioned, i. e., six alone, or solo, or nine—three extra, sustained by a whister or partner.
  3. Little Misere - not to win any tricks at all. Before commencing to play this call, each player must discard any one card he: may choose from his hand and play with the remaining twelve only.
  4. Seven Levees - to win seven tricks upon the same conditions as Simple Boston.
  5. Picolissimo - to discard one card, as in Little Misere, and for the player to win neither more or less than one trick.
  6. Eight Levees - to win eight tricks upon the same conditions as Simple Boston.
  7. Grand Misere - without discarding any card, not to win a single trick.
  8. Nine Levees - to win nine tricks upon the same conditions as Simple Boston.
  9. Little Misere on the Table - played like Little Misere, only that the player must spread his hand upon the table, exposed to the view of the other three.
  10. Ten Levees - to win ten tricks upon the same conditions as Simple Boston.
  11. Grand Misere on the Table - played like Grand Misere, only that the player must spread his hand upon the table, as in nr. 9.
  12. Eleven Levees - to name a trump, and win, unassisted, eleven tricks.
  13. Twelve Levees - to win twelve tricks.
  14. Chelem, or Grand Boston - an announcement of the whole thirteen tricks.
  15. Chelem, or Grand Boston on the Table - same as nr. 14, the player spreading out his cards on the table, as explained in nr. 9.
  • Note: In each of the announcements (excepting of course Nr: 3, 5, 7 9 and 11, in which there is no trump suit), the designated trump suits rank and take precedence as follows: First, Diamonds; next Hearts; then Clubs; and lowest of all, Spades.

Rules of the game

  1. The deal is decided by cutting, and the player who cuts the lowest card deals. Ace is lowest, and ties cut over. After the first game, the deal passes to each player in succession to the left.
  2. The cards are not shuffled, but each player has the privilege of a cut, the dealer last.
  3. Each player who deals must deposit a short check of fifty in the pool for the deal.
  4. The cards are dealt four at a time twice round, and then five, which distributes the pack.
  5. Should the dealer make a misdeal, he does not forfeit his deal, but must deposit another fifty in the pool as penalty, and deal again, unless either of the other players touch their cards, or the pack be faulty, in which cases he will deal again without penalty.
  6. If a player once decline to announce, he cannot afterwards do so in that hand; this does not debar him from assisting as whister if called on.
  7. If a player make an announcement which is superseded by another, he can, when his turn comes round again, augment his bid.
  8. If all pass, the hand is played without any trump, and the player who takes the fewest tricks wins the pool.
  9. If a player make a revoke, his side forfeits three tricks to the opposing side.
  • A revoke is established according to the rules of Whist.
  • A card led or played out of turn, is treated as an exposed card, and subject to the laws of Whist in a similar case.

Variants

Le Whisch Bostonien

The last card is turned up for trump and no other suit may be nominated. The lowest bid is a Demande, equivalent to Ask-Leave, to win five tricks solo. To this, any other player may call je soutiens (I support), thereby allying themselves with the bidder in a contract to win at least eight tricks between them. The higher bid of Independence offers to win at least eight tricks playing solo. In either way, there is an extra bonus for winning all thirteen tricks formerly called la vole, but now le chelem, from English "Slam".

Mariland

All bids are solo, the lowest being to take four tricks in any suit. Each may be over-called by bidding higher number of tricks, or the same number in a better suit. For this purpose a better suit is that of Preference, previously determined by turning the last card of the deal, and best of all is Superpreference, which for the whole session remains the suit turned for Preference upon the first deal.

American Boston

American Boston is a game for 4 players in two partnerships with 2 packs of 52 cards. The cards are never shuffled; one of the packs is dealt, and the other cut alternately to determine the trump, which governs the game. The dealer deals 5 cards to each player twice, and 3 the last time around. If the first player can make 5 tricks, he says: "I go Boston" and his competitors may overbid him by saying: "I go 6, 7, 8, 9,10, 11,12, or 13", as the hand of each may warrant. Should either of them fail to make the number of tricks he bids for, he must pay to each competitor a forfeit regulated by a card of prices, which must he prepared beforehand.

Russian Boston

Played as in Boston de Fontainebleau, except that a player who does not hold trump may declare "chicane" before play, and collect two chips from each of the other players. This variation differs slightly from Boston De Fontainebleau, with Diamonds, not Hearts as the preferred suit.[3]

Boston de Nantes

An apparent compound of the original Boston and Mariland, which appeared around the turn of the 19th century. With two preferred suits: Belle for permanent and Petite for each deal, it also features the addition of the Jack known as the "carte de boston", or simply Boston, as a permanent top trump. It contains the bids of Proposal, which may be accepted by another player, and Solo, for playing alone.

Literature

  • Boston is a favorite pastime of Count Rostov in Leo Tolstoy's novel War and Peace.
  • The Boston Club was named after the card game Boston in 1842.
  • Boston is mentioned by Balzac as a pastime that Byron would have been too passionate to indulge in within his breakthrough novel, La peau de chagrin (1831).
  • Boston is mentioned Mikhail Lermontov in the final chapter of his novel A Hero of Our Time.
  • Boston is briefly mentioned in Nikolai Gogol's literary classic Dead Souls, wherein the protagonist Chichikov is invited to play a game of Boston with a town official.
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gollark: > > App behavior changes slightly if they know you're trying to figure out what they're doing> this sentence makes no sense to me, "if they know"? he's dissecting the code as per his own statement, thus looking at rows of text in various format. the app isn't running - so how can it change? does the app have self-awareness? this sounds like something out of a bad sci-fi movie from the 90's.It's totally possible for applications to detect and resist being debugged a bit.
gollark: > this is standard programming dogma, detailed logging takes a lot of space and typically you enable logging on the fly on clients to catch errors. this is literally cookie cutter "how to build apps 101", and not scary. or, phrased differently, is it scary if all of that logging was always on? obviously not as it's agreed upon and detailed in TikTok's privacy policy (really), so why is it scary that there's an on and off switch?This is them saying that remotely configurable logging is fine and normal; I don't think them being able to arbitrarily gather more data is good.
gollark: > on the topic of setting up a proxy server - it's a very standard practice to transcode and buffer media via a server, they have simply reversed the roles here by having server and client on the client, which makes sense as transcoding is very intensive CPU-wise, which means they have distributed that power requirement to the end user's devices instead of having to have servers capable of transcoding millions of videos.Transcoding media locally is not the same as having some sort of locally running *server* to do it.
gollark: That doesn't mean it's actually always what happens.

See also

Notes

  1. Oxford Dictionary of Card Games, David Parlett, p.27 - Oxford University Press ISBN 0-19-869173-4
  2. Wandering Jew Card Game & How to win at Whist, vol. 4, p. 28, R. D. Manning, 1999 ISBN 1-895507-02-2
  3. Eugene Onegin: A Novel in Verse, Aleksandr Sergeevich Pushkin, p. 163 - Princetown University Press, 1975 ISBN 0-691-01904-5

References

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