Bomberman Online

Bomberman Online is a multiplayer game for the Dreamcast.[1] It adds ideas to the original formula with online play, playing fields, and other extras. Bomberman Online's servers were shut down in 2003.[2] The game's multiplayer is restricted to offline only.

Bomberman Online
Developer(s)h.a.n.d., Hudson Soft
Publisher(s)Sega
Director(s)Kaname Fujii
Producer(s)Hiroshi Igari
Designer(s)Koji Yamamoto
Programmer(s)Katsuhiko Kii
Kazuharu Humoto
Kazuhiko Sugiyama
Artist(s)Akihiro Takanami
Naoto Yoshimi
Shoji Mizuno
Composer(s)Hironao Yamamoto
Shohei Bando
SeriesBomberman
Platform(s)Dreamcast
Release
  • NA: 30 October 2001
Genre(s)Action, maze, party
Mode(s)Single-player, multiplayer

Gameplay

Battle gameplay screenshot.

Multiplayer game modes

  • Survival Rule
    This is the original Bomberman battle mode. The winner is the last one standing. This is the mode you'll be playing when you are fighting against the Electric Dragons. The boss of this stadium is Thunder Bomber.
  • Hyper Bomber Rule
    A new mode to the Bomberman series. To win, collect 3 target panel power-ups, and touch the center place. A huge explosion will then kill everyone but you. For each target panel you get, a skull will come and circle around you, so you can keep track of how many target panels you have. Getting killed loses all of your target panels. This is the mode you'll be playing when you are fighting against the Red Phoenix. The bosses of this stadium are the Bomber Brothers.
  • Submarine Rule
    This game is almost identical to Battleship, except that it is real-time. You place a bomb down with a timer on it, and once it gets to one, it goes over to the adjacent spot on the other side. This is the mode you'll be playing when you are fighting against the Princess Mariners. The boss of this stadium is Bomber Mermaid.
  • Panel Paint Rule
    The object of this mode is to color as many squares as you can your color. You can do this by blowing up a bomb, and every square that the explosion touches turns into your color. If you die, all the squares your color turn into the neutral brown square. This is the mode you'll be playing when you are fighting against the Iron Bulldozers. The boss of this stadium is Bomber Gun Rock.
  • Ring Match Rule
    In ring match mode, you try to kill the opponents to gain points while not dying yourself. As soon as you die, you are regenerated back onto the playing field. This is the mode you'll be playing when you are fighting against the Storm Giants. The boss of this stadium is Aladdin Bomber.

Synopsis

Bomberman enters the Bomblympics to retain his title as the hero of Planet Bomber. The Bomblympics pits its combatants in a series of trials against one another. There seem to be six contestants this year in the Bomlympics, with Bomberman being one of them. The contestants must make it inside each of the other contestant's designated bases to set up their trials. Each contestant must run through the trials, and make it to the contestant's throne room, wherein a duel they must defeat one another. The opposing contestants are the Electric Dragons, Red Phoenix, Princess Mariners, Iron Bulldozers and the Storm Giants. Being the current hero of Planet Bomber, Bomberman is given the chance to go first, and he makes his way through each of the other five bases of the other contestants, winning each and every time. None of the other contestants are ever even given a chance to compete because of Bomberman's skill. In the end, Bomberman wins the Bomblympics and retains his championship title of the hero of Planet Bomber.

Development and release

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[3]
Review scores
PublicationScore
AllGame[4]
EGM8.3/10[5]
Game Informer8.5/10[6]
GameRevolution[7]
GameSpot6.9/10[8]
GameSpy90/100[9]
IGN6.0/10[10]
The Electric Playground8/10[11]
GameShark.com8/10[12]
Gamezilla71/100[13]
Planet Dreamcast9/10[14]
XenGamersB+[15]

Bomberman Online was met with mostly positive reception from critics and reviewers alike since its release.

gollark: It also does have the whole "anything which implements the right functions implements an interface" thing, which seems very horrible to me as a random change somewhere could cause compile errors with no good explanation.
gollark: - `make`/`new` are basically magic- `range` is magic too - what it does depends on the number of return values you use, or something. Also, IIRC user-defined types can't implement it- Generics are available for all of, what, three builtin types? Maps, slices and channels, if I remember right.- `select` also only works with the built-in channels- Constants: they can only be something like four types, and what even is `iota` doing- The multiple return values can't be used as tuples or anything. You can, as far as I'm aware, only return two (or, well, more than one) things at once, or bind two returns to two variables, nothing else.- no operator overloading- it *kind of* has exceptions (panic/recover), presumably because they realized not having any would be very annoying, but they're not very usable- whether reading from a channel is blocking also depends how many return values you use because of course
gollark: What, you mean no it doesn't have weird special cases everywhere?
gollark: It pretends to be "simple", but it isn't because there are bizarre special cases everywhere to make stuff appear to work.
gollark: So of course, lol no generics.

References

  1. Loguidice, Bill; Barton, Matt (24 February 2014). Dreamcast. Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. p. 281. ISBN 1135006512.
  2. Crawford, Garry; Gosling, Victoria; Light, Ben (1 March 2013). Bomberman Online. Online Gaming in Context: The social and cultural significance of online games. Routledge. p. 65. ISBN 1135275041.
  3. "Bomberman Online for Dreamcast Reviews". Metacritic. CBS Interactive. 30 October 2001. Archived from the original on 28 November 2018. Retrieved 2020-06-20.
  4. Deci, T.J. (1 November 2001). "Bomberman Online - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 20 June 2020.
  5. "Review Crew: Bomberman Online". Electronic Gaming Monthly. No. 149. Ziff Davis. December 2001. p. 260.
  6. "Bomberman Online". Game Informer. No. 103. Sunrise Publications. November 2001. p. 125.
  7. "You dropped the bomb online, baby. Review". Game Revolution. CraveOnline. 1 November 2001. Retrieved 2020-06-20.
  8. Villoria, Gerald (May 17, 2006). "Bomberman Online Review - Bomberman Online takes an old standard and makes it feel at least somewhat fresh again". GameSpot. CBS Interactive. Archived from the original on January 20, 2019. Retrieved 2020-06-20.
  9. Retrovertigo (14 November 2001). "Bomberman Online (DC) - The Dreamcast goes out with a blast!". GameSpy. IGN. Archived from the original on 13 June 2002. Retrieved 20 June 2020.
  10. "Bomberman Online - Nice visuals and extra modes are the icing as we go back to the gaming roots - blowing $#!% up". IGN. Ziff Davis. 21 November 2001. Archived from the original on 20 January 2019. Retrieved 2020-06-20.
  11. Zimmerman, Chris (7 November 2001). "Reviews - Bomberman Online". The Electric Playground. EP Media Ltd. Archived from the original on 22 May 2002. Retrieved 20 June 2020.
  12. Dangerboy (30 January 2002). "Bomberman Online Review - The little bomber that could gets online power". GameShark.com. Mad Catz. Archived from the original on 13 February 2002. Retrieved 20 June 2020.
  13. Messersmith, Mike (11 December 2001). "Bomberman Online (Dreamcast) by Sega". Gamezilla. Gamezilla, Inc. Archived from the original on 8 February 2002. Retrieved 20 June 2020.
  14. Retrovertigo (7 November 2001). "Bomberman Online - The Dreamcast goes out with a blast!". Planet Dreamcast. IGN. Archived from the original on 31 January 2009. Retrieved 20 June 2020.
  15. Renner, Mike (17 April 2002). "Bomberman Online". XenGamers. Borealis Communications, LLC. Archived from the original on 17 April 2002. Retrieved 20 June 2020.
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