Bomberman: Act Zero

Bomberman: Act Zero is an action video game developed by Hudson Soft for the Xbox 360 in 2006 and published outside of Japan by Konami. It is noteworthy for its departure from standard titles in the Bomberman series; it features more realistic graphics and a dark, dystopian future setting. The game was panned by critics and fans.

Bomberman: Act Zero
Developer(s)Hudson Soft
Publisher(s)
SeriesBomberman
Platform(s)Xbox 360
Release
  • JP: August 3, 2006
  • NA: August 29, 2006
  • EU: November 3, 2006
  • AU: November 2006
Genre(s)Action
Mode(s)Single-player, multiplayer

Gameplay

Players, as Bombermen, must destroy each other to fight their way to the surface of the Earth and escape. Players can customize their character including their gender. The game is viewed from an overhead perspective, like other Bomberman titles. The levels have a number of pillars throughout that require players' characters to navigate down hallways; there are sometimes obstacles in these paths that can only be destroyed by bombs. The bombs are also necessary to defeat opponents. An alternate mode called "First-Person Battle" allows players to view the action from behind the player-character and are able to maneuver the camera. In the standard mode, the Bomberman can be killed by a single bomb (including their own); in FPB mode, they are given a life meter and can take multiple hits. In both modes, the Bombermen can pick up different power-ups (including speed, bomb count, bomb strength, and bomb duration). Both modes last for 99 floors; if the player-character dies, players must restart from the beginning. The game features an online-only battle mode called "world battle" which supports up to eight players.

Development

The game was first announced by Hudson Soft at the Tokyo Game Show 2005 with a brief teaser trailer showing off the redesigned Bomberman.[1] At E3 2006, Konami announced they would be publishing the game at their press conference.[2] In November 2006, a mobile phone version, titled Bomberman: Act Zero Mobile Type, was released for i-Mobile phones exclusively in Japan. [3]

Reception

Pre-release

GameSpot's Justin Calvert played a single-player demo of the game at E3 2006. He noted that the gameplay was "largely unchanged" from classic Bomberman titles.[4]

Post-release

Reception
Aggregate score
AggregatorScore
Metacritic34/100[5]
Review score
PublicationScore
GamePro[6]

Bomberman: Act Zero has received overwhelmingly negative reception from both critics and fans alike for its long loading times, bad collision detection, forgettable soundtrack, use of the same textures and graphics for every stage, tedious and repetitive gameplay, lack of a save feature, unbalanced A.I. and the series' unwelcome shift to a darker and more futuristic setting. The First-Person Bomberman mode was also criticized for its bad camera angles and the fact that it is played in a third-person perspective rather than a first-person perspective. It holds an average score of 34 from Metacritic.[5] Yahoo! Games' Mike Smith felt that the designers didn't understand what made Bomberman great. He criticized its "generic, gritty brushed-metal-and-armor heroes".[7] GamePro's Patrick Shaw felt that it shouldn't be used to introduce players to the series and that fans of the games should skip it.[8] In the March '07 issue of Electronic Gaming Monthly, SeanBaby listed Bomberman: Act Zero as one of the Top 10 Worst Games of 2006, describing it as "the Bomberman game that sucks."

The game has been named one of the worst video games of all time by GamesRadar and The Guardian.[9][10] In 2010, GameTrailers ranked the game number one on their list of the "Top 10 Worst Sequels".[11]

gollark: I think it varies weirdly.
gollark: Not actually remotely well-optimized or anything but you know.
gollark: ```bash#!/bin/bashfunction refresh { echo "Refreshing $1" while true do curl -H "User-Agent: osmarks' cURL autorefreshing thing" -H "Referer: http://example.com/" https://dragcave.net/image/$1 2&>1 > /dev/null echo Refreshed! sleep 0.1 done}refresh $1 & refresh $1 & refresh $1 & refresh $1```Look, it's even simple enough to be written in the shell.
gollark: It's literally just a single HTTP request per view.
gollark: It's not web-based.

References

  1. Belvins, Tal (September 16, 2005). "TGS 2005: Bomberman - Act: Zero". IGN. Ziff Davis. Retrieved September 15, 2019.
  2. Mccutcheon, David (May 9, 2006). "E3 2006: Bomberman Act: Zero Announced". IGN. Ziff Davis. Retrieved November 7, 2015.
  3. http://randomhoohaas.flyingomelette.com/bomb/mob/actzero/
  4. Calvert, Justin (May 10, 2006). "E3 06: Bomberman Act: Zero Hands-On". GameSpot. Retrieved December 21, 2013.
  5. "Bomberman: Act Zero". Metacritic. Retrieved December 20, 2013.
  6. GamePro Media (September 14, 2006). "Review : Bomberman Act: Zero". Gamepro.com. Archived from the original on June 7, 2011. Retrieved September 16, 2009.
  7. Smith, Matt (August 29, 2006). "Bomberman: Act Zero". Yahoo! Games. Archived from the original on January 6, 2010. Retrieved May 9, 2014.
  8. Shaw, Patrick (September 14, 2006). "Review : Bomberman Act: Zero". GamePro. Archived from the original on June 7, 2011. Retrieved September 16, 2009.
  9. GamesRadar Staff (June 27, 2014). "The 100 worst games of all time". GamesRadar. Future plc. Retrieved November 7, 2015.
  10. Stuart, Keith; Kelly, Andy; Parkin, Simon; Cobbet, Richard (October 15, 2015). "The 30 worst video games of all time – part one". The Guardian. Guardian Media Group. Retrieved November 7, 2015.
  11. "Top 10 Worst Sequels". GameTrailers. December 13, 2010. Retrieved November 4, 2015.
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