Arcology

Arcology, a portmanteau of "architecture" and "ecology",[2] is a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats.

Concept design for the NOAH (New Orleans Arcology Habitat) proposal, designed by E. Kevin Schopfer.[1]

The term was coined in 1969 by architect Paolo Soleri, who believed that a completed arcology would provide space for a variety of residential, commercial, and agricultural facilities while minimizing individual human environmental impact. These structures have been largely hypothetical, as no arcology, even one envisioned by Soleri himself, has yet been built.

The concept has been popularized by various science fiction writers. Larry Niven and Jerry Pournelle provided a detailed description of an arcology in their 1981 novel Oath of Fealty. William Gibson mainstreamed the term in his seminal 1984 cyberpunk novel Neuromancer, where each corporation has its own self-contained city known as arcologies. More recently authors such as Peter Hamilton in Neutronium Alchemist and Paolo Bacigalupi in The Water Knife explicitly used arcologies as part of their scenarios. They are often portrayed as self-contained or economically self-sufficient.

Development

An arcology is distinguished from a merely large building in that it is designed to lessen the impact of human habitation on any given ecosystem. It could be self-sustainable, employing all or most of its own available resources for a comfortable life: power; climate control; food production; air and water conservation and purification; sewage treatment; etc. An arcology is designed to make it possible to supply those items for a large population. An arcology would supply and maintain its own municipal or urban infrastructures in order to operate and connect with other urban environments apart from its own.

Arcology was proposed to reduce human impact on natural resources. Arcology designs might apply conventional building and civil engineering techniques in very large, but practical projects in order to achieve pedestrian economies of scale that have proven, post-automobile, to be difficult to achieve in other ways.

Frank Lloyd Wright proposed an early version[3] called Broadacre City although, in contrast to an arcology, Wright's idea is comparatively two-dimensional and depends on a road network. Wright's plan described transportation, agriculture, and commerce systems that would support an economy. Critics said that Wright's solution failed to account for population growth, and assumed a more rigid democracy than the U.S.A. actually has.

Buckminster Fuller proposed the Old Man River's City project, a domed city with a capacity of 125,000, as a solution to the housing problems in East St. Louis, Illinois.

Paolo Soleri proposed later solutions, and coined the term 'arcology'.[4] Soleri describes ways of compacting city structures in three dimensions to combat two-dimensional urban sprawl, to economize on transportation and other energy uses. Like Wright, Soleri proposed changes in transportation, agriculture, and commerce. Soleri explored reductions in resource consumption and duplication, land reclamation; he also proposed to eliminate most private transportation. He advocated for greater "frugality" and favored greater use of shared social resources, including public transit (and public libraries).

Similar real-world projects

Arcosanti is an experimental "arcology prototype" – a demonstration project under construction in central Arizona since 1970. Designed by Paolo Soleri, its primary purpose is to demonstrate Soleri's personal designs, his application of principles of arcology to create a pedestrian-friendly urban form.

Many cities in the world have proposed projects adhering to the design principles of the arcology concept, like Tokyo, and Dongtan near Shanghai.[5] The Dongtan project may have collapsed, and it failed to open for the Shanghai World Expo in 2010.[6]

Certain urban projects reflect arcology principles. Pedestrian connection systems often provide a wide range of goods and services in a single structure. Some examples include the +15 system in downtown Calgary, Montréal's RÉSO, the Minneapolis Skyway System, The Windscreen in Fermont, Quebec, and the Houston, Texas tunnel system. They include supermarkets, malls and entertainment complexes. The +15 is the world's most extensive skywalk, at 16 km (9.9 mi) in total length. Minneapolis has the longest single path, at 13 km (8 mi). Seward's Success, Alaska was never built, but would have been a small city just outside Anchorage. Chicago has a sizeable tunnel system known as the Chicago Pedway connecting a portion of the buildings in the Chicago Loop.

The Las Vegas Strip has many arcology features to protect people from the 45 °C (113 °F) heat. Many major casinos are connected by tunnels, footbridges, and monorails. It is possible to travel from Mandalay Bay at the south end of the Strip to the Las Vegas Convention Center, three miles (5 km) to the north, without using streets. In many cases, it is possible to travel between several different casinos without ever going outdoors. It is possible to live in this complex without need to venture outside, except the Strip has not generally been considered self-sustainable. Soleri did not advocate for enclosed cities, although he did sketch a design and build a model of an 'arcology' for outer space.

The Toronto downtown area features an underground pedestrian network, PATH. Multiple high-rises are connected by a series of tunnels. It is possible to live in this complex without needing to venture outside, but the PATH network is not self-sustaining. The total network spans 28 kilometres (17 miles), and offers access to TTC Subway Stations, shopping malls, hotels, and even offices.

McMurdo Station of the United States Antarctic Program and other scientific research stations on Antarctica resemble the popular conception of an arcology as a technologically advanced, relatively self-sufficient human community. The Antarctic research base provides living and entertainment amenities for roughly 3,000 staff who visit each year. Its remoteness and the measures needed to protect its population from the harsh environment give it an insular character. The station is not self-sufficient  the U.S. military delivers 30,000 cubic metres (8,000,000 US gal) of fuel and 5 kilotonnes (11 million pounds) of supplies and equipment yearly through its Operation Deep Freeze resupply effort[7]  but it is isolated from conventional support networks. Under international treaty, it must avoid damage to the surrounding ecosystem.

Crystal Island is a proposed arcology in Moscow, Russia. In 2009, construction was postponed indefinitely due to the global economic crisis.

Begich Towers operates like a small-scale arcology encompassing nearly all of the population of Whittier, Alaska. The building contains residential housing as well as a police station, grocery, and municipal offices. Whittier once boasted a second structure known as the Buckner Building. The Buckner Building still stands but was deemed unfit for habitation after the 1969 earthquake.[8]

Most proposals to build real arcologies have failed due to financial, structural or conceptual shortcomings. Arcologies are therefore found primarily in fictional works.[9][10]

  • One of the earliest examples in literature is William Hope Hodgson's 1912 horror/fantasy novel The Night Land, where the last remnants of humanity survive in two enormous self-contained metal pyramids.
  • Another significant example is the 1981 novel Oath of Fealty by Larry Niven and Jerry Pournelle, in which a segment of the population of Los Angeles has moved into an arcology. The plot examines the social changes that result, both inside and outside the arcology. Thus the arcology is not just a plot device but a subject of critique.[11]
  • In Robert Silverberg's The World Inside, most of the global population of 75 billion live inside giant skyscrapers, called "urbmons", each of which contains hundreds of thousands of people. The urbmons are arranged in "constellations". Each urbmon is divided into "neighborhoods" of 40 or so floors. All the needs of the inhabitants are provided inside the building food is grown outside and brought into the building so the idea of going outside is heretical and can be a sign of madness.[12] The book examines human life when the population density is extremely high.[13]
  • In the 1992 Larry Niven novel The California Voodoo Game, role-playing participants are engaged in a live-gaming contest in an abandoned arcology on the west coast of the United States.
  • The Maxis computer games SimCity 2000 and SimCity (2013) both allow the construction of arcologies in the future, introducing a wider audience to the concept.[14]
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gollark: ++remind 1mo ApioBees™
gollark: +>markov

See also

References

Notes

  1. Seth, Radhika. "Heavenly Abode" on the Yanko Design website (August 17, 2009). Retrieved April 29, 2015.
  2. Soleri, Paolo (1973), The Bridge Between Matter & Spirit is Matter Becoming Spirit; The Arcology of Paolo Soleri, Garden City, New York: Anchor Books, pp. 46, ISBN 978-0-385-02361-0.
  3. Wright, Frank Lloyd, "An Organic Architecture"
  4. Soleri, Paolo, "Arcology: The City in the Image of Man"
  5. Kane, Frank (November 6, 2005). "British to help China build 'eco-cities'". The Guardian. London. Retrieved April 25, 2010.
  6. Fred Pearce (23 April 2009). "Greenwash: The dream of the first eco-city was built on a fiction". the Guardian.
  7. Modern Marvels: Sub-Zero. The History Channel.
  8. "Everyone In This Alaskan Town Lives In The Same Building". digg.com.
  9. Ash, Theodore (2014) Neoarcology
  10. Tate, Karl (July 5, 2013) "Inside Arcology, the City of the Future (Infographic)" Live Science
  11. Seed, David (2011) Science Fiction: A Very Short Introduction
  12. Silverberg, Robert (1971). The World Inside. New York: Doubleday. pp. 3–4.
  13. Stableford, Brian "Silverberg, Robert" in Clute, John and Nicholls, Peter (eds.) (1995) The Encyclopedia of Science Fiction New York: St. Martin's Griffin. p. 1106. ISBN 0-312-13486-X
  14. "Info & Strategy – Arcologies in SimCity 2000". SC3000.COM. Archived from the original on 16 October 2007. Retrieved 2 April 2016.

Further reading

  • Soleri, Paolo. Arcology: The City in the Image of Man. 1969: Cambridge, Massachusetts, MIT Press.

Usage of "arcology" vs. "hyperstructure"

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