Anauroch: The Empire of Shade

Anauroch: The Empire of Shade is an adventure module for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

Anauroch: The Empire of Shade
Rules requiredDungeons & Dragons, 3.5 edition
Character levels13th-17th
AuthorsGreg A. Vaughan, Thomas M. Reid, and Skip Williams
First publishedNovember 2007
ISBN978-0786943623

Plot summary

Anauroch: The Empire of Shade takes place in the Forgotten Realms setting, where malign forces conspire to undo the Weave and replace it with the Shadow Weave, causing the Great Desert of Anauroch to change. The player characters must intervene or else all of Faerun will soon feel the dark might of the greatest magical empire since Netheril.

Publication history

Anauroch: The Empire of Shade was published in November 2007, with cover art by William O'Connor and interior art by Eric Deschamps, Randy Gallegos, Fred Hooper, Monte Michael Moore, William O'Connor, and Francis Tsai. Though the book is credited to Greg A. Vaughan, Thomas M. Reid, and Sean K. Reynolds on the front cover, Sean K. Reynolds was not actually involved in the project. The third author was, instead, Skip Williams and is properly credited on the book's title page and on the credits page.

Reception

Martin Drury of RPGamer wrote that the adventure "[...] just does not live up to expectations. [...] Despite a few bright spots, Anauroch: The Empire of Shade falls short of sending Wizards of the Coast's 3.5 Edition publishing days out with a bang. Game Masters and players who participated in the first two adventures of the trilogy will probably want to play through it out of necessity, but anyone looking for a stand-alone adventure would be best served looking elsewhere."[1]

gollark: Utilizing my reimplementation of the string metatable bug for shared storage of all transactions and data, it requires full trust in every participant.
gollark: Nope!
gollark: We should just switch to Potato Transact\™.
gollark: The shell script, when run, writes GCC out to a temporary file, writes out your code, compiles it with optimization at minimum and executes it.
gollark: The WHY compiler compiles your C-ish source into a valid C program, then puts that into a random heredoc in a shell script for later retrieval, then embeds the entire GCC for that architecture into that shell script file via some weird trick with line by line execution.

References

  1. Drury, Martin (10 October 2016). "Anauroch: The Empire of Shade". RPGamer.

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