AirSim

AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ Unreal Engine 4 as a platform for AI research.[2] It is developed by Microsoft and can be used to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles.[3][4] This allows testing of autonomous solutions without worrying about real-world damage.

AirSim
Developer(s)Microsoft
Initial releaseFebruary 16, 2017 (2017-02-16)
Stable release
1.3.1 / April 9, 2020 (2020-04-09)[1]
Repositorygithub.com/microsoft/AirSim
Written inC++
Operating systemWindows 10, macOS, Linux
TypeFlight simulator
LicenseMIT License
Websitemicrosoft.github.io/AirSim

AirSim provides some 12 kilometers of roads with 20 city blocks and APIs to retrieve data and control vehicles in a platform independent way. The APIs are accessible via a variety of programming languages, including C++, C#, Python and Java. AirSim supports hardware-in-the-loop with driving wheels and flight controllers such as PX4 for physically and visually realistic simulations. The platform also supports common robotic platforms, such as Robot Operating System (ROS). It is developed as an Unreal plug-in that can be dropped into any Unreal environment. An experimental release for a Unity plug-in is also available.[5][6]

See also

References

Further reading

  • Shital Shah, Debadeepta Dey, Chris Lovett, Ashish Kapoor (2017-11-03). "AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles". Cite journal requires |journal= (help)CS1 maint: uses authors parameter (link)
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