2020 Lao Premier League
The 2020 Lao Premier League is the 31st season of the Lao Premier League. The season started on 12 July 2020.[1] It is played in triple round-robin format, with 15 total rounds.[2]
Season | 2020 |
---|---|
← 2019 2021 → |
Teams
A total of 7 teams participate in the 2020 Lao League season.
Locations of the 2019 Lao Premier League teams
Stadia
- Note: Table lists in alphabetical order.
Team | Stadium | Capacity |
---|---|---|
Ezra | New Laos National Stadium | 25,000 |
Lao Police | New Laos National Stadium | 25,000 |
Lao Toyota | New Laos National Stadium | 25,000 |
Master 7 | New Laos National Stadium | 25,000 |
Viengchanh | New Laos National Stadium | 25,000 |
Vientiane | New Laos National Stadium | 25,000 |
Young Elephants | New Laos National Stadium | 25,000 |
League table
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Qualification |
---|---|---|---|---|---|---|---|---|---|---|
1 | Lao Toyota | 6 | 5 | 1 | 0 | 17 | 4 | +13 | 16 | Qualification to the 2021 AFC Cup qualifying play-offs |
2 | Master 7 | 6 | 4 | 2 | 0 | 17 | 6 | +11 | 14 | |
3 | Young Elephants | 6 | 2 | 1 | 3 | 13 | 8 | +5 | 7 | |
4 | Viengchanh | 6 | 2 | 1 | 3 | 7 | 14 | −7 | 7 | |
5 | Ezra | 6 | 1 | 3 | 2 | 9 | 8 | +1 | 6 | |
6 | Lao Police Club | 5 | 1 | 1 | 3 | 4 | 11 | −7 | 4 | |
7 | Vientiane | 5 | 0 | 1 | 4 | 7 | 23 | −16 | 1 |
Updated to match(es) played on 15 August 2020. Source: Soccerway
Results
gollark: As well as having special casing for stuff, it often is just pointlessly hostile to abstracting anything:- lol no generics- you literally cannot define a well-typed `min`/`max` function (like Lua has). Unless you do something weird like... implement an interface for that on all the builtin number types, and I don't know if it would let you do that.- no map/filter/reduce stuff- `if err != nil { return err }`- the recommended way to map over an array in parallel, if I remember right, is to run a goroutine for every element which does whatever task you want then adds the result to a shared "output" array, and use a WaitGroup thingy to wait for all the goroutines. This is a lot of boilerplate.
gollark: It also does have the whole "anything which implements the right functions implements an interface" thing, which seems very horrible to me as a random change somewhere could cause compile errors with no good explanation.
gollark: - `make`/`new` are basically magic- `range` is magic too - what it does depends on the number of return values you use, or something. Also, IIRC user-defined types can't implement it- Generics are available for all of, what, three builtin types? Maps, slices and channels, if I remember right.- `select` also only works with the built-in channels- Constants: they can only be something like four types, and what even is `iota` doing- The multiple return values can't be used as tuples or anything. You can, as far as I'm aware, only return two (or, well, more than one) things at once, or bind two returns to two variables, nothing else.- no operator overloading- it *kind of* has exceptions (panic/recover), presumably because they realized not having any would be very annoying, but they're not very usable- whether reading from a channel is blocking also depends how many return values you use because of course
gollark: What, you mean no it doesn't have weird special cases everywhere?
gollark: It pretends to be "simple", but it isn't because there are bizarre special cases everywhere to make stuff appear to work.
References
- Laos 2020, RSSSF.com
External links
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