1990 Paris Open – Doubles
Doubles | |
---|---|
1990 Paris Open | |
1989 Champions | |
Champions | |
Runners-up | |
Final score | 5–7, 6–3, 6–4 |
Seeds
Champion seeds are indicated in bold text while text in italics indicates the round in which those seeds were eliminated. All eight seeded teams received byes to the second round.
Pieter Aldrich / Danie Visser (Second Round) Rick Leach / Jim Pugh (Second Round) Guy Forget / Jakob Hlasek (Quarterfinals) Sergio Casal / Emilio Sánchez (Second Round) Grant Connell / Glenn Michibata (Second Round) Scott Davis / David Pate (Champions) Jorge Lozano / Todd Witsken (Semifinals) Darren Cahill / Mark Kratzmann (Final)
Draw
Key
- Q = Qualifier
- WC = Wild Card
- LL = Lucky Loser
- Alt = Alternate
- SE = Special Exempt
- PR = Protected Ranking
- ITF = ITF entry
- JE = Junior Exempt
- w/o = Walkover
- r = Retired
- d = Defaulted
Finals
Final | ||||||
6 | 5 | 6 | 6 | |||
8 | 7 | 3 | 4 | |||
Top Half
First Round | Second Round | Quarterfinals | Semifinals | ||||||||||||||||||||||||
1 | 6 | 3 | 4 | ||||||||||||||||||||||||
2 | 4 | 4 | 6 | 6 | |||||||||||||||||||||||
6 | 6 | 4 | 7 | 2 | |||||||||||||||||||||||
1 | 4 | 7 | 6 | 5 | 6 | ||||||||||||||||||||||
LL | 6 | 6 | LL | 6 | 3 | ||||||||||||||||||||||
7 | 7 | 6 | |||||||||||||||||||||||||
7 | 4 | 5 | |||||||||||||||||||||||||
6 | 6 | 7 | |||||||||||||||||||||||||
4 | 1 | 7 | 6 | ||||||||||||||||||||||||
7 | 6 | 6 | 6 | 7 | |||||||||||||||||||||||
6 | 2 | 5 | 2 | ||||||||||||||||||||||||
6 | 6 | 6 | 7 | 6 | |||||||||||||||||||||||
3 | 0 | 7 | 6 | 6 | |||||||||||||||||||||||
6 | 6 | 7 | 7 | ||||||||||||||||||||||||
Bottom Half
First Round | Second Round | Quarterfinals | Semifinals | ||||||||||||||||||||||||
5 | 5 | 7 | 4 | ||||||||||||||||||||||||
6 | 7 | 7 | 6 | 6 | |||||||||||||||||||||||
Q | 3 | 6 | 6 | 3 | 6 | ||||||||||||||||||||||
6 | 6 | 3 | 3 | 6 | 2 | ||||||||||||||||||||||
3 | 4 | 3 | 4 | ||||||||||||||||||||||||
3 | 6 | 6 | |||||||||||||||||||||||||
3 | 2 | ||||||||||||||||||||||||||
8 | 6 | 6 | |||||||||||||||||||||||||
8 | 7 | 7 | |||||||||||||||||||||||||
6 | 4 | 3 | 6 | 6 | |||||||||||||||||||||||
3 | 6 | 6 | 8 | 6 | 6 | ||||||||||||||||||||||
WC | 4 | 7 | 7 | WC | 3 | 4 | |||||||||||||||||||||
6 | 6 | 6 | WC | 7 | 7 | ||||||||||||||||||||||
2 | 6 | 6 | |||||||||||||||||||||||||
gollark: In any case, maybe I'm just used to hilariously powerful mods, but a turtle which digs slowly and might randomly break is just... not very good compared to a quarry.
gollark: Er, you need three diamonds.
gollark: Where it shines is in performing random useful tasks which there isn't dedicated hardware available for, linking together disparate systems (much more practically than redstone), working as a "microcontroller" to control something based on a bunch of input data, and entertainment-/decorative-type things (displaying stuff on monitors and whatnot, and music with Computronics).
gollark: For example, quarrying. CC has turtles. They can dig things. They can move. You can make a quarry out of this, and people have. But in practice, they're not hugely fast or efficient, and it's hard to make it work well in the face of stuff like server restarts, while a dedicated quarrying device from a mod will handle this fine and probably go faster if you can power it somehow.
gollark: I honestly don't think CC is particularly overpowered even with turtles. While it can technically do basically anything, most bigger packs will have special-purpose devices which are more expensive but do it way better, while CC is very annoying to have work.
External links
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