Wraith Walk (5e Spell)

Your eyes flare with a blue light as you release your soul from your body and shift to the spirit plane. Everything here appears the same as it does in the material plane. You may not pass through solid objects while in the spirit plane, nor may you interact with anything. If something is changed in the material plane, so too is it changed in the spirit plane. You can hear the material plane while in the spirit plane, but any sounds made within the material plane are distorted and muffled. You gain an extra 10 feet of movement speed while wraith walking. The spell lasts until you choose to end it, or until your physical body takes damage. While you are wraith walking you automatically fail any saving throws and your armor class effectively becomes 0.

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Wraith Walk
3rd-level
Casting time: 1 action
Range: Self
Components: V
Duration: Concentration, up to 1 hour

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