User:DemonSlayer

Introduction

Hey everybody!

Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.


Background

I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now.

Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.

I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.

Who am I?

Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.

Contributions so far

Homebrewed creations

UA Variant rules



  • 81 articles and subarticles from UA transcribed.

Classes

Building Characters


Adventuring

Magic

Campaigns

Afterword

My site

Mind you, this is work in progress.

www.trueds.nl/RPG/home.html

gollark: How would you do it?
gollark: Rust implementation of my new loss-free compression algorithm:```rustfn compress(x: &[u8]) -> Vec<u8> { vec![82, 117, 115, 116]}```
gollark: Ican adjustthe comression rati though.
gollark: t as that or ruit through gzip or something.
gollark: Yes.
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