UA:Character Background: Aristocratic Background

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Aristocratic Background

The noble court formed an important center of medieval life, where knights, troubadours, and artisans experienced the scope of feudal life (minus the peasants). Aristocratic adventures center on intrigue and political maneuvering, but courts also feature ritualized combat such as duels and jousts.

Recognition for characters with aristocratic backgrounds varies widely, because noble courts have a highly stratified social structure. Actual nobles can attain progressively greater noble titles, but other characters who spend time in noble courts don't have that chance.

A character's familiarity with the ways of the noble court provides a bonus on recognition checks; each time the aristocratic background is selected for this character, the bonus increases by 1.

Example aristocratic titles

The noble titles below are examples drawn from medieval Europe (Britain in particular), so they're suitable for most sword-and-sorcery settings. Other historical feudal and quasi-feudal cultures (such as Japan and India) can also inspire noble titles for your game.

Titles (Lowest to Highest): Knight, Baronet, Baron or Baroness, Viscount or Viscountess, Count or Countess, Marquess or Marchioness, Duke or Duchess, Grand Duke or Grand Duchess, Prince or Princess, King or Queen, Emperor or Empress.

Sometimes counts are called earls, and marquesses are referred to as matquises or margraves. Germanic culture refers to dukes as grafs and baronets as ritters. Prince or Princess can either be a noble title or it can describe a familial relationship: son or daughter of the king or queen.

Aristocratic Background Activities
d%ActivityClassFeatsSkillsGearContactsRepRecognition
01-07Noble warlordFighter or PaladinLeadership, Weapon FocusIntimidate, Diplomacy, Knowledge (nobility and royalty)ArmorInfluence+1Title, DC 22
8-14Landed gentryBardLeadership, Skill Focus (Diplomacy)Diplomacy, Sense Motive, Knowledge (nobility and royalty), Knowledge (history), PerformWondrous item that aids interactionInfluence+1Title, DC 22
15-21Church potentateClericLeadership, PersuasiveDiplomacy, Knowledge (nobility and royalty), SpellcraftRod or StaffInfluence+1Title, DC 22
22-28Dragon-bloodedSorcererLeadership, Spell Focus (Enchantment)Diplomacy, Knowledge (nobility and royalty), ConcentrationRod or StaffInfluence+1title, DC 24
29-39TroubadourBardSkill Focus (Perform), Spell Focus(Enchantment)Perform (any), Diplomacy, Sense Motive, Knowledge (nobility and royalty), Knowledge (local)Wondrous item that charms or compelsInfluence+1/2-
40-49Court JesterRogueAcrobatic, AgilePerform (any), Tumble, Jump, Knowledge (nobility and royalty), BalanceWondrous item that aids movementInfluence+1/2-
50-59Court ArcanistWizard of Loremaster 1Spell Focus (Enchantment), Spell Focus (Illusion)Knowledge (nobility and royalty), Knowledge (arcana), Knowledge (local), Spellcraft, ConcentrationExtra spells in spellbookInfluence+1/2-
60-69Religious advisorClericNegotiator, Spell Focus (Divination)Knowledge (religion), Knowledge (nobility and royalty), SpellcraftItem with divination auraInfluence+1/2-
70-80Chivalric knightPaladinMounted Combat, Ride-By AttackRide, Intimidate, DiplomacyArmorInfluence+1/2Title, DC 24
81-80SeneschalBardNegotiator, InvestigatorSense Motive, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (local)Item with divination auraInfluence+1/2-
91-100DuelistFighter or Duelist 1Combat Expertise, Improved FeintBluff, Perform (any), Tumble, Sense Motive, Knowledge (nobility and royalty)WeaponInfluence+1/2-
1 Indicates a prestige class. Only available if the class is allowed in the campaign.



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