UA:Metamagic Components

This material is published under the OGL

Metamagic Components

With this variant, casters can produce more potent spells by using a rare and exotic metamagic component in the casting of a spell, in place of the spell’s standard material component (or in addition to the spell’s other components, if it has no material component).

A spellcaster who uses a metamagic component casts a spell as if a specific metamagic feat had been applied to the spell. The casting process otherwise functions as it would if the character cast the standard version of the spell. For example, Boredflak can cast a widened fireball by using a 1,900 gp fire opal (the metamagic component) instead of a tiny ball of bat guano and sulfur (the material component). A wizard doesn’t need to prepare such a spell as a higher-level spell, and a sorcerer doesn’t use a higher-level spell slot or take a full-round action to cast the spell. A spellcaster can use a metamagic component without having the relevant metamagic feat. The spellcaster merely chooses at the moment of casting whether to employ the standard material component (if any) or the metamagic component given in these variant rules. In either case, the casting process consumes the material component or metamagic component.

A character can’t use a metamagic component to add the effect of a metamagic feat to a spell or effect created by a magic item. If a spell has an arcane material component or a divine focus (shown in the spell description as M/DF), then a divine spellcaster must have the relevant metamagic component in addition to his holy symbol. Some spells that have expensive material components can’t be made more potent by the use of metamagic components, and a few spells don’t have metamagic components because there’s no useful way to add the effect of a metamagic feat to them.

Specific Metamagic Components

Table: Metamagic Components presents a list of metamagic components for standard d20 spells. There’s plenty of room to add metamagic components unique to your campaign, because each spell as presented here has only one metamagic component and thus only one metamagic effect associated with it. Doing so is a good way to add specific flavor to your campaign world. Perhaps all your metamagic components are alchemical reagents, or maybe the dwarves in your campaign world use only uncut gems as metamagic components. Truly evil spellcasters might use vile, disgusting metamagic components. Discovering a new metamagic component is also a useful activity for spellcasters who have time for spell research.

The table entries present a wide variety of metamagic components, each belonging to one of the following categories.

Expensive Versions of Existing Material Components

True seeing, for example, requires a rare ointment as a material component. It’s easy enough to imagine that by using more ointment, the spell’s duration can be extended. Just saying “more of the same” is a fine metamagic component for spells that already have expensive material components. It’s also possible to design a metamagic component that’s an expensive version of a free material component. Resilient sphere has a hemispherical piece of clear crystal as its material component. It has no cost, and you could find that piece of crystal in a spell component pouch. The spell’s metamagic component is a sphere of pure crystal worth 850 gp—just an expensive version of the standard material component.

Gems

Many spells already require expensive gems as material components, and players are used to the idea that powerful magical effects sometimes require gemstones, whether cut or ground into powder. Gems make good metamagic components (from a character’s point of view) because they’re easy to carry around, they can be found as treasure, and there’s the established precedent of gemstones as a source of magic power. They’re a particularly good choice for particularly potent metamagic components (ones that maximize, widen, or quicken spells), because a gem can easily be worth 5,000 gp or more.

Jewelry and Art Objects

Jewelry—everything from anklets to headbands—and art objects such as statuettes and carvings also make good choices for metamagic components. It feels appropriately mystical to use a golden medallion as a metamagic component for hypnotism, for example. Like gems, jewelry and art objects seem to work well as particularly expensive metamagic components because it’s easy to imagine them being worth that much, and they can be found in treasure hoards.

Other Treasure

Occasionally, a weapon or other bit of treasure (usually magical in nature) finds its way onto the metamagic component list when thematically appropriate. For characters who face a lot of well-equipped NPCs, being able to use treasure as a metamagic component is often a useful alternative to simply carting an item back to town to sell it. High-level characters who would ordinarily disdain a weapon with a mere +1 enhancement bonus might think twice if they know it’s the metamagic component for a quickened version of align weapon.

Plant-Based Metamagic Components

Some spells, especially druid spells, have mushrooms, herbs, or other metamagic components derived from rare plants carefully grown by experts. These metamagic components, often referred to as “druid-tended” items in Table: Metamagic Components, have a potential advantage for PCs because some characters might have the ability to grow and cultivate these plants—thereby saving some money.

To grow and harvest a plant-based metamagic component, a character must first sow and tend the seeds, which takes one month per 1,000 gp value (or fraction thereof) of the metamagic component. At the end of that time, the character must make a Profession (herbalist) check (DC 20 + 1 per 1,000 gp value of the metamagic component) in order to harvest the plant successfully. A character can grow multiple metamagic components at a time, but each planting beyond the first one being tended at the same time adds 1 to the DC of all Profession (herbalist) checks made during that time.

Alchemical Metamagic Components

Alchemy provides another traditional source for metamagic components—there’s a strong fantasy archetype of the wizard concocting powerful substances in his dank laboratory. An entry on Table: Metamagic Components that contains some form of the word “alchemical” is a metamagic component created by the use of the Craft (alchemy) skill.

When a character sets out to concoct an alchemical metamagic component, the rules in the Craft skill description apply, except that the calculations are done in gold pieces, not silver pieces. Any new alchemical substance (such as the alchemical dreamwisp dust that is the metamagic component for sleep) and anything alchemically treated or alchemically prepared has a Craft (alchemy) DC of 15. Alchemically distilled metamagic components (for example, see ray of exhaustion) have a DC of 20, and alchemically purified metamagic components (see polymorph any object) have a DC of 25.

Alchemical metamagic components can take a very long time to make, so they’re often a poor choice (from a character’s point of view) for particularly expensive metamagic components.

Planar Metamagic Components

Some metamagic components come from places beyond the Material Plane, especially in games where planar travel is common. The planes have exotic substances as well as purer, enhanced versions of common substances, and it makes sense that (for instance) rare soils from the Elemental Plane of Earth might make your move earth spell more potent.

Purity is a major consideration for metamagic components of this sort; obtaining one is not simply a matter of going to the appropriate plane and scooping up a handful of stuff. In general, it takes a day of scavenging and a DC 30 Knowledge (the planes) check to find enough of the relevant raw material in its purest form to serve as a metamagic component. Because there’s no raw materials cost, planar metamagic components are a poor choice (from the GM’s point of view) for more expensive metamagic components, although this is ameliorated somewhat by the fact that it takes high-level spells to reach other planes, and those other planes are perilous places.

Ritual Metamagic Components

Some items become metamagic components after they have been prepared during a series of ancient rituals. Performing the entire ritual takes one day for every 500 gp (or fraction thereof) of the value of the metamagic component. At the end of that time, the preparer must make a DC 25 Knowledge (religion) check if the component is for a divine spell or a DC 25 Knowledge (arcana) check if it’s for an arcane spell in order to successfully finish the creation process.

Unless the item used for a ritual component has some intrinsic value, ritual metamagic components can be poor choices for powerful metamagic and high-level spells (from the GM’s perspective), because a character with enough ranks in the relevant skill need only spend the time to acquire the component.

Fanciful Metamagic Components

The darkness spell has a metamagic component of “coal mined and kept in total darkness.” While evocative, such an item is not necessarily hard for PCs to obtain—although there’s an inherent disadvantage involved because the component can become “spoiled”—a consideration that doesn’t affect the other kinds of metamagic components. For instance, if the coal needed for a darkness spell (or the oil needed for deeper darkness) is ever exposed to light before the spell is cast, it loses its special properties and becomes ordinary. But legends and folk tales are rife with examples of extra power coming from ordinary items handled in a fanciful way. If you use such fanciful metamagic components—which appear on Table: Metamagic Components only rarely—keep a close watch on how they change the economy of the game. If the PCs shy away from adventuring in favor of working as metamagic-component coal miners, the situation is out of hand.

Monster Parts

A few of the metamagic components listed on Table: Metamagic Components are parts of monsters. Some players want their characters to dissect their slain foes, “harvesting” metamagic components for later use and sale.

There’s a fair amount of real-world precedent for the notion that some part of a creature’s power remains in its body after it’s dead. Dozens of realworld cultures have rituals involving animal parts for this very reason. Fantasy literature has a rich tradition of using strange ingredients such as unicorn horns and dragon scales to accomplish great feats of magic.

But harvesting monster parts is not without its problems. From a game balance standpoint, saying a rakshasa hide is worth 1,250 gp is tantamount to giving every rakshasa in the game world an extra 1,250 gp in treasure—yet it’s treasure that the rakshasa can’t use itself (other than in the obvious way). It’s also treasure that the PCs can’t acquire any way other than killing a rakshasa, as opposed to normal treasure, which the PCs could attain by tricking the rakshasa or driving it off. Requiring the monster parts to be specially prepared ameliorates the problem to a degree—and generally that’s what we’ve done—because it’s assumed that much of the cost lies in the special preparation, not the on-site butchery. That pushes the problem into a corner, but it doesn’t eliminate it, because a player whose character has enough ranks in Profession (taxidermy) skill may want to know the DC for preparing the metamagic component himself. If monster part harvesting becomes a frequent exercise in your game, carefully monitor the amount of other treasure you give out. But extracting the teeth of the occasional blink dog won’t break the game.

A second and thornier problem is that many players find harvesting monster parts distasteful, and some players who don’t mind the idea might play characters who would be aghast at the very notion of cutting up the dead. Not only is the actual harvesting objectionable to some, but it builds in a potential conflict between characters who want to capture their foes (whether for mercy or information) and those who want to slay them and begin dissection. Consider carefully the perspectives of your players and their characters, and think hard about what kind of d20 game you want to run.

If your characters are interested in doing some monster part harvesting themselves, it takes 10 minutes and a DC 15 Profession (taxidermy) check to carefully remove the relevant part, then 1 hour and a DC 20 Profession (taxidermy) check to preserve it so it won’t rot or otherwise deteriorate. The embalming materials themselves cost one-tenth of the market price of the finished metamagic component. Unless you use gentle repose, the monster’s body deteriorates enough after 15 minutes that you can’t get a metamagic component from it.

With some monsters, it’s obvious how many of a particular part they have—a snake has only one tongue that can be used for a detect poison metamagic component. As a general rule, one monster provides enough substance for a single casting of the relevant spell (such as the dire bat fur needed for arcane eye or the chimera scales needed for obscure object). In some cases, the number of parts that can be obtained from one creature is obvious by the nature of the monster (one minotaur can supply enough metamagic components for two castings of maze, and each of a gorgon’s four hooves can be used for separate castings of acid fog). If the number of parts obtained is not obvious or doesn’t necessarily follow the general rule, assume that one monster can provide up to 1d4 separate parts that are suitable for metamagic components. (This guideline applies to such components as the janni eyelash needed for invisibility and the troll blood needed for regenerate.)

Metamagic Components
Spell NameMetamagic EffectMetamagic ComponentMinimum Cost
Acid arrowEmpoweredFour masterwork darts1,200 gp
Acid fogExtendedPowdered gorgon hoof940 gp
Acid splashEnlargedRare toad skin20 gp
AidExtendedSpecially consecrated water340 gp
Air walkQuickenedStoppered vial of elemental air3,500 gp
AlarmWidenedRare chalk1,000 gp
Align weaponQuickenedWeapon with +1 enchantment bonus2,300 gp
Alter selfSilent and stilledMirror with silver filigree830 gp
Analyze dweomerEnlargedHerbs sprinkled on tindertwig940 gp
Animal growthExtendedAlbino stag horn790 gp
Animal messengerExtendedMiniscule collar with golden bell340 gp
Animal shapesExtendedRare variety of mistletoe1,200 gp
Animate deadSilentBlood onyx570 gp
Animate objectsEnlargedGold-spun marionette strings940 gp
Animate plantsSilentRare uprooted sapling1,100 gp
Animate ropeEnlargedBrass thread190 gp
Antilife shellWidenedSkull with graven runes3,300 gp
Antimagic fieldWidenedCold iron filings3,700
AntipathyExtendedAlum soaked in ancient blood1,200 gp
Antiplant shellExtendedRare oils640 gp
Arcane eyeSilentDire bat fur640 gp
Arcane lockQuickenedPlatinum dust2,300 gp
Arcane markSilentRare paints20 gp
Arcane sightExtendedGround quartz790 gp
Arcane sight, greaterExtendedGround quartz1,100 gp
AwakenEmpoweredSpecially prepared otyugh dung1,700 gp
Baleful polymorphEnlargedMiniature silver cage790 gp
BaneSilentMiniature clay mask190 gp
BarkskinExtendedHeartwood of venerable oak340 gp
Bear’s enduranceExtendedDistilled alcohol340 gp
Bear’s endurance, massExtendedDistilled alcohol940 gp
Bestow curseHeightened +1Eye of firenewt720 gp
Black tentaclesWidenedNightcrawler essence3,150 gp
Blade barrierEmpoweredSlashing weapon with +1 enhancement bonus2,300 gp
BlasphemyHeightened +2Specially prepared feather of an archon’s wing3,100 gp
Bull’s strengthExtendedAdamantine powder340 gp
Bull’s strength, massExtendedAdamantine powder940 gp
Cat’s graceExtendedVial of quicksilver340 gp
Cat’s grace, massExtendedVial of quicksilver940 gp
Cause fearEmpoweredAncient bones ground to powder700 gp
Chain lightningMaximizedFist-sized chunk of magnetic stone4,350 gp
ChangestaffExtended+1 quarterstaff2,301 gp
Chaos hammerEmpoweredProtoplasm from Limbo1,900 gp
Charm animalSilentMasterwork whip301 gp
Charm monsterQuickenedGarnets4,600 gp
Charm monster, massSilentGarnets1,600 gp
Charm personStilledRare oils250 gp
Chill metalExtendedGlacial spring water450 gp
Chill touchEmpoweredGauntlet made of bone700 gp
Circle of deathWidenedPowder of crushed black pearl4,850 gp
Clairaudience/clairvoyanceExtendedQuartz650 gp
Clenched fistStilledOrnate gold knuckles1,200 gp
Cloak of chaosExtendedShield with +1 enhancement bonus1,153 gp
Clone
CloudkillHeightened +2Distilled chlorine2,300 gp
Color spraySilent and stilledCrushed rubies, diamonds, and sapphires700 gp
CommandHeightened +3Carved ivory mask1,350 gp
Command plantsHeightened +2Alchemical defoliant1,900 gp
Command undeadExtendedRitually defaced holy symbol of good deity450 gp
Command, greaterExtendedCarved ivory mask1,350 gp
Commune
Commune with natureWidened (see spell text)Runic map of area3,750 gp
Comprehend languagesExtendedForeign lexicon250 gp
Cone of coldHeightened +1Cone of carved quartz1,050 gp
ConfusionWidenedNutshells from treant3,150 gp
Confusion, lesserExtendedNutshell from druid-tended beech250 gp
ConsecrateExtendedHoly water and gold dust450 gp
Contact other plane
ContagionSilentSkull of animal that died from disease750 gp
ContingencyExtendedRakshasa hide1,250 gp
Continual flameHeightened +1Ruby dust500 gp
Control plantsExtendedAlchemical defoliant1,650 gp
Control undeadHeightened +2Carved bone mask3,100 gp
Control waterExtendedWater from the briny deep orsand from the trackless desert850 gp
Control weatherExtendedCrystal sphere1,450 gp
Control windsHeightened +2Bottled smoke from Elemental Plane of Air2,300 gp
Create food and water
Create greater undead
Create undead
Create water
Creeping doomExtendedRare jungle centipedes1,450 gp
Crushing despairWidenedCouatl tears3,150 gp
Crushing handStilledOrnate platinum knuckles1,400 gp
Cure critical woundsEmpoweredAlchemical salve1,900 gp
Cure critical wounds, massEmpoweredCopper loop from Positive Energy Plane3,900 gp
Cure light woundsEmpoweredAlchemical salve700 gp
Cure light wounds, massEmpoweredCopper loop from Positive Energy Plane2,300 gp
Cure minor woundsQuickenedAlchemical salve1,375 gp
Cure moderate woundsEmpoweredAlchemical salve1,100 gp
Cure moderate wounds, massEmpoweredCopper loop from Positive Energy Plane2,700 gp
Cure serious woundsEmpoweredAlchemical salve1,500 gp
Cure serious wounds, massEmpoweredCopper loop from Positive Energy Plane3,100 gp
Curse water
Dancing lightsExtendedAnarchic fireflies from Limbo25 gp
DarknessSilentCoal mined and kept in total darkness450 gp
DarkvisionExtendedAgate450 gp
DaylightSilent and stilledAlchemical polish1,500 gp
DazeExtendedWool from satyr-tended sheep25 gp
Daze monsterQuickenedSea hag eyeball3,000 gp
Death knellHeightened +3Runic funerary blessings1,950 gp
Death wardExtendedHenna, which tattoos creature touched850 gp
DeathwatchWidenedBlack crystal lenses1,350 gp
Deep slumberHeightened +2Alchemical dreamwisp dust1,500 gp
Deeper darknessSilentOil extracted and kept in total darkness650 gp
Delay poisonExtendedSpecially prepared armadillo scales450 gp
Delayed blast fireballExtendedFire opal1,450 gp
DemandHeightened +1Gold wire and small part of the subject1,850 gp
DesecrateExtendedUnholy water and gold dust450 gp
DestructionSilent and stilledHoly or unholy symbol marked with anathema4,400 gp
Detect animals or plantsEnlargedFive +1 arrows235 gp
Detect chaosSilent and stilledGround glass lens700 gp
Detect evilSilent and stilledGround glass lens700 gp
Detect goodSilent and stilledGround glass lens700 gp
Detect lawSilent and stilledGround glass lens700 gp
Detect magicSilent and stilledShort cold iron rod275 gp
Detect poisonEnlargedSpecially prepared snake tongue25 gp
Detect scryingWidenedJewel-studded domino mask3,150 gp
Detect secret doorsExtendedTangle of copper and silver wires250 gp
Detect snares and pitsExtendedDarkwood divining rod250 gp
Detect thoughtsHeightened +2Platinum disc1,100 gp
Detect undeadExtendedSpecially prepared jawless skull250 gp
DictumHeightened +2Specially prepared protoplasm of a chaos beast3,100 gp
Dimension doorQuickenedGold ore mined from Astral Plane4,600 gp
Dimensional anchorExtendedRune-engraved miniature anchor850 gp
Dimensional lockWidenedAdamantine weaponvaries
Diminish plantsEnlargedMasterwork pruning shears650 gp
Discern liesEnlargedSet of golden scales850 gp
Discern location
Disguise selfExtendedMasterwork greasepaint250 gp
DisintegrateEmpoweredTrapped voidstone3,100 gp
DismissalHeightened +2Specially blessed holy symbol2,100 gp
Dispel chaosQuickenedSapphire5,400 gp
Dispel evilQuickenedDiamond5,400 gp
Dispel goodQuickenedBlack opal5,400 gp
Dispel lawQuickenedYellow corundum5,400 gp
Dispel magicWidenedCold iron statuette2,550 gp
Dispel magic, greaterWidenedCold iron statuette4,350 gp
DisplacementExtendedSpecially prepared blink dog teeth650 gp
Disrupt undeadEnlargedDirt from hallowed grave25 gp
Disrupting weaponExtendedWhetstone made from tombstone1,050 gp
Divination
Divine favorExtendedCalligraphic scriptures250 gp
Divine powerSilent and stilledHoly symbol made of platinum and gems1,900 gp
Dominate animalEnlargedAdamantine collar650 gp
Dominate monsterEnlargedEmerald-studded adamantine collar1,850 gp
Dominate personQuickenedSapphire-studded adamantine collar5,400 gp
DoomHeightened +2Carved doll700 gp
Dream
Eagle’s splendorExtendedEmerald450 gp
Eagle’s splendor, massExtendedEmerald1,250 gp
EarthquakeWidenedWhite granite from Elemental Plane of Earth5,550 gp
Elemental swarmEmpoweredRare incense (air), alchemical liquids (water), gems (fire), or mithral ore (earth)3,900 gp
Endure elementsExtendedPotion of cure moderate wounds300 gp
Energy drainEmpoweredSpecially prepared vampire’s skull3,900 gp
EnervationEmpoweredSpecially prepared wight’s skull1,900 gp
Enlarge personExtendedRare druid-tended beans250 gp
Enlarge person, massExtendedRare druid-tended berries850 gp
EntangleWidenedAlchemical fertilizer1,350 gp
EnthrallHeightened +2Golden figurines1,100 gp
Entropic shieldQuickenedFinely engraved platinum dice2,200 gp
EraseEnlargedRubber plant sap250 gp
Ethereal jauntExtendedChunk of ethereal solid1,450 gp
EtherealnessExtendedFigurine carved from ethereal solid1,850 gp
Expeditious retreatExtendedRare peppers250 gp
Explosive runesHeightened +3Rare pigments2,550 gp
EyebiteExtendedSpecially prepared medusa eye1,250 gp
Fabricate
Faerie fireWidenedDruid-tended mushrooms1,350 gp
False lifeExtendedRare alcohol450 gp
False visionWidenedGround jade dust4,000 gp
FearHeightened +2Pinfeather from giant eagle1,900 gp
Feather fallEnlargedDown from black goose250 gp
FeeblemindHeightened +2Polished obsidian spheres2,300 gp
Find the pathExtendedBracelet of lodestone1,250 gp
Find trapsExtendedGolden magnifying glass450 gp
Finger of deathEnlargedSpecially embalmed finger1,450 gp
Fire seedsEmpoweredDruid-tended acorns or berries2,700 gp
Fire shield (either version)ExtendedAlchemically prepared phosphorus1,900 gp
Fire stormMaximizedCooled lava from erupting volcano7,000 gp
Fire trapHeightened +3Gold dust1,975 gp
FireballWidenedFire opal1,900 gp
Flame arrowEmpoweredCarved flint arrowhead1,500 gp
Flame bladeExtendedMasterwork scimitar315 gp
Flame strikeEmpoweredBrimstone from Elemental Plane of Fire2,300 gp
Flaming sphereEnlargedPowdered cold iron450 gp
FlareSilentPowdered magnesium25 gp
Flesh to stoneHeighten +2Medusa head-snake2,700 gp
Floating diskExtendedFlask of mercury250 gp
FlyExtendedFeather from albino falcon650 gp
Fog cloudQuickenedCloudy diamonds3,000 gp
ForbiddanceEmpoweredHoly water and rare incenses4,200 gp plus1,500 gp per60 ft. cube
ForcecageEnlargedRuby dust3,000 gp
Forceful handStilledOrnate bronze knuckles940 gp
ForesightExtendedA celestial hummingbird’s feather1,850 gp
Fox’s cunningExtendedGarnet450 gp
Fox’s cunning, massExtendedGarnet1,250 gp
FreedomStilledSalve of slipperiness1,000 gp
Freedom of movementStilledSalve of slipperiness1,000 gp
Freezing sphereEmpoweredCrystal sphere2,700 gp
Gaseous formStilledBottled smoke from a volcano’s crater650 gp
GateQuickenedBlack pearl8,600 gp
Geas, lesserExtendedJeweled armband1,250 gp
Geas/questExtendedGolden armband850 gp
Gentle reposeExtendedEmbalming fluid550 gp
Ghost soundHeightened +2Wax from sacred candle275 gp
Ghoul touchExtendedEarth from a ghast’s lair450 gp
Giant verminExtendedRare insect parts850 gp
GlibnessStilledFancy liquor650 gp
GlitterdustWidenedGround topaz1,950 gp
Globe of invulnerabilityWidenedPearls3,150 gp
Globe of invulnerability, lesserWidenedPearls4,350 gp
Glyph of wardingHeightened +2Incense and powdered diamond1,700 gp
Glyph of warding, greaterHeightened +2Incense and powdered diamond3,100 gp
Good hopeExtendedEngraved brass torc650 gp
GoodberryEmpoweredTreant sap700 gp
Grasping handStilledOrnate silver knuckles1,100 gp
GreaseEnlargedRind of a boar250 gp
Guards and wardsHeightened +1Rare incense1,450 gp
GuidanceExtendedBook of prayers25 gp
Gust of windWidenedElaborate lacquered fan1,950 gp
HallowWidenedHerbs, oils, and incense4,750 gp plusextra for spell
Hallucinatory terrainHeightened +3Twigs and plants from Arborea3,150 gp
Halt undeadHeightened +2Abyssal sulfur1,500 gp
HarmHeightened +1Heart carved from onyx1,250 gp
HasteExtendedRare coffee beans850 gp
HealHeightened +1Heart carved from alabaster1,250 gp
Heal mountQuickenedAlchemical salve3,800 gp
Heal, massHeightened +1Heart carved from alabaster1,850 gp
Heat metalExtendedMithral forge dross450 gp
Helping handEnlargedIvory carving of hand650 gp
Heroes’ feastExtendedRare spices1,250 gp
HeroismExtendedFine brandy650 gp
Heroism, greaterExtendedFine whiskey1,250 gp
Hide from animalsExtendedStitched velvet blindfold250 gp
Hide from undeadHeightened +3Embroidered silk shawl1,350 gp
Hideous laughterEnlargedMasterwork greasepaint450 gp
Hold animalHeightened +2Decorative steel gauntlet1,100 gp
Hold monsterHeightened +2Engraved rod of cold iron2,300 gp
Hold monster, massHeightened +2Engraved rod of cold iron3,900 gp
Hold personHeightened +2Engraved ingot of cold iron1,100 gp
Hold person, massHeightened +2Engraved ingot of cold iron3,100 gp
Hold portalQuickenedEbony key2,200 gp
Holy auraExtendedShield with +1 enhancement bonus1,153 gp
Holy smiteEmpoweredSpring water from Elysium1,900 gp
Holy swordExtendedSacred candles850 gp
Holy wordHeightened +2Specially prepared fiend’s tail3,100 gp
Horrid wiltingEmpoweredSponge from Elemental Plane of Water3,500 gp
Hypnotic patternHeightened +2Stick of incense1,100 gp
HypnotismSilent and stilledGolden medallion700 gp
Ice stormExtendedIvory stick with engraved snowflake pattern850 gp
Identify
Illusory scriptHeightened +4Rare inks3,850 gp
Illusory wallHeightened +2Sunrod and ground glass lenses1,900 gp
Imbue with spell ability
ImplosionExtendedGlass statuette1,850 gp
ImprisonmentHeightened +2Carved jade sphere3,900 gp
Incendiary cloudExtendedBottled brimstone and sea mist1,650 gp
Inflict critical woundsMaximizedObsidian holy symbol3,150 gp
Inflict critical wounds, massMaximizedObsidian holy symbol5,550 gp
Inflict light woundsMaximizedObsidian holy symbol1,350 gp
Inflict light wounds, massMaximizedObsidian holy symbol3,750 gp
Inflict minor woundsQuickenedObsidian holy symbol1,375 gp
Inflict moderate woundsMaximizedObsidian holy symbol1,950 gp
Inflict moderate wounds, massMaximizedObsidian holy symbol4,350 gp
Inflict serious woundsMaximizedObsidian holy symbol2,550 gp
Inflict serious wounds, massMaximizedObsidian holy symbol4,950 gp
InsanityHeightened +1Distilled water from Limbo1,450 gp
Insect plagueExtendedCrooked staff with carved runes1,050 gp
Instant summons
Interposing handStilledOrnate brass knuckles790 gp
InvisibilityExtendedJanni eyelash450 gp
Invisibility purgeExtendedCrystal prism650 gp
Invisibility, greaterExtendedDjinni eyelash850 gp
Invisibility, massExtendedEfreeti eyelash1,450 gp
Iron bodyExtendedArticulated iron doll1,650 gp
IronwoodExtendedDarkwood shaped into the object’s formvaries
Irresistible danceSilentEmbroidered shoes with gold buttons1,650 gp
JumpQuickenedMithral springs2,200 gp
Keen edgeExtendedWhetstone with pyrite veins running through it650 gp
KnockSilentGolden key450 gp
Know direction
Legend lore
LevitateEnlargedLoop of manticore hide250 gp
LightSilentPhosphorescent moss25 gp
Lightning boltWidenedBlue dragon scales2,550 gp
Limited wish
LiveoakExtendedAlchemical fertilizer1,250 gp
Locate creatureEnlargedSpecially tanned hellhound fur850 gp
Locate objectEnlargedForked twig of darkwood450 gp
LongstriderExtendedCobblestone from ancient hippodrome250 gp
LullabyWidenedFancy resin725 gp
Mage armorExtendedLinks of mithral chain250 gp
Mage handEnlargedMonkey’s paw25 gp
Mage’s disjunctionEnlarged and widenedTrapped voidstone8,600 gp
Mage’s faithful houndExtendedSpecially prepared blink dog teeth1,050 gp
Mage’s lucubrationQuickenedRuby ring6,200 gp
Mage’s magnificent mansionExtendedMiniature portal1,465 gp
Mage’s private sanctumExtendedTrapped fog from Plane of Shadow1,050 gp
Magic auraHeightened +3Amethyst necklace1,350 gp
Magic circle against chaosWidenedSpecially prepared holy symbol2,550 gp
Magic circle against evilWidenedSpecially prepared holy symbol2,550 gp
Magic circle against goodWidenedSpecially prepared holy symbol2,550 gp
Magic circle against lawWidenedSpecially prepared holy symbol2,550 gp
Magic fangExtendedSpecially prepared shark tooth250 gp
Magic fang, greaterExtendedSpecially prepared dire shark tooth650 gp
Magic jarExtendedGem or crystal1,100 gp
Magic missileEmpoweredTwo +3 arrows734 gp
Magic mouth
Magic stoneEmpoweredColorful marbles700 gp
Magic vestmentExtendedEmbroidered sash650 gp
Magic weaponExtendedAlchemically distilled blood250 gp
Magic weapon, greaterExtendedAlchemically purified blood750 gp
Major creationExtendedPhasm essence1,050 gp
Major imageHeightened +2Rare pigments1,500 gp
Make wholeEnlargedAlchemical adhesive450 gp
Mark of justice
MazeEnlargedEngraved minotaur horn1,650 gp
Meld into stoneExtendedCarved stone figurine650 gp
MendingEnlargedAlchemical adhesive25 gp
MessageEnlargedCalligraphic inscriptions on vellum25 gp
Meteor swarmMaximizedChunk of meteorite8,600 gp
Mind blankExtendedMalachite-studded headband1,650 gp
Mind fogHeightened +3Specially prepared aboleth tentacle3,750 gp
Minor creationExtendedRoper sap850 gp
Minor imageHeightened +2Rare pigments1,100 gp
Miracle
Mirage arcanaHeightened +3Mirror silvered in Bytopia3,750 gp
Mirror imageExtendedMiniscule dolls of yourself450 gp
MisdirectionHeightened +2Gold wire bent into a creature’s silhouette1,100 gp
MisleadHeightened +1Fancy marionette1,250 gp
Mnemonic enhancer
Modify memoryHeightened +2Alchemical smelling salts1,900 gp
Moment of prescienceQuickenedFine Elysian wine7,800 gp
MountQuickenedSpecially prepared hair from pegasus or nightmare2,200 gp
Move earthEnlargedRare soils from Elemental Plane of Earth1,250 gp
Neutralize poisonExtendedSpecially prepared naga tongue750 gp
NightmareHeightened +2Rare spices2,300 gp
NondetectionExtendedCarved ebony lattice700 gp
Obscure objectExtendedChimera scales550 gp
Obscuring mistExtendedSilver chalice250 gp
Open/closeEnlargedSilver key25 gp
Order’s wrathEmpoweredGear cog from Mechanus1,900 gp
Overland flightExtendedSpecially prepared dragon wing-hide1,050 gp
Owl’s wisdomExtendedOpal450 gp
Owl’s wisdom, massExtendedOpal1,250 gp
Pass without traceExtendedCloak of feathers250 gp
PasswallExtendedGolden miniature shovel1,050 gp
Permanency
Permanent imageHeightened +2Rare pigments2,700 gp
Persistent imageHeightened +2Rare pigments2,300 gp
Phantasmal killerHeightened +1Nightmarish etchings850 gp
Phantom steedExtendedPlatinum horseshoe650 gp
Phantom Trap
Phase doorSilentJasper-studded key1,450 gp
Planar ally
Planar ally, greater
Planar ally, lesser
Planar bindingHeightened +2Silver filigree around magic circle2,700 gp
Planar binding, greaterHeightened +2Gold filigree around magic circle3,500 gp
Planar binding, lesserHeightened +2Copper filigree around magic circle2,300 gp
Plane shiftQuickenedSilk mantle with moonstones6,200 gp
Plant growthEnlargedAlchemically treated seeds650 gp
PoisonMaximizedWyvern poison3,000 gp
Polar rayEnlargedPale sapphire1,650 gp
PolymorphExtendedDruid-tended silkworm cocoon850 gp
Polymorph any objectExtendedAlchemically purified mercury1,650 gp
Power Word BlindEnlargedCorundum1,450 gp
Power Word KillEnlargedCorundum1,850 gp
Power Word StunEnlargedCorundum1,650 gp
PrayerWidenedBlessed scriptures on vellum2,550 gp
PrestidigitationEnlargedWhite silk gloves25 gp
Prismatic sphereHeightened +2Diamonds3,900 gp
Prismatic sprayHeightened +2Diamonds3,100 gp
Prismatic wallHeightened +2Diamonds3,500 gp
Produce flameSilentRing carved from flint250 gp
Programmed imageHeightened +2Rare pigments2,700 gp
Project imageExtendedDistorted mirror1,450 gp
Protection from arrowsExtendedPiece of bulette hide450 gp
Protection from chaosExtendedPowdered platinum250 gp
Protection from energyExtendedSpinels of red (fire), black (acid), green (sonic),blue (electricity), or white (cold)650 gp
Protection from evilExtendedPowdered platinum250 gp
Protection from goodExtendedPowdered platinum250 gp
Protection from lawExtendedPowdered platinum250 gp
Protection from spellsExtendedCrushed diamond2,150 gp
Prying eyesEnlargedSpecially prepared medusa eye1,050 gp
Prying eyes, greaterEnlargedHag eye1,650 gp
Purify food and drink
PyrotechnicsHeightened +2Fire source and alchemical accelerants1,100 gp
QuenchEnlargedWater from the extraplanar River Oceanus650 gp
RageExtendedFine mead650 gp
Rainbow patternHeightened +2Smoky quartz prism1,900 gp
Raise dead
Ray of enfeeblementEnlargedCeremonial electrum dagger250 gp
Ray of exhaustionHeightened +1Alchemically distilled perspiration650 gp
Ray of frostEnlargedWhite marble carved in icicle shape25 gp
Read magicExtendedMineral prism25 gp
Reduce animalHeightened +3Topaz-studded links of iron1,950 gp
Reduce personHeightened +3Turquoise-studded links of iron1,350 gp
Reduce person, massHeightened +3Turquoise-studded links of iron3,150 gp
Refuge
RegenerateEmpoweredSpecially prepared troll blood3,500 gp
Reincarnate
Remove blindness/deafnessSilentPearl-studded circlet650 gp
Remove curse
Remove disease
Remove fearExtendedAlchemically prepared war paint250 gp
Remove paralysisEnlargedBurning incense450 gp
Repel metal or stoneWidenedDruid-tended sapling5,550 gp
Repel verminWidenedRare snakeskin3,150 gp
Repel woodWidenedMiniature jeweled lantern4,350 gp
RepulsionWidenedAlchemical-ink tattoo (temporary)4,700 gp
Resilient sphereEnlargedCrystal sphere850 gp
Resist energyExtendedSpinel of red (fire), black (acid), green (sonic),blue (electricity), or white (cold)450 gp
ResistanceExtendedSilk cloak25 gp
Restoration
Restoration, greater
Restoration, lesserEmpoweredAlchemical balm1,100 gp
Resurrection
Reverse gravityQuickenedLodestone mined in Pandemonium7,400 gp
Righteous mightExtendedRitually prepared holy symbol1,050 gp
Rope trickExtendedRope braided from spider silk450 gp
Rusting graspEmpoweredOrnate mithral gauntlet1,900 gp
SanctuaryHeightened +2Jasper necklace700 gp
ScareExtendedRitually prepared bone from corporeal undead450 gp
Scintillating patternWidenedPearlescent prism5,550 gp
Scorching rayEmpoweredRuby from Elemental Plane of Fire1,100 gp
ScreenHeightened +2Embroidered gauze scrim3,500 gp
ScryingHeightened +3Alchemically purified nitric acid3,150 gp
Scrying, greaterHeightened +2Alchemically purified nitric acid3,100 gp
Sculpt soundEnlargedRare clay650 gp
Searing lightMaximizedYellow topaz2,550 gp
Secret chestExtendedNet made of ethereal solid1,050 gp
Secret page
Secure shelterExtendedMiniscule model of cottage850 gp
See invisibilityExtendedPowdered turquoise450 gp
SeemingHeightened +2Coral figurines2,300 gp
Sending
Sepia snake sigilHeightened +2Powdered amber2,000 gp
SequesterExtendedAlchemical ointment1,450 gp
ShadesHeightened +1Pearl from Plane of Shadow1,850 gp
Shadow conjurationHeightened +1Pearl from Plane of Shadow850 gp
Shadow conjuration, greaterHeightened +1Pearl from Plane of Shadow1,450 gp
Shadow evocationHeightened +1Diamond from Plane of Shadow1,050 gp
Shadow evocation, greaterHeightened +1Diamond from Plane of Shadow1,650 gp
Shadow walkExtendedBlack tourmaline1,250 gp
ShamblerEmpoweredRare herbs3,900 gp
ShapechangeExtendedAquamarine circlet1,850 gp
ShatterWidenedCarved crystal cubes1,950 gp
ShieldQuickenedJeweled bracelet2,200 gp
Shield of faithExtendedRitually prepared parchment250 gp
Shield of lawExtendedShield with +1 enhancement bonus1,153 gp
Shield otherEnlargedTwo emerald and platinum rings550 gp
ShillelaghExtendedDruid-tended oak club or quarterstaff250 gp
Shocking graspMaximizedOrnate electrum gauntlet1,350 gp
ShoutWidenedOrnate platinum gong3,150 gp
Shout, greaterWidenedOrnate platinum trumpet5,550 gp
Shrink itemExtendedAlchemically purified mica650 gp
SilenceSilentSilver mask450 gp
Silent imageHeightened +2Rare pigments700 gp
Simulacrum
Slay livingHeightened +3Obsidian headpiece3,750 gp
SleepHeightened +2Alchemical dreamwisp dust700 gp
Sleet stormExtendedHollow ivory bottle650 gp
SlowHeightened +2Liquid amber1,500 gp
Snare
Soften earth and stoneEnlargedSpecially prepared mud from Hades450 gp
Solid fogQuickenedCloudy diamonds4,600 gp
Song of discordWidenedRune-carved conch shell3,750 gp
Soul bind
Sound burstHeightened +1Bone whistle450 gp
Speak with animalsExtendedAnimal mask250 gp
Speak with deadHeightened +3Golden caduceus2,550 gp
Speak with plantsExtendedJade-studded mask650 gp
Spectral handEnlargedPhosphor-limned glove450 gp
Spell immunityExtendedMoonstone850 gp
Spell immunity, greaterExtendedMoonstone1,650 gp
Spell resistanceExtendedRakshasa claw1,050 gp
Spell turningEmpoweredZircon3,100 gp
Spellstaff
Spider climbExtendedDrider fur450 gp
Spike growthHeightened +2Carved basalt dagger1,500 gp
Spike stonesHeightened +2Carved obsidian dagger1,900 gp
Spiritual weaponEnlargedMasterwork version of weaponvaries
StatueExtendedLimestone figurine1,450 gp
StatusExtendedElectrum headband450 gp
Stinking cloudEmpoweredSulfur from Elemental Plane of Fire1,500 gp
Stone shape
Stone tellExtendedStone mask1,250 gp
Stone to flesh
StoneskinExtendedDiamond dust1,300 gp
Storm of vengeanceEmpoweredHeartwood from oak split by lightning3,900 gp
SuggestionHeightened +2Druid-tended honey1,500 gp
Suggestion, massHeightened +2Druid-tended honey2,700 gp
Summon instrument
Summon monster IExtendedPearl250 gp
Summon monster IIEmpoweredPearl1,100 gp
Summon monster IIIEmpoweredPearl1,500 gp
Summon monster IVEmpoweredPearl1,900 gp
Summon monster VEmpoweredPearl2,300 gp
Summon monster VIEmpoweredPearl2,700 gp
Summon monster VIIEmpoweredPearl3,100 gp
Summon monster VIIIEmpoweredPearl3,500 gp
Summon monster IXEmpoweredPearl3,900 gp
Summon nature’s ally IExtendedDruid-tended mistletoe250 gp
Summon nature’s ally IIEmpoweredDruid-tended mistletoe1,100 gp
Summon nature’s ally IIIEmpoweredDruid-tended mistletoe1,500 gp
Summon nature’s ally IVEmpoweredDruid-tended mistletoe1,900 gp
Summon nature’s ally VEmpoweredDruid-tended mistletoe2,300 gp
Summon nature’s ally VIEmpoweredDruid-tended mistletoe2,700 gp
Summon nature’s ally VIIEmpoweredDruid-tended mistletoe3,100 gp
Summon nature’s ally VIIIEmpoweredDruid-tended mistletoe3,500 gp
Summon nature’s ally IXEmpoweredDruid-tended mistletoe3,900 gp
Summon swarmExtendedRune-embroidered red cloth450 gp
SunbeamWidenedJavelin with phosphorus runes4,950 gp
SunburstWidenedSunstone carved into graven image5,550 gp
Symbol of deathHeightened +2Powdered diamond and opal13,500 gp
Symbol of fearHeightened +2Powdered diamond and opal3,700 gp
Symbol of insanityHeightened +2Powdered diamond and opal8,500 gp
Symbol of painHeightened +2Powdered diamond and opal3,300 gp
Symbol of persuasionHeightened +2Powdered diamond and opal7,700 gp
Symbol of sleepHeightened +2Powdered diamond and opal3,300 gp
Symbol of stunningHeightened +2Powdered diamond and opal8,100 gp
Symbol of weaknessHeightened +2Powdered diamond and opal8,100 gp
Sympathetic vibrationExtendedSet of masterwork tuning forks1,250 gp
SympathyExtendedCrushed pearls2,150 gp
TelekinesisEnlargedIron rod with silver filigree1,250 gp
Telekinetic sphereEnlargedCrystal sphere1,650 gp
Telepathic bondExtendedDragon eggshells1,050 gp
TeleportQuickenedAmber and emerald pendant5,400 gp
Teleport objectQuickenedAmber and emerald bracelet7,000 gp
Teleport, greaterQuickenedAmber and emerald necklace7,000 gp
Teleportation circleExtendedAmber dust2,850 gp
Temporal stasisHeightened +2Powdered diamond, emerald, ruby, and sapphire8,500 gp
Time stopEmpoweredSpecially prepared titan’s knucklebone3,900 gp
Tiny hutExtendedNecklace of crystal beads650 gp
TonguesExtendedBrass model of ziggurat750 gp
Touch of fatigueHeightened +2Wolverine perspiration275 gp
Touch of idiocySilentOrnate bronze gauntlet450 gp
TransformationExtendedPotions of bear’s endurance, bull’s strength,cat’s grace, and heroism1,650 gp
Transmute metal to woodWidenedFinely carved darkwood-and-pearl holy symbol4,950 gp
Transmute mud to rockHeightened +1Alchemically treated clay1,050 gp
Transmute rock to mudHeightened +1Alchemically treated clay1,050 gp
Transport via plantsSilentRare herbs1,250 gp
Trap the soul
Tree shapeExtendedShawl woven from druid-tended leaves450 gp
Tree strideSilentRare herbs1,050 gp
True resurrection
True seeingExtendedEye ointment1,500 gp
True strikeQuickenedBow with +1 enhancement bonus2,330 gp
Undeath to deathWidenedCrushed diamond4,850 gp
Undetectable alignmentExtendedEmbroidered velvet shroud450 gp
UnhallowWidenedHerbs, oils, and incense4,750 gp plusextra for spell
Unholy auraExtendedShield with +1 enhancement bonus1,153 gp
Unholy blightEmpoweredDust from Hades1,900 gp
Unseen servantExtendedFancy valet’s uniform250 gp
Vampiric touchMaximizedSpecially prepared vampire’s fang2,550 gp
VeilHeightened +2Veil spun from electrum thread2,700 gp
VentriloquismEnlargedCalligraphy on fine parchment, rolled into cone250 gp
VirtueExtendedBrass medallion25 hp
Vision
Wail of the bansheeEnlarged and widenedTrapped banshee essence8,600 gp
Wall of fireExtendedGround phosphorus and magnesium950 gp
Wall of forceExtendedAny clear gem1,050 gp
Wall of iceExtendedRune-engraved quartz850 gp
Wall of ironEnlargedAlchemically purified iron and gold dust1,300 gp
Wall of stoneEnlargedRune-engraved granite1,050 gp
Wall of thornsExtendedThorns from rare blood-roses1,050 gp
Warp woodEnlargedSwitch carved from druid-tended black oak450 gp
Water breathingExtendedOrnately carved reed650 gp
Water walkExtendedCoral armbands650 gp
Waves of exhaustionWidenedOccluded diamond4,950 gp
Waves of fatigueWidenedOccluded diamond2,550 gp
WebHeightened +2Ritually prepared drider silk1,100 gp
WeirdHeightened +1Nightmarish etchings1,850 gp
WhirlwindExtendedBottled gale-force wind fromthe Elemental Plane of Air1,650 gp
Whispering windExtendedBottled last breath of a druid450 gp
Wind walkExtendedCloud vapor from Arcadia1,350 gp
Wind wallExtendedSpecially prepared lillend feather650 gp
Wish
Wood shape
Word of chaosHeightened +2Specially prepared stinger of a formian myrmarch3,100 gp
Word of recallQuickenedOrnate emerald holy symbol7,000 gp
Zone of silenceWidenedMiniature platinum lute with strings cut3,150 gp
Zone of truthHeightened +2Silver and gold gavel1,100 gp

Behind The Curtain: Metamagic Components

If you use this variant, you may find that characters are less likely to take metamagic feats because they can just pay for the occasional metamagic effect by using a metamagic component instead. Spellcasters who use metamagic components repeatedly may fall behind the other PCs in terms of wealth, because metamagic components are quite expensive. Although using a metamagic component is more expensive than casting from a scroll with the metamagic version of the spell, a spellcaster gets more bang for his buck with a metamagic component, because he can use his own caster level and ability score to set the spell’s parameters such as save DC, damage, and range. Metamagic components give spellcasters more flexibility, because they can either cast a spell normally or get the extra benefit of the metamagic component, and they don’t have to decide until the moment spellcasting begins.

Metamagic components are an effective tool for NPC spellcasters in particular, who often have only a few rounds to cast spells before the encounter ends. But because metamagic components are expensive, such NPCs may use up more of their treasure than is typical.


Back to Main Page Variant Rules Magic

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